@The_Good_Captain this is Superior Axis and Allies Experience here, and I’d love to Join the Tournament if possible
XDAP-04:Atlanta Axis vs DairyQryn
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I made it more painful for you with volgograd :)
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i was supposed to land a couple of planes there but it doesn’t even matter now, the dice were against the whole 2nd half of the game and we’re done
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We will still be flying in the atlantic air for you. :)
To attack Egypt or save Russia. HMMMMM. Italy is also extremely tempting.
I kind of like having a country more than the UK having Egypt. LOL.
Damn that last Germany turn surprised me. Trading in 51 units for 38… brutal. You lost your cannon fodder is all, you can still make another go at Russia in rounds to come. We have not fully set up the fighter choo choo train to Russia yet.
That is how these 100+ unit battles go. One hot streak of dice and all of a sudden someone is screwed.
This is why I never surrender until I see the big battles!
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@ Cow,
wtf, i thought you were joking about attacking his 2 destroyers.@rpg and jeff,
I personally do not understand the attack you just did on Russia. My personal feeling is that you guys are winning in that theater, and on the europe board too.
9 tanks and 2 bombers purchase and you’d be set for next round. Or you could delay that by a turn and do the arty push again to have even better odds.
With all our air having to fly in, lots of other possibilities would open up for you, such as killing our atlantic fleets and/or attempting a sea lion of sorts.We left you with a roughly 50% battle since that is as high as we could go without you attacking us (we thought). Your odds were actually 43% on that, though it could have been 49% or 57% if Italy killed 1 or 2 guys instead of taking Caucasus.
The only time I would have done that attack is with Low Luck. -
It was meant to be a hit n run I presume.
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The point was to take a chance on winning the game, the odds were in the 40s but the AV/DV were very close so we figured there were 3 outcomes - 1st round goes our way and we press the attack and take Russia which you can’t get back and force you to try and take Egypt/ 1st round is roughly even and we pull back and reload but have wiped out the AA guns for the following turn when we have more air coming/ 1st round goes against us and we’re screwed but we figure we’d be screwed anyway if we attacked the following round and the 1st round went against us.
Had Japan not been in horrible shape we would have waited.
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Yes two of the three outcomes were good… except dicing, that is never good. LOL.
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@ veqryn.
That sub attack would have been funny if I had won.
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We will continue to dice you and choo choo train you to death.
Your army is demoralized.

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I just want to say you guys are like the Atlanta Falcons. Unable to score in the second half. CHOKE ON THE DICE MATT RYAN.
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I am kidding. In all seriousness we still have a dilemma.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsi to Yunnan
Japanese take Kwangsi from Chinese
1 bomber moved from Kiangsi to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Anhwe
1 armour moved from Hopei to Shantung
3 infantry moved from Kiangsu to Shantung
6 infantry moved from Manchuria to Korea
1 submarine moved from 20 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 20 Sea Zone
4 infantry moved from Kiangsi to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 aaGun, 7 artilleries, 2 infantry and 10 mech_infantrys moved from Kiangsi to Kiangsu
1 bomber moved from Yunnan to KiangsuPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 armour, 1 factory_minor and 3 infantry
Korea : 6 infantry
Kiangsu : 1 aaGun, 7 artilleries, 1 bomber, 1 factory_minor, 2 infantry and 10 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 57 / 79
Russians : 17 / 23
Japanese : 35 / 36
Americans : 59 / 79
Chinese : 7 / 15
British : 30 / 34
UK_Pacific : 14 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 1.857
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Well there is no avoiding the battle at sz 6.
Got to do it Veqryn. Go forth and send everything! 9 fighter 3 destroyer 3 carrier gogogo! The last of his boats and oceans got to go.
McArthur demands iwo jima as well. Got to make that dollar.
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@ rpg and jeff,
how many do you scramble from japan to sea zone 6?
and what order of losses (i would assume pro-defense all the way)
and lastly, what targets for your 6 kamikaze tokens?
i am attacking with everything: 9 fighters, 3 destroyers, 3 carriers
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Veqryn you do have to state your buy at least along with other attacks.
Like Iwo Jima, which you should take. Taking islands is going to cost you a transport, you going to have to take the dollar islands someday, we got 4 boats between usa + anzac and 4 islands. I see no reason not to do it.
+1 ipc usa and -1 ipc japan…
Iwo Jima is great.
What are you buying veqryn? 2 carrier 2 dd 3 fighter?
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Please take Iwo Jima.
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Normally you just post a save.
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you need to make your buy and your combat move and post that, before we decide.
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usa only has 2 battles, gimme in iwo jima and the fight for sz 6, the rest is non combat.
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veqryn stop thinking so much into this. just battle first!
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