XDAP-04:Atlanta Axis vs DairyQryn

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
                1 destroyer and 1 fighter moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 armour moved from French Equatorial Africa to Kenya
                1 armour and 5 mech_infantrys moved from Belgian Congo to Kenya
                3 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Persia to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                6 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Shan State
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine; Americans loiter and taunt with
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 submarine
                Battle in 92 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 20 Sea Zone
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 20 Sea Zone, round 1 :  3/4 hits
                        1 tactical_bomber owned by the British , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 20 Sea Zone
                    retreated to 20 Sea Zone
                    Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    2 fighters owned by the Japanese forced to land in Kwangtung

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 20 Sea Zone: 1 bomber
                EDIT: Adding units owned by British to 35 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter moved from 41 Sea Zone to India
                1 artillery and 3 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from Burma to India
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from Burma to India

    Place Units - British
                3 infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,6,1,2,3,5,4,3,3,4,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns, 6 infantry and 2 mech_infantrys
        Shan State : 1 artillery and 2 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        41 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        Kenya : 3 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Rhodesia : 3 infantry
        French Equatorial Africa : 1 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 2 artilleries and 10 infantry
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 3 mech_infantrys
        Persia : 1 flag, 1 factory_minor, 3 fighters and 3 infantry
        91 Sea Zone : 1 artillery, 1 infantry and 1 transport
        110 Sea Zone : 1 carrier, 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 20 / 26
        Japanese : 48 / 50
        Americans : 59 / 78
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 7 / 6
        Italians : 19 / 38
        ANZAC : 11 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 18 times
                3 was rolled 19 times
                4 was rolled 15 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 3.355
            Median : 3.000
            Variance : 0.380
            Standard Deviation : 0.617
            Total rolls : 93

    Null / Other
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.269
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.269
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

  • Customizer

    i rushed this, sorry.  i’m actually getting pretty tired of global, the europe side is so boring to play.  cow please fix whatever i skipped over and didn’t have time to ask about.

    rpg and loyal opposition: if you would prefer to keep the carrier (instead of the fighter) in the battle sz20, just re-roll your side’s dice here in the forum and we can go from there.

  • TripleA

    looks fine to me.

    The Europe half of global is pretty cut and dry. You need some investment to prevent uk from being convoyed or mid/late game taken over. Once that is established usually you just get pinned at the beaches and trade units there, sometimes you can get a big drop for norway or setup to attack Italy. It depends. Sometimes you convoy italy.

    It really depends on your preference.

    Some people just fly fighters from west usa to japan to mid china to russia some mix in bombers and they start attacking german ground units at the minors with usa air or bombing minors.

    It is up to you really.

  • TripleA

    I have no idea what India has units.

    You know I am attacking Malaya with Russia right? The anzac fighters are coming off as well. to phil. Burma moved non combat to India, you should get that to yunnan.

  • TripleA

    Here.

    We are not in a position to play anything remotely safe.  It is all go go go from here.

  • TripleA

    also you know… the 5 no for russia… it is original russian territories you can move your other stuff around to my spots.

  • TripleA

    will edit in  a sec busy

  • TripleA

    This is better you can pick up ethiopia now in case you need to.

  • TripleA

    It don’t matter we probably lose when japan’s turn comes. >,<

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                1 bomber moved from Southern Italy to Tunisia
                2 fighters moved from 95 Sea Zone to Gibraltar
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from British
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 infantry
                    Americans defend with 1 aaGun and 1 mech_infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 :  1/2 hits
                        Italians roll dice for 2 infantry in Morocco, round 1 :  0/2 hits
                        Americans roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 1 :  0/1 hits
                        1 aaGun owned by the Americans lost in Morocco
                        Italians roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 aaGun
                Battle in Tunisia
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 1 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Tunisia
                    retreated to Tunisia
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 1 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Tunisia to Southern Italy
                1 mech_infantry moved from Egypt to Tobruk
                2 mech_infantrys moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Bryansk to Volgograd

    Place Units - Italians
                4 infantry placed in Northern Italy
                1 mech_infantry placed in Northern Italy
                1 fighter and 1 infantry placed in Southern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Egypt : 1 flag, 2 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 2 infantry
        Syria : 1 flag
        Western Germany : 1 artillery
        Romania : 2 mech_infantrys
        Tobruk : 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Bessarabia : 1 flag
        Volgograd : 1 armour
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 20 / 26
        Japanese : 48 / 50
        Americans : 59 / 78
        Chinese : 8 / 14
        British : 28 / 30
        UK_Pacific : 7 / 6
        Italians : 21 / 31
        ANZAC : 11 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    come on Cow, we’re this close to the big battle and we’re waiting on the Frenchies??

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Dutch New Guinea
                2 fighters moved from Yunnan to 20 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 2 transports
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Philippines

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from Dutch New Guinea to 35 Sea Zone
                1 fighter moved from Sumatra to 35 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 aaGun and 1 infantry moved from South Australia to New South Wales
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,2,4,3,3,2,1,3,5,1,6
                ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 2 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport
        35 Sea Zone : 5 fighters, 1 submarine and 1 transport
        63 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 20 / 26
        Japanese : 46 / 50
        Americans : 61 / 78
        Chinese : 8 / 14
        British : 28 / 30
        UK_Pacific : 7 / 6
        Italians : 21 / 31
        ANZAC : 11 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eire : 1 flag
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 20 / 26
        Japanese : 46 / 50
        Americans : 61 / 78
        Chinese : 8 / 14
        British : 28 / 30
        UK_Pacific : 7 / 6
        Italians : 21 / 31
        ANZAC : 11 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    going to move the french fighter to uk, just checked my messages.

  • TripleA

    moo here.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 bomber, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 bomber moved from Novgorod to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 2 tactical_bombers moved from Bryansk to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 :  3/5 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 :  4/4 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                1 bomber and 1 fighter moved from 125 Sea Zone to Novgorod
                1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 infantry moved from Archangel to Novgorod
                3 artilleries moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                2 artilleries moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                1 tactical_bomber moved from Caucasus to Bryansk
                2 artilleries moved from Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from France to Western Germany
                1 artillery and 1 infantry moved from Norway to Finland

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Volgograd
                3 artilleries placed in Ukraine
                3 artilleries placed in Western Ukraine
                1 bomber placed in Western Germany
                2 submarines placed in 113 Sea Zone
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,2,3
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major and 3 mech_infantrys
        Belarus : 2 artilleries and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 4 aaGuns, 16 armour, 15 artilleries, 29 infantry, 11 mech_infantrys and 1 tactical_bomber
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 armour and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Western Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Volgograd : 1 flag, 6 armour, 1 factory_minor, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Caucasus : 1 flag, 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 61 / 84
        Russians : 16 / 26
        Japanese : 46 / 50
        Americans : 61 / 78
        Chinese : 8 / 14
        British : 28 / 30
        UK_Pacific : 7 / 6
        Italians : 21 / 31
        ANZAC : 11 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour and 1 bomber moved from Yunnan to Malaya
                1 fighter and 1 tactical_bomber moved from Persia to Russia
                1 infantry moved from Kenya to Ethiopia
                1 mech_infantry moved from Urals to Russia

    Combat - Russians
                Battle in Malaya
                    Russians attack with 1 armour and 1 bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                1 bomber moved from Malaya to Yunnan
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 armour and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Russians :

    Yunnan : 1 bomber
        Yenisey : 6 infantry
        Yakut S.S.R. : 2 aaGuns and 12 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        Urals : 6 mech_infantrys
        Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 2 fighters, 76 infantry, 1 mech_infantry and 1 tactical_bomber
        Samara : 1 infantry
        Northwest Persia : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 84
        Russians : 17 / 25
        Japanese : 46 / 50
        Americans : 61 / 78
        Chinese : 8 / 14
        British : 28 / 30
        UK_Pacific : 7 / 6
        Italians : 21 / 31
        ANZAC : 11 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    forgot the non combat move of 1 mech to kansu.

  • 12

    Can you provide OOL for the Battle at Philippines?  First round of combat my sub hit and I went ahead and placed that on the BB.  You have 16 more hits to distribute.

  • 15

    Cow, can we just take off units to maximize your defense or do you want to do something different?

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