sent a chat so we don’t clutter up this thread
BotA Rnd 3 wirkey vs Noll
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs;Combat Move - Egypt
3 biremes and 1 trireme moved from SZ 57 to SZ 64
1 trireme moved from SZ 58 to SZ 63
2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
1 chariot moved from Memphis to Paraetonium
1 archer, 2 axemen and 5 spearmen moved from Memphis to Alexandria
1 spearman moved from Jerusalem to Damascus
3 axemen, 2 chariots and 6 spearmen moved from Sidon to DamascusCombat - Egypt
Battle in Damascus
Egypt attack with 3 axemen, 2 chariots and 7 spearmen
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
1 spearman owned by the Egypt , 3 axemen owned by the Egypt and 2 chariots owned by the Egypt retreated to Jerusalem
Seleucid win with 2 hoplites remaining. Battle score for attacker is 0
Casualties for Egypt: 6 spearmen
Casualties for Seleucid: 2 cavalrys, 1 legionaire and 3 peltastss
Battle in Paraetonium
Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
Neutral defend with 3 spearmen
Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmenNon Combat Move - Egypt
Place Units - Egypt
2 archers, 3 axemen, 1 chariot and 3 spearmen placed in Alexandria
1 city placed in JerusalemTurn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 10 cavalrys and 1 city; Remaining resources: 0 PUs;Combat Move - Seleucid
2 peltastss moved from Hatra to Palmyra
5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Palmyra
2 hoplites and 2 peltastss moved from Tarsus to SZ 61
2 hoplites and 2 peltastss moved from SZ 61 to Salamis
1 peltasts moved from Antioch to Sidon
Seleucid take Sidon from Egypt
1 hoplite moved from Damascus to PalmyraCombat - Seleucid
Battle in Palmyra
Seleucid attack with 6 hoplites, 2 legionaires and 6 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
6 hoplites owned by the Seleucid , 3 peltastss owned by the Seleucid and 2 legionaires owned by the Seleucid retreated to Damascus
Neutral win with 1 cavalry and 4 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 2 cavalrys
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid win, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is -3
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 1 hoplite and 2 peltastssNon Combat Move - Seleucid
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
1 cataphract and 1 cavalry moved from Hatra to Emesa
1 cavalry moved from Edessa to Emesa
2 cataphracts and 2 cavalrys moved from Seleucia to Emesa
4 hoplites, 2 legionaires and 5 peltastss moved from Antioch to Damascus
1 cataphract and 2 cavalrys moved from Antioch to Emesa
1 peltasts moved from Edessa to Hatra
3 hoplites, 2 legionaires and 2 peltastss moved from Edessa to Emesa
2 hoplites and 1 peltasts moved from Attalia to SardisPlace Units - Seleucid
10 cavalrys placed in Antioch
1 city placed in DamascusTurn Complete - Seleucid
Seleucid collect 70 PUs; end with 70 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 2 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Gazaca
1 horsearcher moved from Ecbatana to Gazaca
1 archer and 4 spearmen moved from Ecbatana to CtesiphonCombat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia win, taking Seleucia from Seleucid with 6 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Gazaca
Parthia attack with 1 archer, 3 horsearchers and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Neutral win with no units remaining. Battle score for attacker is -18
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for Parthia: 1 archer, 3 horsearchers and 3 spearmen
Battle in Babylon
Parthia attack with 2 archers, 1 cataphract, 1 cavalry and 4 spearmen
Neutral defend with 3 archers and 7 spearmen
1 cavalry owned by the Parthia and 1 cataphract owned by the Parthia retreated to Persepolis
Neutral win with 3 archers and 5 spearmen remaining. Battle score for attacker is -14
Casualties for Neutral: 2 spearmen
Casualties for Parthia: 2 archers and 4 spearmenNon Combat Move - Parthia
Place Units - Parthia
2 cataphracts and 4 cavalrys placed in PersepolisTurn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs total -
ya, i’ve found that 90% just isn’t good enough in a dice game…
you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat
I will never do a 90% attack again :roll:
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Numidia
Numidia buy 4 cavalrys; Remaining resources: 1 PUs;Combat Move - Numidia
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
2 archers and 4 spearmen moved from Siwa to Berenice
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 biremes and 1 spearman moved from SZ 29 to SZ 17
3 spearmen moved from Capsa to Thenae
1 cavalry moved from Theveste to Thenae
2 cavalrys moved from Zama to Thenae
2 cavalrys moved from Igilgili to Thapsus
2 cavalrys moved from Cirta to Thapsus
2 cavalrys moved from Hippo Regius to Thapsus
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
1 spearman moved from Igilgili to Auzia
1 spearman moved from Theveste to Capsa
1 archer and 1 spearman moved from Zama to Thapsus
1 archer and 3 spearmen moved from Hippo Regius to CarthagoCombat - Numidia
Battle in Auzia
Numidia attack with 1 archer, 6 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia win, taking Auzia from Neutral with 1 archer, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearmanNon Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 5 swordmen, 2 triremes and 1 warelephant; Remaining resources: 1 PUs;Combat Move - Carthage
4 spearmen and 5 swordmen moved from Castulo to Valentia
1 spearman and 2 swordmen moved from Carthago Nova to Valentia
