@GeneralDisarray no scrambles
XDAP-04:Atlanta Axis vs DairyQryn
-
When you get towards the artillery and mech. I will lose the arty first.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
3 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Volgograd to Russia
19 armour, 23 artilleries, 30 infantry and 16 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Belarus to Russia
1 armour moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
1 artillery and 1 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 1 : 2/4 hits
British roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 25 armour, 23 artilleries, 2 bombers, 2 fighters, 30 infantry, 21 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 83 infantry, 6 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 2/6 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 23 artilleries, 2 bombers, 1 fighter, 30 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 38/103 hits
Russians roll dice for 4 aaGuns, 1 armour, 14 artilleries, 3 fighters, 83 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 49/108 hits
34 infantry owned by the Russians , 30 infantry owned by the Germans , 19 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
25 armour owned by the Germans , 2 mech_infantrys owned by the Germans and 23 artilleries owned by the Germans retreated to Bryansk
Russians win with 1 armour, 14 artilleries, 3 fighters, 49 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -65
Casualties for Germans: 1 fighter, 30 infantry, 19 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns and 34 infantryNon Combat Move - Germans
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Norway to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Egypt
2 artilleries moved from France to Western Germany
2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to BryanskPlace Units - Germans
3 armour placed in Volgograd
1 fighter placed in Novgorod
3 armour placed in Ukraine
2 armour placed in Western Ukraine
Germans undo move 3.
1 armour placed in Western Ukraine
2 armour placed in Ukraine
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Egypt : 2 fighters, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 1 factory_major
Norway : 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 28 armour, 31 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 tactical_bomber
Western Ukraine : 1 flag, 3 armour and 1 factory_minor
Volgograd : 1 flag, 3 armour, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag
115 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 79
Russians : 16 / 25
Japanese : 30 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 30 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
should have known we can’t beat Cow’s dice, one more turn and we’ll surrender.
-
100 unit battles are intense. I thought you would wait a round to hit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Timguska to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Samara
Russians take Samara from Germans
1 armour and 1 mech_infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 1 : 4/6 hits
Germans roll dice for 3 armour and 1 infantry in Volgograd, round 1 : 2/4 hits
1 armour owned by the Russians , 1 infantry owned by the Germans , 3 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Volgograd to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 9 infantry moved from Yenisey to TimguskaPlace Units - Russians
2 aaGuns and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 9 infantry
Buryatia : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 aaGuns, 1 airfield, 14 artilleries, 1 bomber, 1 factory_major, 2 fighters, 54 infantry, 5 mech_infantrys and 1 tactical_bomber
Novosibirsk : 6 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 79
Russians : 17 / 23
Japanese : 30 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 30 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made it more painful for you with volgograd :)
-
i was supposed to land a couple of planes there but it doesn’t even matter now, the dice were against the whole 2nd half of the game and we’re done
-
We will still be flying in the atlantic air for you. :)
To attack Egypt or save Russia. HMMMMM. Italy is also extremely tempting.
I kind of like having a country more than the UK having Egypt. LOL.
Damn that last Germany turn surprised me. Trading in 51 units for 38… brutal. You lost your cannon fodder is all, you can still make another go at Russia in rounds to come. We have not fully set up the fighter choo choo train to Russia yet.
That is how these 100+ unit battles go. One hot streak of dice and all of a sudden someone is screwed.
This is why I never surrender until I see the big battles!
-
@ Cow,
wtf, i thought you were joking about attacking his 2 destroyers.@rpg and jeff,
I personally do not understand the attack you just did on Russia. My personal feeling is that you guys are winning in that theater, and on the europe board too.
9 tanks and 2 bombers purchase and you’d be set for next round. Or you could delay that by a turn and do the arty push again to have even better odds.
With all our air having to fly in, lots of other possibilities would open up for you, such as killing our atlantic fleets and/or attempting a sea lion of sorts.We left you with a roughly 50% battle since that is as high as we could go without you attacking us (we thought). Your odds were actually 43% on that, though it could have been 49% or 57% if Italy killed 1 or 2 guys instead of taking Caucasus.
The only time I would have done that attack is with Low Luck. -
It was meant to be a hit n run I presume.
-
The point was to take a chance on winning the game, the odds were in the 40s but the AV/DV were very close so we figured there were 3 outcomes - 1st round goes our way and we press the attack and take Russia which you can’t get back and force you to try and take Egypt/ 1st round is roughly even and we pull back and reload but have wiped out the AA guns for the following turn when we have more air coming/ 1st round goes against us and we’re screwed but we figure we’d be screwed anyway if we attacked the following round and the 1st round went against us.
Had Japan not been in horrible shape we would have waited.
-
Yes two of the three outcomes were good… except dicing, that is never good. LOL.
-
@ veqryn.
That sub attack would have been funny if I had won.
-
We will continue to dice you and choo choo train you to death.
Your army is demoralized.

-
I just want to say you guys are like the Atlanta Falcons. Unable to score in the second half. CHOKE ON THE DICE MATT RYAN.
-
I am kidding. In all seriousness we still have a dilemma.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
Japanese take Kwangsi from Chinese
1 bomber moved from Kiangsi to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Anhwe
1 armour moved from Hopei to Shantung
3 infantry moved from Kiangsu to Shantung
6 infantry moved from Manchuria to Korea
1 submarine moved from 20 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 20 Sea Zone
4 infantry moved from Kiangsi to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 aaGun, 7 artilleries, 2 infantry and 10 mech_infantrys moved from Kiangsi to Kiangsu
1 bomber moved from Yunnan to KiangsuPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 armour, 1 factory_minor and 3 infantry
Korea : 6 infantry
Kiangsu : 1 aaGun, 7 artilleries, 1 bomber, 1 factory_minor, 2 infantry and 10 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 57 / 79
Russians : 17 / 23
Japanese : 35 / 36
Americans : 59 / 79
Chinese : 7 / 15
British : 30 / 34
UK_Pacific : 14 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 1.857
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Well there is no avoiding the battle at sz 6.
Got to do it Veqryn. Go forth and send everything! 9 fighter 3 destroyer 3 carrier gogogo! The last of his boats and oceans got to go.
McArthur demands iwo jima as well. Got to make that dollar.
-
@ rpg and jeff,
how many do you scramble from japan to sea zone 6?
and what order of losses (i would assume pro-defense all the way)
and lastly, what targets for your 6 kamikaze tokens?
i am attacking with everything: 9 fighters, 3 destroyers, 3 carriers
-
Veqryn you do have to state your buy at least along with other attacks.
Like Iwo Jima, which you should take. Taking islands is going to cost you a transport, you going to have to take the dollar islands someday, we got 4 boats between usa + anzac and 4 islands. I see no reason not to do it.
+1 ipc usa and -1 ipc japan…
Iwo Jima is great.
What are you buying veqryn? 2 carrier 2 dd 3 fighter?
Suggested Topics




