@GeneralDisarray no scrambles
XDAP-04:Atlanta Axis vs DairyQryn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Yunnan to Hopei
1 mech_infantry moved from Kansu to Hopei
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
6 infantry moved from Yenisey to TimguskaCombat - Russians
Battle in Hopei
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
2 mech_infantrys moved from Urals to Russia
3 mech_infantrys moved from Urals to Russia
1 bomber moved from Hopei to TimguskaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Russians :
Hopei : 1 mech_infantry
Yenisey : 2 aaGuns and 9 infantry
Timguska : 1 bomber and 6 infantry
Buryatia : 3 infantry
Anglo Egyptian Sudan : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 83 infantry, 6 mech_infantrys and 1 tactical_bomber
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 82
Russians : 19 / 25
Japanese : 34 / 47
Americans : 61 / 86
Chinese : 9 / 14
British : 31 / 36
UK_Pacific : 14 / 10
Italians : 18 / 28
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Hunan to 35 Sea Zone
4 infantry moved from Kwangtung to 20 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 armour moved from Hunan to Hopei
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
4 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 2 transports
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 transports in 35 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 bomber, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter and 4 infantry
ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 fighter and 4 infantry in Philippines, round 1 : 0/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter and 3 infantry in Philippines, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 fighter and 2 infantry in Philippines, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 1 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 9 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour, 8 artilleries, 3 infantry and 11 mech_infantrys moved from Hunan to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 aaGun moved from Kwangtung to Kiangsi
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from 35 Sea Zone to KiangsiPlace Units - Japanese
3 infantry placed in Kiangsu
2 submarines placed in 20 Sea Zone
2 destroyers placed in 19 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Shantung : 1 factory_minor
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 1 aaGun, 1 armour, 8 artilleries, 1 bomber, 8 infantry and 11 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Manchuria : 6 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 airfield
Hopei : 1 flag, 1 armour and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Celebes : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
20 Sea Zone : 2 submarines
19 Sea Zone : 2 destroyers
16 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 82
Russians : 19 / 25
Japanese : 38 / 35
Americans : 59 / 86
Chinese : 7 / 14
British : 31 / 36
UK_Pacific : 14 / 10
Italians : 18 / 28
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.689
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 61Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.824
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
you missed 14 straight rolls at 2!!! Chance = .003425 good work.
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you missed 14 straight rolls at 2!!! Chance = .003425 good work.
Sounds good, going to go out and buy a lottery ticket right now!
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I am not one to normally complain about the dice; however, I have to say that was the most brutal round of bad rolls that I have ever seen.
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honestly, if you weren’t such a good strategist, i’d have to disown you as a partner.
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2 inf 1 arty does not always win vs 1 inf. Even in low luck.
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its not a matter of winning the combat or not, i was commenting on rolling 14 misses on 2s in a row which is pretty impressive, of course i’ve seen Jeff do that in person (he is notoriously bad on rolls in our group) so its not that big a deal.
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My sub is so going to attack those 2 destroyers.
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might as well, Jeff can’t roll a 2.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 destroyers and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 4 fighters moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 44 Sea Zone to 34 Sea Zone
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 destroyers and 3 fighters
Japanese defend with 1 destroyer
Americans win with 3 destroyers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 125 Sea Zone to 126 Sea Zone
2 carriers, 1 cruiser, 4 infantry, 3 submarines and 3 transports moved from 110 Sea Zone to 126 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 aaGun and 2 infantry moved from Central United States to Southeast Mexico
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
8 artilleries and 18 infantry moved from Kwangsi to HunanPlace Units - Chinese
2 infantry placed in Shensi
2 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 2 fighters moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Trans-Jordan
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 armour, 1 infantry and 7 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
4 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
3 fighters moved from Russia to Persia
1 fighter moved from Szechwan to Persia
2 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in NorwayNon Combat Move - British
1 aaGun moved from Szechwan to Shensi
2 aaGuns, 8 infantry and 2 mech_infantrys moved from Kwangsi to Hunan
1 armour moved from Burma to Hunan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
2 infantry moved from 80 Sea Zone to IraqPlace Units - British
3 fighters placed in Persia
1 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,1,5
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 aaGun
Yunnan : 1 artillery and 1 infantry
Hunan : 2 aaGuns, 1 armour, 8 infantry and 2 mech_infantrys
Shan State : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 factory_minor, 1 harbour and 1 infantry
41 Sea Zone : 1 flag
Belgian Congo : 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 3 artilleries, 7 infantry and 9 mech_infantrys
Syria : 1 flag
Norway : 1 flag, 1 infantry
Caucasus : 1 mech_infantry
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries, 12 infantry and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor and 8 fighters
126 Sea Zone : 1 carrier, 1 fighter and 3 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 82
Russians : 21 / 25
Japanese : 33 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 34 / 34
UK_Pacific : 17 / 21
Italians : 18 / 28
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.658
Median : 4.000
Variance : 1.676
Standard Deviation : 1.294
Total rolls : 38Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.684
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to Trans-Jordan
1 bomber moved from Southern France to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 2/2 hits
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Trans-Jordan, round 1 : 0/8 hits
British roll dice for 3 infantry in Trans-Jordan, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 bomber, 5 fighters and 1 infantry in Trans-Jordan, round 2 : 4/7 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Greece
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Western Germany to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 5 artilleries, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Libya : 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Ukraine : 1 mech_infantry
Caucasus : 1 flag, 1 armour and 2 mech_infantrys
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
97 Sea Zone : 2 transports
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 82
Russians : 18 / 25
Japanese : 33 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 33 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 destroyers
Japanese win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in CelebesNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun and 2 infantry moved from New South Wales to South Australia
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
South Australia : 1 aaGun and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
46 Sea Zone : 1 submarine
39 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
62 Sea Zone : 3 destroyers
61 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 82
Russians : 18 / 25
Japanese : 30 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 33 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
1 fighter moved from 126 Sea Zone to RussiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Russia : 1 fighter
Eire : 1 flagProduction/PUs Summary :
Germans : 53 / 82
Russians : 18 / 25
Japanese : 30 / 35
Americans : 59 / 79
Chinese : 9 / 15
British : 33 / 34
UK_Pacific : 17 / 21
Italians : 22 / 34
ANZAC : 18 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
need losses for round 1
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