@GeneralDisarray no scrambles
XDAP-04:Atlanta Axis vs DairyQryn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 destroyers and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 4 fighters moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 44 Sea Zone to 34 Sea Zone
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 destroyers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 125 Sea Zone to 126 Sea Zone
2 carriers, 1 cruiser, 4 infantry, 3 submarines and 3 transports moved from 110 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 aaGun and 2 infantry moved from Central United States to Southeast Mexico
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
8 artilleries and 18 infantry moved from Kwangsi to HunanPlace Units - Chinese
2 infantry placed in Shensi
2 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 2 fighters moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Trans-Jordan
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour, 1 infantry and 7 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
4 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
3 fighters moved from Russia to Persia
1 fighter moved from Szechwan to Persia
2 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in NorwayNon Combat Move - British
1 aaGun moved from Szechwan to Shensi
2 aaGuns, 8 infantry and 2 mech_infantrys moved from Kwangsi to Hunan
1 armour moved from Burma to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
2 infantry moved from 80 Sea Zone to IraqPlace Units - British
3 fighters placed in Persia
1 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,1,5
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 aaGun
Yunnan : 1 artillery and 1 infantry
Hunan : 2 aaGuns, 1 armour, 8 infantry and 2 mech_infantrys
Shan State : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 factory_minor, 1 harbour and 1 infantry
41 Sea Zone : 1 flag
Belgian Congo : 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 3 artilleries, 7 infantry and 9 mech_infantrys
Syria : 1 flag
Norway : 1 flag, 1 infantry
Caucasus : 1 mech_infantry
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries, 12 infantry and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor and 8 fighters
126 Sea Zone : 1 carrier, 1 fighter and 3 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 82
Russians : 21 / 25
Japanese : 33 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 34 / 34
UK_Pacific : 17 / 21
Italians : 18 / 28
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.658
Median : 4.000
Variance : 1.676
Standard Deviation : 1.294
Total rolls : 38Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to Trans-Jordan
1 bomber moved from Southern France to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 2/2 hits
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Trans-Jordan, round 1 : 0/8 hits
British roll dice for 3 infantry in Trans-Jordan, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 bomber, 5 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Greece
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Western Germany to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 5 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Libya : 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Ukraine : 1 mech_infantry
Caucasus : 1 flag, 1 armour and 2 mech_infantrys
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
97 Sea Zone : 2 transports
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 82
Russians : 18 / 25
Japanese : 33 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 33 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 destroyers
Japanese win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in CelebesNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun and 2 infantry moved from New South Wales to South Australia
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
South Australia : 1 aaGun and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
46 Sea Zone : 1 submarine
39 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
62 Sea Zone : 3 destroyers
61 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 82
Russians : 18 / 25
Japanese : 30 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 33 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
1 fighter moved from 126 Sea Zone to RussiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Russia : 1 fighter
Eire : 1 flagProduction/PUs Summary :
Germans : 53 / 82
Russians : 18 / 25
Japanese : 30 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 33 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
need losses for round 1
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aa guns. then infantry. standard.
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When you get towards the artillery and mech. I will lose the arty first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
3 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Volgograd to Russia
19 armour, 23 artilleries, 30 infantry and 16 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Belarus to Russia
1 armour moved from Belarus to Russia
1 bomber moved from Western Germany to Russia
1 artillery and 1 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 1 : 2/4 hits
British roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 25 armour, 23 artilleries, 2 bombers, 2 fighters, 30 infantry, 21 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 83 infantry, 6 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 2/6 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 23 artilleries, 2 bombers, 1 fighter, 30 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 38/103 hits
Russians roll dice for 4 aaGuns, 1 armour, 14 artilleries, 3 fighters, 83 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 49/108 hits
34 infantry owned by the Russians , 30 infantry owned by the Germans , 19 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
25 armour owned by the Germans , 2 mech_infantrys owned by the Germans and 23 artilleries owned by the Germans retreated to Bryansk
Russians win with 1 armour, 14 artilleries, 3 fighters, 49 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -65
Casualties for Germans: 1 fighter, 30 infantry, 19 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns and 34 infantryNon Combat Move - Germans
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Norway to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Egypt
2 artilleries moved from France to Western Germany
2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to BryanskPlace Units - Germans
3 armour placed in Volgograd
1 fighter placed in Novgorod
3 armour placed in Ukraine
2 armour placed in Western Ukraine
Germans undo move 3.
1 armour placed in Western Ukraine
2 armour placed in Ukraine
2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Germans :
Egypt : 2 fighters, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Germany : 1 factory_major
Norway : 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 28 armour, 31 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 tactical_bomber
Western Ukraine : 1 flag, 3 armour and 1 factory_minor
Volgograd : 1 flag, 3 armour, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag
115 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 79
Russians : 16 / 25
Japanese : 30 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 30 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
should have known we can’t beat Cow’s dice, one more turn and we’ll surrender.
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100 unit battles are intense. I thought you would wait a round to hit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Timguska to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Russia to Samara
Russians take Samara from Germans
1 armour and 1 mech_infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 1 : 4/6 hits
Germans roll dice for 3 armour and 1 infantry in Volgograd, round 1 : 2/4 hits
1 armour owned by the Russians , 1 infantry owned by the Germans , 3 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Volgograd to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 9 infantry moved from Yenisey to TimguskaPlace Units - Russians
2 aaGuns and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Russians :
Timguska : 2 aaGuns and 9 infantry
Buryatia : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 2 aaGuns, 1 airfield, 14 artilleries, 1 bomber, 1 factory_major, 2 fighters, 54 infantry, 5 mech_infantrys and 1 tactical_bomber
Novosibirsk : 6 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 79
Russians : 17 / 23
Japanese : 30 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 30 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I made it more painful for you with volgograd :)
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i was supposed to land a couple of planes there but it doesn’t even matter now, the dice were against the whole 2nd half of the game and we’re done
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We will still be flying in the atlantic air for you. :)
To attack Egypt or save Russia. HMMMMM. Italy is also extremely tempting.
I kind of like having a country more than the UK having Egypt. LOL.
Damn that last Germany turn surprised me. Trading in 51 units for 38… brutal. You lost your cannon fodder is all, you can still make another go at Russia in rounds to come. We have not fully set up the fighter choo choo train to Russia yet.
That is how these 100+ unit battles go. One hot streak of dice and all of a sudden someone is screwed.
This is why I never surrender until I see the big battles!
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@ Cow,
wtf, i thought you were joking about attacking his 2 destroyers.@rpg and jeff,
I personally do not understand the attack you just did on Russia. My personal feeling is that you guys are winning in that theater, and on the europe board too.
9 tanks and 2 bombers purchase and you’d be set for next round. Or you could delay that by a turn and do the arty push again to have even better odds.
With all our air having to fly in, lots of other possibilities would open up for you, such as killing our atlantic fleets and/or attempting a sea lion of sorts.We left you with a roughly 50% battle since that is as high as we could go without you attacking us (we thought). Your odds were actually 43% on that, though it could have been 49% or 57% if Italy killed 1 or 2 guys instead of taking Caucasus.
The only time I would have done that attack is with Low Luck. -
It was meant to be a hit n run I presume.





