XDAP-04:Atlanta Axis vs DairyQryn

  • 15

    :? :? :?

  • TripleA

    This is the first time Veqryn has played these countries so he is a little unsure what to do.

  • 15

    It’s been 2 days, how long does it take to read all of your strategy guides, Cow?

  • 12

    @rgp44:

    It’s been 2 days, how long does it take to read all of your strategy guides, Cow?

    takes a long time, there are many volumes.

  • 15

    @Boldfresh:

    @rgp44:

    It’s been 2 days, how long does it take to read all of your strategy guides, Cow?

    takes a long time, there are many volumes.

    Make a note to skip the one on Russia.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from India to Java
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Brazil to British Guiana

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Java
                    Americans attack with 1 bomber
                    Japanese defend with 1 artillery
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 bomber
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters and 5 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                2 fighters moved from 55 Sea Zone to 35 Sea Zone
                2 fighters moved from Wake Island to 35 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to Wake Island
                1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                2 artilleries, 4 fighters and 1 infantry placed in Western United States
                1 carrier and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
                1 destroyer and 1 fighter moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 armour moved from French Equatorial Africa to Kenya
                1 armour and 5 mech_infantrys moved from Belgian Congo to Kenya
                3 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Persia to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                6 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Shan State
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Shan State, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine; Americans loiter and taunt with
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 submarine
                Battle in 92 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                        British roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 20 Sea Zone
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 20 Sea Zone, round 1 :  3/4 hits
                        1 tactical_bomber owned by the British , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the British lost in 20 Sea Zone
                    retreated to 20 Sea Zone
                    Japanese win with 2 fighters and 2 transports remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    2 fighters owned by the Japanese forced to land in Kwangtung

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 20 Sea Zone: 1 bomber
                EDIT: Adding units owned by British to 35 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter moved from 41 Sea Zone to India
                1 artillery and 3 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                3 infantry moved from Burma to India
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from Burma to India

    Place Units - British
                3 infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,6,1,2,3,5,4,3,3,4,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 armour and 1 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns, 6 infantry and 2 mech_infantrys
        Shan State : 1 artillery and 2 infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        41 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        Kenya : 3 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        Rhodesia : 3 infantry
        French Equatorial Africa : 1 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 2 artilleries and 10 infantry
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 3 mech_infantrys
        Persia : 1 flag, 1 factory_minor, 3 fighters and 3 infantry
        91 Sea Zone : 1 artillery, 1 infantry and 1 transport
        110 Sea Zone : 1 carrier, 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 20 / 26
        Japanese : 48 / 50
        Americans : 59 / 78
        Chinese : 8 / 14
        British : 30 / 30
        UK_Pacific : 7 / 6
        Italians : 19 / 38
        ANZAC : 11 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 18 times
                3 was rolled 19 times
                4 was rolled 15 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 3.355
            Median : 3.000
            Variance : 0.380
            Standard Deviation : 0.617
            Total rolls : 93

    Null / Other
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.269
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.269
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.579
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

  • Customizer

    i rushed this, sorry.  i’m actually getting pretty tired of global, the europe side is so boring to play.  cow please fix whatever i skipped over and didn’t have time to ask about.

    rpg and loyal opposition: if you would prefer to keep the carrier (instead of the fighter) in the battle sz20, just re-roll your side’s dice here in the forum and we can go from there.

  • TripleA

    looks fine to me.

    The Europe half of global is pretty cut and dry. You need some investment to prevent uk from being convoyed or mid/late game taken over. Once that is established usually you just get pinned at the beaches and trade units there, sometimes you can get a big drop for norway or setup to attack Italy. It depends. Sometimes you convoy italy.

    It really depends on your preference.

    Some people just fly fighters from west usa to japan to mid china to russia some mix in bombers and they start attacking german ground units at the minors with usa air or bombing minors.

    It is up to you really.

  • TripleA

    I have no idea what India has units.

    You know I am attacking Malaya with Russia right? The anzac fighters are coming off as well. to phil. Burma moved non combat to India, you should get that to yunnan.

  • TripleA

    Here.

    We are not in a position to play anything remotely safe.  It is all go go go from here.

  • TripleA

    also you know… the 5 no for russia… it is original russian territories you can move your other stuff around to my spots.

  • TripleA

    will edit in  a sec busy

  • TripleA

    This is better you can pick up ethiopia now in case you need to.

  • TripleA

    It don’t matter we probably lose when japan’s turn comes. >,<

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Libya to Tunisia
                1 bomber moved from Southern Italy to Tunisia
                2 fighters moved from 95 Sea Zone to Gibraltar
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from British
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Morocco
                    Italians attack with 2 infantry
                    Americans defend with 1 aaGun and 1 mech_infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 :  1/2 hits
                        Italians roll dice for 2 infantry in Morocco, round 1 :  0/2 hits
                        Americans roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 1 :  0/1 hits
                        1 aaGun owned by the Americans lost in Morocco
                        Italians roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 aaGun
                Battle in Tunisia
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 1 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Tunisia
                    retreated to Tunisia
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 1 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Tunisia to Southern Italy
                1 mech_infantry moved from Egypt to Tobruk
                2 mech_infantrys moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Bryansk to Volgograd

    Place Units - Italians
                4 infantry placed in Northern Italy
                1 mech_infantry placed in Northern Italy
                1 fighter and 1 infantry placed in Southern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Egypt : 1 flag, 2 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 2 infantry
        Syria : 1 flag
        Western Germany : 1 artillery
        Romania : 2 mech_infantrys
        Tobruk : 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Bessarabia : 1 flag
        Volgograd : 1 armour
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 20 / 26
        Japanese : 48 / 50
        Americans : 59 / 78
        Chinese : 8 / 14
        British : 28 / 30
        UK_Pacific : 7 / 6
        Italians : 21 / 31
        ANZAC : 11 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    come on Cow, we’re this close to the big battle and we’re waiting on the Frenchies??

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Dutch New Guinea
                2 fighters moved from Yunnan to 20 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 2 transports
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Philippines

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from Dutch New Guinea to 35 Sea Zone
                1 fighter moved from Sumatra to 35 Sea Zone
                2 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 aaGun and 1 infantry moved from South Australia to New South Wales
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,6,2,4,3,3,2,1,3,5,1,6
                ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 2 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport
        35 Sea Zone : 5 fighters, 1 submarine and 1 transport
        63 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 20 / 26
        Japanese : 46 / 50
        Americans : 61 / 78
        Chinese : 8 / 14
        British : 28 / 30
        UK_Pacific : 7 / 6
        Italians : 21 / 31
        ANZAC : 11 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eire : 1 flag
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 20 / 26
        Japanese : 46 / 50
        Americans : 61 / 78
        Chinese : 8 / 14
        British : 28 / 30
        UK_Pacific : 7 / 6
        Italians : 21 / 31
        ANZAC : 11 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    going to move the french fighter to uk, just checked my messages.

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