1 spearman moved from SZ 17 to Valentia
1 spearman moved from Acci to SZ 15
2 biremes and 1 spearman moved from SZ 15 to SZ 16
1 spearman moved from SZ 16 to Valentia
2 cavalrys, 2 spearmen and 1 swordman moved from Salmantica to ToletumCombat - Carthage
Battle in Valentia
Carthage attack with 7 spearmen and 7 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage win, taking Valentia from Neutral with 3 spearmen and 7 swordmen remaining. Battle score for attacker is 9
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 4 spearmen
Battle in Toletum
Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 4 cavalrys
Carthage win, taking Toletum from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
Casualties for Neutral: 4 cavalrys
Casualties for Carthage: 1 spearmanNon Combat Move - Carthage
5 spearmen moved from Carthago to SZ 36
2 biremes, 5 spearmen and 1 trireme moved from SZ 36 to SZ 33
5 spearmen moved from SZ 33 to LilybaeumPlace Units - Carthage
1 warelephant placed in Lilybaeum
1 trireme placed in SZ 33
1 trireme placed in SZ 36
3 swordmen placed in Lilybaeum
2 swordmen placed in CarthagoTurn Complete - Carthage
Carthage collect 64 PUs; end with 65 PUs total -
ya, i’ve found that 90% just isn’t good enough in a dice game…
you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat
I will never do a 90% attack again :roll:
all i really mean is that i throw in an extra unit when possible
given the option between no attack and a 90% attack, i do the 90%. but if you can add 1 more dude to make it 99% or something, in dice, i am finding it is nicer to do it than to wish you had of
imo -
ya, i’ve found that 90% just isn’t good enough in a dice game…
you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat
I will never do a 90% attack again :roll:
all i really mean is that i throw in an extra unit when possible
given the option between no attack and a 90% attack, i do the 90%. but if you can add 1 more dude to make it 99% or something, in dice, i am finding it is nicer to do it than to wish you had of
imoThat’s why I like dice game, they make you less careless (no 100% outcome means you have to take extra caution in your attacks)
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That’s why I like dice game, they make you less careless (no 100% outcome means you have to take extra caution in your attacks)
I do actually like dice games for “that” component. Be more careful, have backup plans, send extra troops to each battle or be ready for the consequences of failure.
But I still overwhelmingly dislike dice for the bullshit results it sometimes spits out. I just had a battle in my 270bc game where my armada of triremes managed to get 0 hits, while my enemy got ‘all but one’ hitting. That kind of stuff, which seems to happen at least once per match to someone, is why I personally avoid playing dice whenever I can get away with it. (even when it is in my favor i still dislike it, cus I want to know that I won the game, not the dice won the game for me…)
anyway… nothing to see here… carry on…
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 city and 3 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates
6 hoplites moved from Sparta to Corinth
1 slingers moved from Athens to Corinth
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
1 cavalry and 5 hoplites moved from Athens to SZ 68
1 cavalry and 5 hoplites moved from SZ 68 to SardisCombat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 6 hoplites and 1 slingers
Macedonia defend with 3 hoplites
6 hoplites owned by the GreekCityStates retreated to Athens
Macedonia win with 2 hoplites remaining. Battle score for attacker is 3
Casualties for Macedonia: 1 hoplite
Casualties for GreekCityStates: 1 slingers
Battle in Sardis
GreekCityStates attack with 2 archers, 1 cavalry, 8 hoplites and 4 slingerss
Seleucid defend with 6 hoplites and 4 peltastss
GreekCityStates win, taking Sardis from Seleucid with 8 hoplites remaining. Battle score for attacker is 18
Casualties for GreekCityStates: 2 archers, 1 cavalry and 4 slingerss
Casualties for Seleucid: 6 hoplites and 4 peltastssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
2 archers and 3 hoplites placed in Sparta
1 city placed in AthensTurn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Macedonia
Macedonia buy 1 hoplite, 4 swordmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Macedonia
5 cavalrys, 7 hoplites, 12 peltastss and 3 swordmen moved from Larissa to Athens
1 peltasts moved from Delphi to Athens
4 hoplites, 1 peltasts and 2 swordmen moved from Thessalonica to SZ 69
4 hoplites, 1 peltasts and 2 swordmen moved from SZ 69 to Athens
2 hoplites moved from Corinth to AthensCombat - Macedonia
Battle in Athens
Macedonia attack with 5 cavalrys, 13 hoplites, 14 peltastss and 5 swordmen
GreekCityStates defend with 1 archer, 1 city, 15 hoplites and 3 slingerss
Macedonia win, taking Athens from GreekCityStates with 5 cavalrys, 13 hoplites, 2 peltastss and 5 swordmen remaining. Battle score for attacker is 61
Casualties for GreekCityStates: 1 archer, 15 hoplites and 3 slingerss
Casualties for Macedonia: 12 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
1 trireme placed in SZ 69
1 hoplite and 4 swordmen placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 40 PUs; end with 40 PUs total -
I concede, I don’t like this map, and I really don’t like dice. Good luck in coming games!
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I concede, I don’t like this map, and I really don’t like dice. Good luck in coming games!
huh… ok
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