TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Sorry for the really slow play, it’s been a busy week. I will do my best to get my allied turn out tomorrow morning / early afternoon.
no worries Hank
Man I am awful at playing the allies!! Is it sort of fun being this terrible though…
I got a little carried away with clicking done and so the file for Italy is attached.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Italians
Purchase Units - Italians
Italians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southeast Mexico to Mexico
1 bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
yea when things don’t go well I always look at it as a challenge:)
Do you wish to launch interceptors out of egypt?
Nope.
I will be away from my computer for a bit, so to save time you can skip ANZAC and France and do your German turn. I only have non-combat moves in the Pacific for the Aussies and nothing your Germans do will alter those move
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Italians
Purchase Units - Italians
Italians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southeast Mexico to Mexico
1 bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt
Combat - Italians
Battle in Mexico
Italians attack with 1 infantry
Americans defend with 1 aaGun
Italians win, taking Mexico from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
1 tactical_bomber killed by AA guns
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 artillery moved from Southern France to France
2 infantry moved from Southern France to France
1 aaGun moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 6 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry moved from Rostov to Caucasus
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
6 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 submarine moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from 113 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
5 infantry moved from Western Germany to France
2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 mech_infantrys moved from Persia to Trans-Jordan
4 mech_infantrys moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
2 bombers moved from Rostov to Western Germany
3 tactical_bombers moved from Belarus to Novgorod
3 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
6 mech_infantrys moved from Volgograd to Rostov
4 mech_infantrys moved from Smolensk to Rostov
2 artilleries moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Yunnan to Hunan
1 armour moved from Belarus to Rostov
6 mech_infantrys moved from Belarus to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 artilleries placed in France
2 armour, 1 fighter and 5 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
I’ve never skipped over dudes before so I hope I didn’t screw it up
Also I spaced the italian crusier it should be in sz 103
thanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Russians
Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 103 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Place Units - Russians
1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 mech_infantrys
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 56 infantry, 9 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 submarine
103 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 70 / 92
Russians : 6 / 6
Japanese : 52 / 61
Americans : 49 / 65
Chinese : 10 / 12
British : 28 / 27
UK_Pacific : 6 / 4
Italians : 28 / 42
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sakha to Amur
Japanese take Amur from Russians
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kweichow to Anhwe
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Japan to Anhwe
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 artillery moved from Yunnan to Kweichow
3 submarines moved from 16 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 bomber moved from 20 Sea Zone to Kwangsi
1 bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Sakha to Japan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to Caroline Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
I am ready to call this game, but I don’t want to quit if you want to finish it out and get the victory cities.
Completely your call. Would you like to be given a victory now, or earn the victory in a couple of turns?
no we can call it
Thanks for playing I think missing that malta fighter on round one made a big difference.
Anyway if you want to switch sides and have a rematch that’s cool with me although I might be leaving in about a month and won’t have access to triple a. If not that’s cool too.
Thanks again for the game
I would love to play again. If we can get through it in a month then great, if not we will call a winner when the time comes.
Why don’t we keep the bid as is and switch sides.
If you give me a bid placement I will start a new thread and do the German’s first turn.
cool
put 2 infrantry in french indochina and 2$ to uk pacific
French Indochina… that is definitely interesting!
Will do, I will PM you the thread when I get the German turn finished.