@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
13L G40 wheatbeer (Axis) vs Boldfresh (+18) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs totalTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Sumatra : 1 flag
39 Sea Zone : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 64
Russians : 27 / 28
Japanese : 44 / 68
Americans : 53 / 76
Chinese : 6 / 12
British : 32 / 31
UK_Pacific : 14 / 14
Italians : 20 / 26
ANZAC : 14 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I5 map sent via email
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 aaGuns and 1 infantry moved from Northern Territory to Queensland
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from New Guinea to 33 Sea Zone
1 carrier moved from 55 Sea Zone to 33 Sea Zone
1 cruiser moved from 55 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 cruiser and 3 fighters
35 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 64
Russians : 27 / 28
Japanese : 42 / 68
Americans : 55 / 76
Chinese : 6 / 12
British : 29 / 31
UK_Pacific : 14 / 14
Italians : 23 / 28
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 fighter moved from Gibraltar to Cyprus
1 infantry moved from Persia to Northwest PersiaTurn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
Cyprus : 1 fighter
United Kingdom : 2 infantry
Libya : 3 infantry
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 44 / 64
Russians : 27 / 28
Japanese : 42 / 68
Americans : 55 / 76
Chinese : 6 / 12
British : 29 / 31
UK_Pacific : 14 / 14
Italians : 23 / 28
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
1 fighter moved from Southern Italy to 93 Sea Zone
1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 1 : 0/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 115 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.Non Combat Move - Germans
1 mech_infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
1 aaGun, 5 artilleries, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Finland to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Slovakia Hungary to Belarus
2 bombers moved from Russia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 7 armour, 9 artilleries, 26 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from Western Germany to Belarus
2 tactical_bombers moved from Romania to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
4 infantry moved from France to Northern Italy
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from France to Northern Italy
1 infantry moved from Finland to Karelia
2 fighters moved from Southern Italy to Eastern Poland
2 fighters moved from Egypt to Southern ItalyPlace Units - Germans
3 artilleries placed in Novgorod
1 transport placed in 115 Sea Zone
5 armour placed in Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 46 / 62
Russians : 25 / 28
Japanese : 42 / 68
Americans : 55 / 76
Chinese : 6 / 12
British : 29 / 31
UK_Pacific : 14 / 14
Italians : 23 / 28
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
nice bombing run…
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R6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 battleships, 3 carriers, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Shan State to India
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 37 Sea Zone to Philippines
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 fighter moved from Shan State to 39 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 20 Sea Zone to 36 Sea Zone
3 carriers, 1 cruiser and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to 36 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA guns fire in India : 1/1 hits
1 bomber killed by AA guns
Bombing raid in India causes 0 damage total.
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 35 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Borneo
Battle in 39 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
1 transport owned by the Americans lost in 39 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 : 3/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
3 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 2 fighters in Philippines, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Shan State
1 mech_infantry moved from French Indo China to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 59 PUs totalProduction/PUs Summary :
Germans : 46 / 62
Russians : 25 / 27
Japanese : 53 / 59
Americans : 53 / 76
Chinese : 3 / 12
British : 29 / 31
UK_Pacific : 10 / 14
Italians : 21 / 28
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
5 artilleries and 20 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 5 artilleries and 20 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 artilleries and 20 infantry in Kwangsi, round 1 : 7/25 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 artilleries and 20 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 5 artilleries and 20 infantry
Kweichow : 1 fighter and 4 infantry
Hunan : 2 infantryProduction/PUs Summary :
Germans : 46 / 62
Russians : 25 / 27
Japanese : 51 / 59
Americans : 53 / 73
Chinese : 5 / 11
British : 29 / 31
UK_Pacific : 10 / 14
Italians : 21 / 28
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.419
Median : 3.000
Variance : 0.233
Standard Deviation : 0.483
Total rolls : 31Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Sumatra : 1 flag
39 Sea Zone : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 62
Russians : 27 / 27
Japanese : 51 / 59
Americans : 53 / 73
Chinese : 5 / 11
British : 29 / 30
UK_Pacific : 10 / 10
Italians : 21 / 28
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.465
Median : 3.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 43Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28 -
what are those italians gonna do wheat??
