XDAP-04:Atlanta Axis vs DairyQryn

  • TripleA

    Next commercial or halftime. Matt Ryan is lighting it up.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Borneo
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 destroyer and 1 transport
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 54 / 84
        Russians : 18 / 25
        Japanese : 35 / 47
        Americans : 61 / 86
        Chinese : 8 / 14
        British : 36 / 36
        UK_Pacific : 14 / 10
        Italians : 18 / 28
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eire : 1 flag
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 54 / 84
        Russians : 18 / 25
        Japanese : 35 / 47
        Americans : 61 / 86
        Chinese : 8 / 14
        British : 36 / 36
        UK_Pacific : 14 / 10
        Italians : 18 / 28
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Your Atlanta Falcons are doing it bro. TOUCHDOWN.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 6 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 125 Sea Zone
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Bryansk to Northwest Persia
                1 infantry moved from Volgograd to Samara
                1 bomber and 1 fighter moved from Novgorod to Samara
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Samara, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 1 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  2/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
                1 tactical_bomber moved from Northwest Persia to Caucasus
                1 fighter moved from Samara to Volgograd
                1 bomber moved from Samara to Volgograd
                3 artilleries moved from Ukraine to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                2 artilleries moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 artilleries moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                1 armour moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Volgograd to Bryansk
                2 armour moved from Volgograd to Bryansk
                2 mech_infantrys moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 aaGun moved from Bryansk to Belarus
                3 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 113 Sea Zone
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 artilleries placed in Western Ukraine
                2 armour and 1 infantry placed in Volgograd
                3 armour placed in Novgorod
                2 infantry placed in France
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Caucasus: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Volgograd: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 2 infantry
        Belarus : 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 aaGuns, 19 armour, 23 artilleries, 30 infantry and 16 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 aaGun, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Volgograd : 1 flag, 5 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 18 / 25
        Japanese : 35 / 47
        Americans : 61 / 86
        Chinese : 8 / 14
        British : 31 / 36
        UK_Pacific : 14 / 10
        Italians : 18 / 28
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    had to make 1 edit on the tac bomber.  i took the wrong one to nw persia.  i should have sent the Volgograd tac to NW persia and the Bryansk tac to Kazakh so they could both land in Volgo, i did it backwards so i edited, sorry for the screwup.

  • 12

    I can’t believe that the Falcons lost that game…. the second half performance was despicable.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 bomber moved from Yunnan to Hopei
                1 mech_infantry moved from Kansu to Hopei
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                6 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in Hopei
                    Russians attack with 1 bomber and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Hopei from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
                2 mech_infantrys moved from Urals to Russia
                3 mech_infantrys moved from Urals to Russia
                1 bomber moved from Hopei to Timguska

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Russians :

    Hopei : 1 mech_infantry
        Yenisey : 2 aaGuns and 9 infantry
        Timguska : 1 bomber and 6 infantry
        Buryatia : 3 infantry
        Anglo Egyptian Sudan : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 83 infantry, 6 mech_infantrys and 1 tactical_bomber
        Northwest Persia : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 82
        Russians : 19 / 25
        Japanese : 34 / 47
        Americans : 61 / 86
        Chinese : 9 / 14
        British : 31 / 36
        UK_Pacific : 14 / 10
        Italians : 18 / 28
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Hunan to 35 Sea Zone
                4 infantry moved from Kwangtung to 20 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 16 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Hunan to Hopei
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                4 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 2 transports
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 transports in 35 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 bomber, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter and 4 infantry
                    ANZAC defend with 2 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 fighter and 4 infantry in Philippines, round 1 :  0/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 fighter and 3 infantry in Philippines, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 fighter and 2 infantry in Philippines, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 infantry in Hopei, round 1 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Hopei, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 6 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery in Yunnan, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 9 :  1/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 9 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win with no units remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 armour, 8 artilleries, 3 infantry and 11 mech_infantrys moved from Hunan to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 aaGun moved from Kwangtung to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                3 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to Kiangsi

    Place Units - Japanese
                3 infantry placed in Kiangsu
                2 submarines placed in 20 Sea Zone
                2 destroyers placed in 19 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                Japanese collect 35 PUs (3 lost to blockades); end with 35 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 factory_minor
        Kiangsu : 1 factory_minor and 3 infantry
        Kiangsi : 1 aaGun, 1 armour, 8 artilleries, 1 bomber, 8 infantry and 11 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Manchuria : 6 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery
        Hunan : 1 flag, 1 airfield
        Hopei : 1 flag, 1 armour and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Celebes : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        20 Sea Zone : 2 submarines
        19 Sea Zone : 2 destroyers
        16 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 82
        Russians : 19 / 25
        Japanese : 38 / 35
        Americans : 59 / 86
        Chinese : 7 / 14
        British : 31 / 36
        UK_Pacific : 14 / 10
        Italians : 18 / 28
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 15 times
            Average roll : 3.689
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 61

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.824
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 34

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.364
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

  • 15

    you missed 14 straight rolls at 2!!! Chance = .003425  good work.

  • 12

    @rgp44:

    you missed 14 straight rolls at 2!!! Chance = .003425  good work.

    Sounds good, going to go out and buy a lottery ticket right now!

  • 12

    I am not one to normally complain about the dice; however, I have to say that was the most brutal round of bad rolls that I have ever seen.

  • 15

    honestly, if you weren’t such a good strategist, i’d have to disown you as a partner.

  • TripleA

    2 inf 1 arty does not always win vs 1 inf. Even in low luck.

  • 15

    its not a matter of winning the combat or not, i was commenting on rolling 14 misses on 2s in a row which is pretty impressive, of course i’ve seen Jeff do that in person (he is notoriously bad on rolls in our group) so its not that big a deal.

  • TripleA

    My sub is so going to attack those 2 destroyers.

  • 12

    @Cow:

    My sub is so going to attack those 2 destroyers.

    Lol

  • 15

    might as well, Jeff can’t roll a 2.

  • 12

    @rgp44:

    might as well, Jeff can’t roll a 2.

    :lol:

  • Customizer

    @JeffM:

    @Cow:

    My sub is so going to attack those 2 destroyers.

    Lol

    lol

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