TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
I didn’t have the men to hold in BEL and strafe the way I wanted.
Also, I didn’t have any better ideas :lol:
every time i open this one, i’m just not quite sure how best to proceed. working on it.
No problem … I feel I’m not too far from surrender though. I probably need dice to save me.
yeah if you’re axis, the moment you realize russia is not going to fall, the walls start closing in… i just took my first loss against karl in a similar scenario.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 3/4 hits
Italians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 artilleries and 4 infantry moved from Russia to Smolensk
6 artilleries and 46 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Smolensk
2 infantry moved from Vologda to Smolensk
7 mech_infantrys moved from Bryansk to Smolensk
8 armour moved from Bryansk to Russia
Place Units - Russians
1 armour placed in Volgograd
3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Belarus : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Vologda : 1 infantry
Volgograd : 1 armour and 1 factory_minor
Smolensk : 2 aaGuns, 8 artilleries, 52 infantry and 7 mech_infantrys
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 51 / 59
Americans : 53 / 73
Chinese : 5 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Kwangsi
2 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 battleships moved from 35 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from Americans
1 fighter moved from Kiangsu to Kwangsi
8 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 11 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 5 artilleries and 20 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 1 : 2/2 hits
Japanese roll dice for 3 artilleries, 11 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Kwangsi, round 1 : 11/26 hits
Chinese roll dice for 5 artilleries and 20 infantry in Kwangsi, round 1 : 11/25 hits
6 infantry owned by the Japanese , 13 infantry owned by the Chinese , 1 fighter owned by the Japanese , 3 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 10 fighters and 5 tactical_bombers in Kwangsi, round 2 : 12/15 hits
Chinese roll dice for 5 artilleries and 7 infantry in Kwangsi, round 2 : 2/12 hits
5 artilleries owned by the Chinese , 7 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Kwangsi
Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
Casualties for Chinese: 5 artilleries and 20 infantry
Battle in 44 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier and 1 fighter
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 carrier in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 carrier in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 4 : 2/2 hits
1 carrier owned by the ANZAC lost in 44 Sea Zone
2 submarines owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
1 fighter owned by the ANZAC forced to land in Celebes
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 artillery and 5 infantry moved from Kiangsu to Anhwe
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
5 fighters moved from Kwangsi to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 aaGun, 2 artilleries and 4 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 destroyers and 1 submarine placed in 19 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
Japanese undo move 3.
1 artillery and 2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 submarine placed in 19 Sea Zone
Japanese undo move 2.
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 3.
2 artilleries and 1 mech_infantry placed in Malaya
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 52 / 52
Americans : 53 / 73
Chinese : 4 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
can I change my NCM a little bit?
mechs in CHA originally from MAN
inf/art in Kiangsi originally from Kiangsu
tact in Kiangsi coming from battle in Kwangsi
you can change noncoms all day long as far as i’m concerned, as long as i haven’t rolled dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 44 Sea Zone
1 tactical_bomber moved from Caroline Islands to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 3/3 hits
2 submarines owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 3 infantry moved from Libya to Tobruk
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
3 fighters moved from 92 Sea Zone to Cyprus
3 fighters moved from Gibraltar to Cyprus
3 transports moved from 91 Sea Zone to 101 Sea Zone
7 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Bryansk to Russia
Place Units - Americans
3 armour and 3 infantry placed in Eastern United States
3 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 3 infantry and 3 mech_infantrys
Yunnan : 1 artillery and 1 infantry
Queensland : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 fighter and 1 tactical_bomber
44 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 3 fighters, 1 submarine and 3 transports
26 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
Central United States : 3 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 3 fighters
Cyprus : 6 fighters
Algeria : 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour and 3 infantry
Libya : 1 flag
Russia : 1 bomber and 2 fighters
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 52 / 52
Americans : 53 / 73
Chinese : 4 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,2,6,4,4,4,5,6,5,6,4,1,6,1,3,2,6,3
Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag
Shensi : 1 infantry
Yunnan : 1 fighter and 4 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 48 / 52
Americans : 53 / 73
Chinese : 8 / 15
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Territory Summary for UK_Pacific :
Shan State : 1 airfield
India : 1 airfield, 1 factory_minor and 1 harbour
Sumatra : 1 flag
39 Sea Zone : 1 flag
79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 59
Russians : 28 / 28
Japanese : 47 / 52
Americans : 53 / 73
Chinese : 8 / 15
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 21 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I believe it makes sense to surrender now.
Moscow’s not going to fall and Germany will only get less effective as Americans start landing in Western Europe. Japan’s like a mouse that the cat’s not quite finished playing with.
Good match. I am going to make sure I negotiate the 1 unit per territory rule into future bids :lol:
good game wheat. good luck, go beat some people!
Actually my stats are going to dip again. Forgot Poland was a VC :lol:
I’m not really in contention for a spot in the league championships, but I will attempt to play everyone in the league before the end of the season.