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Probably surrender :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Novgorod to Russia
3 artilleries and 11 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry; British defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belgian Congo, round 1 : 0/3 hits
British roll dice for 4 infantry in Belgian Congo, round 1 : 1/4 hits
1 mech_infantry owned by the Italians lost in Belgian Congo
1 armour owned by the Italians retreated to Anglo Egyptian Sudan
British win with 4 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 3 artilleries and 11 infantry
British defend with 1 infantry
Italians roll dice for 3 artilleries and 11 infantry in Trans-Jordan, round 1 : 3/14 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Russia causes 0 damage total.Non Combat Move - Italians
2 armour, 1 infantry and 2 mech_infantrys moved from Belarus to Archangel
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 44 / 62
Russians : 27 / 27
Japanese : 51 / 59
Americans : 53 / 73
Chinese : 5 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 22 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Cyprus to Bryansk
3 infantry moved from Libya to Tobruk
1 infantry moved from Belgian Congo to KenyaTurn Complete - French
Territory Summary for French :
Kenya : 1 infantry
United Kingdom : 2 infantry
Tobruk : 3 infantry
Bryansk : 1 fighter
Caucasus : 1 infantryProduction/PUs Summary :
Germans : 44 / 62
Russians : 27 / 27
Japanese : 51 / 59
Americans : 53 / 73
Chinese : 5 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 22 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
2 fighters and 5 tactical_bombers moved from Eastern Poland to Vologda
2 fighters moved from Belarus to Vologda
2 bombers moved from Novgorod to Vologda
7 armour and 13 mech_infantrys moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Archangel to Smolensk
8 artilleries and 8 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 8 artilleries, 8 infantry and 1 mech_infantry
British defend with 2 fighters; Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 8 artilleries, 8 infantry and 1 mech_infantry in Smolensk, round 1 : 6/17 hits
Russians roll dice for 1 aaGun, 2 fighters and 6 infantry in Smolensk, round 1 : 5/8 hits
5 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
3 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 8 artilleries owned by the Germans retreated to Archangel
Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 5 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Vologda
Germans attack with 7 armour, 2 bombers, 4 fighters, 14 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns and 21 infantry
AA guns fire in Vologda : 2/6 hits
2 fighters owned by the Germans lost in Vologda
Germans roll dice for 7 armour, 2 bombers, 2 fighters, 14 mech_infantrys and 5 tactical_bombers in Vologda, round 1 : 12/30 hits
Russians roll dice for 2 aaGuns and 21 infantry in Vologda, round 1 : 5/21 hits
10 infantry owned by the Russians , 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Vologda
Germans roll dice for 7 armour, 2 bombers, 2 fighters, 9 mech_infantrys and 5 tactical_bombers in Vologda, round 2 : 8/25 hits
Russians roll dice for 11 infantry in Vologda, round 2 : 3/11 hits
8 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
7 armour owned by the Germans and 6 mech_infantrys owned by the Germans retreated to Archangel
Russians win with 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 fighters and 8 mech_infantrys
Casualties for Russians: 2 aaGuns and 18 infantryNon Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Archangel
3 infantry moved from Yugoslavia to Romania
5 armour moved from Germany to Romania
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 bombers and 2 fighters moved from Vologda to Novgorod
4 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 aaGun moved from Belarus to Novgorod
2 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Karelia to Novgorod
4 artilleries and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Poland to Romania
4 fighters moved from Southern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
5 tactical_bombers moved from Vologda to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 fighter moved from Romania to Eastern Poland
3 artilleries and 10 infantry moved from Belarus to Novgorod
1 aaGun, 3 artilleries and 10 infantry moved from Belarus to Baltic States
1 fighter moved from Eastern Poland to Baltic StatesPlace Units - Germans
3 artilleries placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Finland
1 armour and 8 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 2.
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in FinlandTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 27 / 27
Japanese : 51 / 59
Americans : 53 / 73
Chinese : 5 / 11
British : 28 / 30
UK_Pacific : 10 / 10
Italians : 22 / 27
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed losing aa guns first in Smolensk and Vologda (feel free to edit them back if you would have saved them).
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not a bad hit and run on vol… but now i think the german threat level has just dropped a few notches.
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I didn’t have the men to hold in BEL and strafe the way I wanted.
Also, I didn’t have any better ideas :lol:
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every time i open this one, i’m just not quite sure how best to proceed. working on it.
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No problem … I feel I’m not too far from surrender though. I probably need dice to save me.





