sent a chat so we don’t clutter up this thread
XDAP4 The Numenoreans VS The Fighting Mongooses
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No, there were actually 4 possible landing spots. The US carrier in SZ56 provides 2. The UK carrier which began in SZ80 provides another 2 because it could move to SZ39 (planes go: India >> SZ39 >> SZ38 >> SZ37 >> SZ38 >> SZ39).
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No, there were actually 4 possible landing spots. The US carrier in SZ56 provides 2. The UK carrier which began in SZ80 provides another 2 because it could move to SZ39 (planes go: India >> SZ39 >> SZ38 >> SZ37 >> SZ38 >> SZ39).
You are right. My mistake.
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No problem … I assumed that Japan would kill a fighter and this wouldn’t happen. Kilroy thought the rules let you ditch them if you want so long as you could have landed them, but I see Krieghund saying in the FAQ that you must land them if you can.
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No problem … I assumed that Japan would kill a fighter and this wouldn’t happen. Kilroy thought the rules let you ditch them if you want so long as you could have landed them, but I see Krieghund saying in the FAQ that you must land them if you can.
If we don’t hear from Kilroy soon, do you want to redo that portion of the noncombat move to make it rules-compliant? I don’t want to sound overly impatient here. On the other hand, I want to make sure we finish the game before the deadline.
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I am attaching a map that revises the NCM to accord with the rules.
Changes to NCM
Original: Fighter Egypt to SZ81, now: Fighter Egypt to Persia
Original: Carrier SZ80 to SZ81, now: Carrier SZ80 to SZ39I also used EDIT to restore the tactical bomber which sank into the sea and placed it on the carrier in SZ39 since it must land according to the rules.
Sorry for the delay. Our team never discussed what would happen if Japan didn’t get any hits in SZ37. Strategically speaking, this was an unlucky outcome (though failing to clear SZ37 would have been worse I guess :lol:).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 infantry moved from Eastern Poland to Western UkrainePlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Celebes, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 53 / 64
Russians : 32 / 40
Japanese : 57 / 69
Americans : 54 / 80
Chinese : 5 / 6
British : 31 / 37
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 40
Japanese : 57 / 69
Americans : 54 / 80
Chinese : 5 / 6
British : 31 / 37
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 8 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 armour, 10 artilleries and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Bulgaria
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour placed in Novgorod
2 fighters and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Archangel
1 bomber, 2 fighters and 1 tactical_bomber moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 2/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantryNon Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Iraq to 80 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
5 artilleries moved from Bryansk to Tambov
20 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
15 infantry moved from Bryansk to Russia
15 infantry moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 bomber moved from Archangel to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to VolgogradPlace Units - Russians
2 mech_infantrys placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 55 / 67
Russians : 30 / 35
Japanese : 57 / 69
Americans : 54 / 80
Chinese : 5 / 6
British : 31 / 37
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 airfield, 7 artilleries, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 35 Sea Zone
6 submarines moved from 20 Sea Zone to 44 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 56 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 fighter and 2 tactical_bombers moved from Kweichow to Suiyuyan
2 infantry moved from Yunnan to Burma
3 fighters moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Burma
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to MalayaCombat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 9 submarines and 2 transports
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 9 submarines and 2 transports remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 2 fighters; Americans defend with 1 carrier
Japanese win with 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for British: 2 fighters
Casualties for Americans: 1 carrier
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 56 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 aaGun, 3 artilleries, 9 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 fighter and 2 tactical_bombers moved from Suiyuyan to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
3 submarines moved from 6 Sea Zone to 36 Sea Zone
2 bombers and 3 fighters moved from Burma to KwangsiPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 airfield and 1 harbour placed in Kwangsi
3 artilleries placed in French Indo China
3 artilleries placed in MalayaTurn Complete - Japanese
Japanese collect 60 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Hey, can we speed things along. :mrgreen:
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All, sorry for the delay. I was swamped with work this week and have not had time to communicate with Wheatbeer. Today I was able to get ideas to him and am now waiting on his response. I will have moves in today.
Again, sorry for the delay, sometimes life gets in the way of fun stuff!! :-D
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Numenoreans, we noticed that we forgot to move the Russian sub up in Iceland. Considering only Japan has gone since, do you have any issue with us editing the sub during the US-UK turns?
Thanks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Guam to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
1 bomber killed by AA guns
Bombing raid in French Indo China causes 0 damage total.Non Combat Move - Americans
3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Well, the unlucky nature of the allies against the Japanese continues…. bomber got shut down! ugh.
I also made the edit on the Russian sub in the US turn. If this is an issue, we can change it back during the Italian move.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 10 infantry
Tsinghai : 2 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 55 / 67
Russians : 30 / 35
Japanese : 57 / 69
Americans : 54 / 77
Chinese : 6 / 6
British : 31 / 37
UK_Pacific : 5 / 6
Italians : 10 / 15
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :5
Combat Move - British
1 bomber moved from India to Malaya
2 fighters, 2 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Strategic bombing raid in Malaya
AA guns fire in Malaya : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Malaya causes 0 damage total.
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 tactical_bomber moved from 39 Sea Zone to Eastern Persia
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Union of South Africa to 76 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 artilleries moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to Russia
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea ZonePlace Units - British
1 transport placed in 81 Sea Zone
3 fighters placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 23 infantry and 1 mech_infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 1 fighter
Volgograd : 1 armour and 1 mech_infantry
Caucasus : 2 infantry
76 Sea Zone : 1 carrier, 1 fighter and 1 transport
106 Sea Zone : 1 flag, 1 artillery and 1 infantry
Eire : 1 flag
Eastern Persia : 1 flag, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
79 Sea Zone : 1 destroyer
Persia : 1 flag, 1 factory_minor and 3 fighters
91 Sea Zone : 1 armour, 2 destroyers, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 55 / 67
Russians : 30 / 35
Japanese : 56 / 69
Americans : 54 / 77
Chinese : 6 / 6
British : 31 / 36
UK_Pacific : 6 / 0
Italians : 10 / 15
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 55 / 67
Russians : 30 / 35
Japanese : 56 / 69
Americans : 54 / 77
Chinese : 6 / 6
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 10 / 15
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The allies humbly beseech the gods to stop being so cruel! The UK bomber got shot down as well! That’s about a 3% chance of that happening to both bombers… ugly dice.
Those Japanese are awfully good gunners… :-(
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