Hank 13 (allies +8) vs Barney (axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 2 fighters and 3 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/5 hits
Japanese roll dice for 3 infantry in Burma, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Iraq
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 3 armour and 3 mech_infantrys
British roll dice for 1 battleship in Trans-Jordan, round 1 : 1/1 hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Trans-Jordan, round 1 : 3/8 hits
Germans roll dice for 3 armour and 3 mech_infantrys in Trans-Jordan, round 1 : 0/6 hits
1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Trans-Jordan, round 2 : 4/8 hits
Germans roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Trans-Jordan
British win, taking Iraq from Italians, taking Trans-Jordan from Germans with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 bomber placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTerritory Summary for British :
Burma : 2 infantry
India : 4 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 3 fighters
80 Sea Zone : 1 transport
109 Sea Zone : 3 destroyers, 1 submarine and 4 transports
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 60 / 88
Russians : 14 / 15
Japanese : 58 / 68
Americans : 53 / 73
Chinese : 5 / 5
British : 31 / 28
UK_Pacific : 6 / 0
Italians : 22 / 38
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Central AmericaCombat - Italians
Battle in Central America
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win, taking Central America from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Italians attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Iraq from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southeast MexicoNon Combat Move - Italians
1 carrier and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 fighter moved from 80 Sea Zone to Persia
1 tactical_bomber moved from Iraq to Persia
1 aaGun moved from Southern France to France
1 artillery, 3 infantry and 1 mech_infantry moved from Southern France to France
6 infantry moved from Northern Italy to FrancePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern France
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 60 / 88
Russians : 14 / 15
Japanese : 58 / 68
Americans : 51 / 73
Chinese : 5 / 5
British : 29 / 28
UK_Pacific : 6 / 6
Italians : 26 / 40
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Belarus to Smolensk
4 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
3 tactical_bombers moved from Caucasus to Smolensk
2 bombers moved from Western Germany to Smolensk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
1 armour moved from Timguska to Urals
Germans take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
2 armour and 6 mech_infantrys moved from Northwest Persia to Trans-JordanCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers, 4 infantry, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 8 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for Russians: 8 infantry
Battle in Trans-Jordan
Germans attack with 2 armour and 6 mech_infantrys
British defend with 1 armour, 1 artillery and 3 infantry
Germans win, taking Trans-Jordan from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 3 infantryNon Combat Move - Germans
4 mech_infantrys moved from Caucasus to Persia
2 armour moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Sikang to Yunnan
2 mech_infantrys moved from Sikang to Caucasus
1 infantry moved from Novgorod to Archangel
3 tactical_bombers moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Poland to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
2 bombers moved from Smolensk to Rostov
6 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Belarus
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from France to Western Germany
1 submarine moved from 92 Sea Zone to 89 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 fighter and 9 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
Germans undo move 1.
Germans undo move 3.
1 artillery, 1 fighter and 8 infantry placed in Western Germany
3 infantry placed in VolgogradTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to RussiaNon Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 55 infantry, 8 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 90
Russians : 7 / 7
Japanese : 58 / 68
Americans : 51 / 73
Chinese : 5 / 5
British : 28 / 28
UK_Pacific : 6 / 6
Italians : 26 / 40
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 fighter and 2 tactical_bombers moved from Japan to Soviet Far East
3 submarines moved from 19 Sea Zone to 16 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Kwangsi to Dutch New Guinea
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
1 fighter moved from Kwangsi to 6 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 2 bombers
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 6 transports
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier and 2 fighters
3 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
2 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from Soviet Far East to Sakha
3 infantry moved from Shantung to Jehol
3 artilleries moved from Anhwe to Jehol
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
2 artilleries moved from Hunan to Yunnan
2 bombers moved from Burma to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
Sorry for the really slow play, it’s been a busy week. I will do my best to get my allied turn out tomorrow morning / early afternoon.
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no worries Hank
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Man I am awful at playing the allies!! Is it sort of fun being this terrible though…
I got a little carried away with clicking done and so the file for Italy is attached.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Italians
Purchase Units - Italians
Italians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southeast Mexico to Mexico
1 bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Egypt -
yea when things don’t go well I always look at it as a challenge:)
Do you wish to launch interceptors out of egypt?
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Nope.
I will be away from my computer for a bit, so to save time you can skip ANZAC and France and do your German turn. I only have non-combat moves in the Pacific for the Aussies and nothing your Germans do will alter those move
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Italians
Purchase Units - Italians
Italians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southeast Mexico to Mexico
1 bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Persia to EgyptCombat - Italians
Battle in Mexico
Italians attack with 1 infantry
Americans defend with 1 aaGun
Italians win, taking Mexico from Americans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Air Battle in Egypt
Italians attacks with 3 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
1 tactical_bomber killed by AA guns
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 artillery moved from Southern France to France
2 infantry moved from Southern France to France
1 aaGun moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 6 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
2 infantry moved from Rostov to Caucasus
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
6 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 destroyer, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 submarine moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from 113 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 113 Sea Zone
5 infantry moved from Western Germany to France
2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
4 mech_infantrys moved from Persia to Trans-Jordan
4 mech_infantrys moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
2 bombers moved from Rostov to Western Germany
3 tactical_bombers moved from Belarus to Novgorod
3 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
6 mech_infantrys moved from Volgograd to Rostov
4 mech_infantrys moved from Smolensk to Rostov
2 artilleries moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Yunnan to Hunan
1 armour moved from Belarus to Rostov
6 mech_infantrys moved from Belarus to RostovPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 artilleries placed in France
2 armour, 1 fighter and 5 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
I’ve never skipped over dudes before so I hope I didn’t screw it up
Also I spaced the italian crusier it should be in sz 103
thanks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Russians
Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 103 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePlace Units - Russians
1 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 4 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 56 infantry, 9 mech_infantrys and 1 tactical_bomber
115 Sea Zone : 1 submarine
103 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 70 / 92
Russians : 6 / 6
Japanese : 52 / 61
Americans : 49 / 65
Chinese : 10 / 12
British : 28 / 27
UK_Pacific : 6 / 4
Italians : 28 / 42
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 7 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Sakha to Amur
Japanese take Amur from Russians
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kweichow to Anhwe
1 bomber moved from Yunnan to 20 Sea Zone
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Japan to AnhweCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 armour and 2 mech_infantrys moved from French Indo China to Hunan
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 artillery moved from Yunnan to Kweichow
3 submarines moved from 16 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 bomber moved from 20 Sea Zone to Kwangsi
1 bomber moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Sakha to Japan
1 submarine moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Japanese to Caroline Islands: 2 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
I am ready to call this game, but I don’t want to quit if you want to finish it out and get the victory cities.
Completely your call. Would you like to be given a victory now, or earn the victory in a couple of turns?
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no we can call it
Thanks for playing I think missing that malta fighter on round one made a big difference.
Anyway if you want to switch sides and have a rematch that’s cool with me although I might be leaving in about a month and won’t have access to triple a. If not that’s cool too.Thanks again for the game
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I would love to play again. If we can get through it in a month then great, if not we will call a winner when the time comes.
Why don’t we keep the bid as is and switch sides.
If you give me a bid placement I will start a new thread and do the German’s first turn.