13L G40 wheatbeer (Axis) vs Boldfresh (+18) game 2

  • 17

    I didn’t have the men to hold in BEL and strafe the way I wanted.

    Also, I didn’t have any better ideas  :lol:

  • 12

    every time i open this one, i’m just not quite sure how best to proceed.  working on it.

  • 17

    No problem … I feel I’m not too far from surrender though. I probably need dice to save me.

  • 12

    yeah if you’re axis, the moment you realize russia is not going to fall, the walls start closing in… i just took my first loss against karl in a similar scenario.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Italians

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 1 :  3/4 hits
                        Italians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 artilleries and 4 infantry moved from Russia to Smolensk
                6 artilleries and 46 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Russia
                2 aaGuns moved from Bryansk to Smolensk
                2 infantry moved from Vologda to Smolensk
                7 mech_infantrys moved from Bryansk to Smolensk
                8 armour moved from Bryansk to Russia

    Place Units - Russians
                1 armour placed in Volgograd
                3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Belarus : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Vologda : 1 infantry
        Volgograd : 1 armour and 1 factory_minor
        Smolensk : 2 aaGuns, 8 artilleries, 52 infantry and 7 mech_infantrys

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 28 / 28
        Japanese : 51 / 59
        Americans : 53 / 73
        Chinese : 5 / 11
        British : 28 / 30
        UK_Pacific : 10 / 10
        Italians : 21 / 27
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from French Indo China to Kwangsi
                2 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 battleships moved from 35 Sea Zone to 36 Sea Zone
                      Japanese take 36 Sea Zone from Americans
                1 fighter moved from Kiangsu to Kwangsi
                8 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangsi
                2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 submarines moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 infantry moved from Sikang to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 3 artilleries, 11 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 5 artilleries and 20 infantry
                        Japanese roll dice for 2 battleships in Kwangsi, round 1 :  2/2 hits
                        Japanese roll dice for 3 artilleries, 11 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Kwangsi, round 1 :  11/26 hits
                        Chinese roll dice for 5 artilleries and 20 infantry in Kwangsi, round 1 :  11/25 hits
                        6 infantry owned by the Japanese , 13 infantry owned by the Chinese , 1 fighter owned by the Japanese , 3 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 10 fighters and 5 tactical_bombers in Kwangsi, round 2 :  12/15 hits
                        Chinese roll dice for 5 artilleries and 7 infantry in Kwangsi, round 2 :  2/12 hits
                        5 artilleries owned by the Chinese , 7 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Kwangsi
                    Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 3 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
                    Casualties for Chinese: 5 artilleries and 20 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 carrier and 1 fighter
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 carrier in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        ANZAC roll dice for 1 carrier in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 carrier in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 4 :  2/2 hits
                        1 carrier owned by the ANZAC lost in 44 Sea Zone
                    2 submarines owned by the Japanese Submerged
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 1 carrier
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 1 :  3/3 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    1 fighter owned by the ANZAC forced to land in Celebes

    Non Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 5 infantry moved from Kiangsu to Anhwe
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to Malaya
                1 tactical_bomber moved from Kwangsi to Anhwe
                1 tactical_bomber moved from Kwangsi to Anhwe
                5 fighters moved from Kwangsi to 36 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Kwangsi to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                3 mech_infantrys moved from Manchuria to Anhwe
                1 aaGun, 2 artilleries and 4 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 19 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
                3 mech_infantrys placed in Kiangsu
                Japanese undo move 3.
                1 artillery and 2 mech_infantrys placed in Kiangsu
                Japanese undo move 3.
                Japanese undo move 2.
                Japanese undo move 1.
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
                1 artillery and 2 mech_infantrys placed in Kiangsu
                2 destroyers and 1 submarine placed in 19 Sea Zone
                Japanese undo move 2.
                3 mech_infantrys placed in Kiangsu
                Japanese undo move 1.
                2 artilleries and 1 infantry placed in Malaya
                Japanese undo move 3.
                2 artilleries and 1 mech_infantry placed in Malaya
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 28 / 28
        Japanese : 52 / 52
        Americans : 53 / 73
        Chinese : 4 / 11
        British : 28 / 30
        UK_Pacific : 10 / 10
        Italians : 21 / 27
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    can I change my NCM a little bit?

  • 17

    mechs in CHA originally from MAN
    inf/art in Kiangsi originally from Kiangsu
    tact in Kiangsi coming from battle in Kwangsi

  • 12

    you can change noncoms all day long as far as i’m concerned, as long as i haven’t rolled dice.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 armour, 3 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from Caroline Islands to 44 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 44 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 submarines
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  3/3 hits
                        2 submarines owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour and 3 infantry moved from Libya to Tobruk
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
                3 fighters moved from 92 Sea Zone to Cyprus
                3 fighters moved from Gibraltar to Cyprus
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                7 fighters moved from Eastern United States to 91 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber and 2 fighters moved from Bryansk to Russia

    Place Units - Americans
                3 armour and 3 infantry placed in Eastern United States
                3 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 3 infantry and 3 mech_infantrys
        Yunnan : 1 artillery and 1 infantry
        Queensland : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 fighter and 1 tactical_bomber
        44 Sea Zone : 1 flag, 1 destroyer
        33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 3 fighters, 1 submarine and 3 transports
        26 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag
        Central United States : 3 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 3 fighters
        Cyprus : 6 fighters
        Algeria : 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
        Tobruk : 1 flag, 1 armour and 3 infantry
        Libya : 1 flag
        Russia : 1 bomber and 2 fighters
        92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
        101 Sea Zone : 3 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 28 / 28
        Japanese : 52 / 52
        Americans : 53 / 73
        Chinese : 4 / 11
        British : 28 / 30
        UK_Pacific : 10 / 10
        Italians : 21 / 27
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Kweichow to Szechwan
                1 fighter moved from Kweichow to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,2,6,4,4,4,5,6,5,6,4,1,6,1,3,2,6,3
                Chinese collect 7 PUs (1 lost to blockades); end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Shensi : 1 infantry
        Yunnan : 1 fighter and 4 infantry
        Hopei : 1 infantry
        Szechwan : 2 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 28 / 28
        Japanese : 48 / 52
        Americans : 53 / 73
        Chinese : 8 / 15
        British : 28 / 30
        UK_Pacific : 10 / 10
        Italians : 21 / 27
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for UK_Pacific :

    Shan State : 1 airfield
        India : 1 airfield, 1 factory_minor and 1 harbour
        Sumatra : 1 flag
        39 Sea Zone : 1 flag
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 28 / 28
        Japanese : 47 / 52
        Americans : 53 / 73
        Chinese : 8 / 15
        British : 28 / 28
        UK_Pacific : 11 / 11
        Italians : 21 / 27
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I believe it makes sense to surrender now.

    Moscow’s not going to fall and Germany will only get less effective as Americans start landing in Western Europe. Japan’s like a mouse that the cat’s not quite finished playing with.

    Good match.  I am going to make sure I negotiate the 1 unit per territory rule into future bids  :lol:

  • 12

    good game wheat.  good luck, go beat some people!

  • 17

    Actually my stats are going to dip again.  Forgot Poland was a VC  :lol:

    I’m not really in contention for a spot in the league championships, but I will attempt to play everyone in the league before the end of the season.

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