TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 fighter and 2 tactical_bombers moved from Japan to Soviet Far East
3 submarines moved from 19 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Kwangsi to Dutch New Guinea
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
1 fighter moved from Kwangsi to 6 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 2 bombers
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 6 transports
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier and 2 fighters
3 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
2 fighters owned by the Americans could not land and were killed
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from Soviet Far East to Sakha
3 infantry moved from Shantung to Jehol
3 artilleries moved from Anhwe to Jehol
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
2 artilleries moved from Hunan to Yunnan
2 bombers moved from Burma to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs