@GeneralDisarray no scrambles
XDAP-04:Atlanta Axis vs DairyQryn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 destroyer and 1 fighter moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French Equatorial Africa to Kenya
1 armour and 5 mech_infantrys moved from Belgian Congo to Kenya
3 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
6 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine; Americans loiter and taunt with
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 20 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 20 Sea Zone, round 1 : 3/4 hits
1 tactical_bomber owned by the British , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 20 Sea Zone
retreated to 20 Sea Zone
Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -7
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for British: 2 fighters and 1 tactical_bomber
2 fighters owned by the Japanese forced to land in KwangtungNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 20 Sea Zone: 1 bomber
EDIT: Adding units owned by British to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 41 Sea Zone to India
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Burma to India
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Burma to IndiaPlace Units - British
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,6,1,2,3,5,4,3,3,4,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour and 1 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 6 infantry and 2 mech_infantrys
Shan State : 1 artillery and 2 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
41 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 3 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 3 infantry
French Equatorial Africa : 1 infantry
125 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries and 10 infantry
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 3 mech_infantrys
Persia : 1 flag, 1 factory_minor, 3 fighters and 3 infantry
91 Sea Zone : 1 artillery, 1 infantry and 1 transport
110 Sea Zone : 1 carrier, 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 57 / 82
Russians : 20 / 26
Japanese : 48 / 50
Americans : 59 / 78
Chinese : 8 / 14
British : 30 / 30
UK_Pacific : 7 / 6
Italians : 19 / 38
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.355
Median : 3.000
Variance : 0.380
Standard Deviation : 0.617
Total rolls : 93Null / Other
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.269
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.269
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.579
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
i rushed this, sorry. i’m actually getting pretty tired of global, the europe side is so boring to play. cow please fix whatever i skipped over and didn’t have time to ask about.
rpg and loyal opposition: if you would prefer to keep the carrier (instead of the fighter) in the battle sz20, just re-roll your side’s dice here in the forum and we can go from there.
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looks fine to me.
The Europe half of global is pretty cut and dry. You need some investment to prevent uk from being convoyed or mid/late game taken over. Once that is established usually you just get pinned at the beaches and trade units there, sometimes you can get a big drop for norway or setup to attack Italy. It depends. Sometimes you convoy italy.
It really depends on your preference.
Some people just fly fighters from west usa to japan to mid china to russia some mix in bombers and they start attacking german ground units at the minors with usa air or bombing minors.
It is up to you really.
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I have no idea what India has units.
You know I am attacking Malaya with Russia right? The anzac fighters are coming off as well. to phil. Burma moved non combat to India, you should get that to yunnan.
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Here.
We are not in a position to play anything remotely safe. It is all go go go from here.
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also you know… the 5 no for russia… it is original russian territories you can move your other stuff around to my spots.
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will edit in a sec busy
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This is better you can pick up ethiopia now in case you need to.
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It don’t matter we probably lose when japan’s turn comes. >,<
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Tunisia
2 fighters moved from 95 Sea Zone to Gibraltar
1 battleship moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Morocco
Italians attack with 2 infantry
Americans defend with 1 aaGun and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 1/2 hits
Italians roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 1 : 0/1 hits
1 aaGun owned by the Americans lost in Morocco
Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 aaGun
Battle in Tunisia
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 1 : 0/2 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
retreated to Tunisia
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Bryansk to VolgogradPlace Units - Italians
4 infantry placed in Northern Italy
1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 flag, 2 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 2 infantry
Syria : 1 flag
Western Germany : 1 artillery
Romania : 2 mech_infantrys
Tobruk : 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Volgograd : 1 armour
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 57 / 82
Russians : 20 / 26
Japanese : 48 / 50
Americans : 59 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
come on Cow, we’re this close to the big battle and we’re waiting on the Frenchies??
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Dutch New Guinea
2 fighters moved from Yunnan to 20 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 2 transports
ANZAC win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in PhilippinesNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Sumatra to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 aaGun and 1 infantry moved from South Australia to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,2,4,3,3,2,1,3,5,1,6
ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 2 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
35 Sea Zone : 5 fighters, 1 submarine and 1 transport
63 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 57 / 82
Russians : 20 / 26
Japanese : 46 / 50
Americans : 61 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flag
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 57 / 82
Russians : 20 / 26
Japanese : 46 / 50
Americans : 61 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
going to move the french fighter to uk, just checked my messages.
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moo here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 bomber moved from Novgorod to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 : 3/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 1 : 4/4 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 1 fighter moved from 125 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Novgorod
3 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
3 armour moved from Eastern Poland to Bryansk
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Norway to FinlandPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
1 bomber placed in Western Germany
2 submarines placed in 113 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,2,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major and 3 mech_infantrys
Belarus : 2 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 4 aaGuns, 16 armour, 15 artilleries, 29 infantry, 11 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 armour and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Volgograd : 1 flag, 6 armour, 1 factory_minor, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Caucasus : 1 flag, 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 61 / 84
Russians : 16 / 26
Japanese : 46 / 50
Americans : 61 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 armour and 1 bomber moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Urals to RussiaCombat - Russians
Battle in Malaya
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 bomber moved from Malaya to Yunnan
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Russians :
Yunnan : 1 bomber
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Urals : 6 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 2 fighters, 76 infantry, 1 mech_infantry and 1 tactical_bomber
Samara : 1 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 84
Russians : 17 / 25
Japanese : 46 / 50
Americans : 61 / 78
Chinese : 8 / 14
British : 28 / 30
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
forgot the non combat move of 1 mech to kansu.
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Can you provide OOL for the Battle at Philippines? First round of combat my sub hit and I went ahead and placed that on the BB. You have 16 more hits to distribute.
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Cow, can we just take off units to maximize your defense or do you want to do something different?
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