Suprise Attack Axis VS Allweneed Allies

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 fighter moved from Burma to Kwangsi
                6 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Suiyuyan, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 7 infantry in Kwangsi, round 1 :  1/8 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Yunnan
                Chinese undo move 1.
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 artillery placed in Kwangsi
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 artillery and 7 infantry
        Yunnan : 1 fighter
        Suiyuyan : 3 infantry
        Kweichow : 1 artillery and 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 46
        Russians : 36 / 41
        Japanese : 39 / 46
        Americans : 53 / 79
        Chinese : 11 / 17
        British : 32 / 38
        UK_Pacific : 14 / 10
        Italians : 14 / 12
        ANZAC : 14 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British repair 10 damage on 10 factory_majors; Remaining resources: 28 PUs;
                British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
                EDIT: Removing units owned by Americans from United Kingdom: 1 fighter
                EDIT: Turning off Edit Mode
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Shan State to Siam
                1 fighter and 1 tactical_bomber moved from Yunnan to Siam
                1 artillery, 1 fighter, 6 infantry and 1 mech_infantry moved from Shan State to French Indo China
                1 artillery moved from Kenya to Ethiopia
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 bomber moved from Belgian Congo to Ethiopia
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Ethiopia
                    British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Ethiopia, round 1 :  3/4 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Siam
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Siam, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry in French Indo China, round 1 :  2/9 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Kweichow
                1 infantry moved from Malaya to Shan State
                1 aaGun moved from Shan State to Yunnan
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                1 bomber moved from Ethiopia to Egypt
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to French Guiana

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
                British collect 27 PUs (6 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,6,6,2
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 aaGun, 2 fighters and 1 tactical_bomber
        Siam : 1 flag, 2 infantry
        Yunnan : 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry
        Kweichow : 1 aaGun
        Shan State : 1 infantry
        Burma : 1 artillery and 2 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 fighter and 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 2 infantry
        Morocco : 1 infantry and 1 mech_infantry
        French Guiana : 2 infantry
        Ethiopia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 battleship and 1 cruiser
        91 Sea Zone : 1 fighter and 1 transport
        Suriname : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 46
        Russians : 36 / 41
        Japanese : 36 / 46
        Americans : 53 / 79
        Chinese : 11 / 17
        British : 33 / 27
        UK_Pacific : 17 / 15
        Italians : 13 / 12
        ANZAC : 14 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @suprise:

    Sorry about the sub its an old habit carried over from the table top, next time I’ll be sure to ask, thanks oops tanks for putting mine back in maybe I’ll remember to edit my Germ. tact or not.
    My Kamikaze’s look like this
    2 in S.Z. 6    on the CV
    2 in S.Z. 19    on the CV
    2 in S.Z. 20    on the BB
    Now I could use some good luck Marti dice
    Tanks S.A.

    no problem about the sub. looks like you got the good luck you needed.

    i landed my usa fighter in england by accident. i have edited it to land on the usa carrier. i hope you do not mind.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern Italy
                1 armour moved from Alexandria to Libya
                1 artillery moved from Alexandria to Tobruk
                1 armour moved from Romania to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern Italy
                1 armour moved from Alexandria to Libya
                1 artillery moved from Alexandria to Tobruk
                1 armour moved from Romania to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,2,3,2,5
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 44 / 46
        Russians : 36 / 41
        Japanese : 36 / 46
        Americans : 53 / 79
        Chinese : 11 / 17
        British : 33 / 27
        UK_Pacific : 17 / 15
        Italians : 13 / 10
        ANZAC : 14 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • No problem on the edit.
    TARNATION!!! your givin me a learnin!!! I must have got stuck in the mud, I was hoping to be more of a challenge, we’ll see what happens in the next few round……Hitler, Mussolini, and Tojo say “FIGHT TO THE LAST MAN!!”
    It’s a good game and I’m having fun, see ya on the next post S.A.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 cruiser and 1 transport
                        ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 cruiser and 1 transport
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from Shan State to Philippines
                1 infantry moved from Shan State to Yunnan

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Philippines : 3 fighters
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 cruiser
        54 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 46
        Russians : 36 / 41
        Japanese : 36 / 46
        Americans : 53 / 79
        Chinese : 11 / 17
        British : 33 / 27
        UK_Pacific : 17 / 15
        Italians : 13 / 10
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 46
        Russians : 36 / 41
        Japanese : 36 / 46
        Americans : 53 / 79
        Chinese : 11 / 17
        British : 33 / 27
        UK_Pacific : 17 / 15
        Italians : 13 / 10
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @suprise:

    No problem on the edit.

    thanks

    @suprise:

    TARNATION!!! your givin me a learnin!!! I must have got stuck in the mud, I was hoping to be more of a challenge, we’ll see what happens in the next few round……

    glad you are learnin

    @suprise:

    Hitler, Mussolini, and Tojo say “FIGHT TO THE LAST MAN!!”
    It’s a good game and I’m having fun, see ya on the next post S.A.

    im going to do my best to force you to have a last man.

    glad we are both having fun


  • Bug error when I try to post, will try later

  • TripleA

    you can just email it if you want.


  • I have not aquired those skills yet. I would need my wifes help with that and shes out for a bit.
    I hope they can figure out this bug


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Holland Belgium to 91 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Finland to Karelia
                1 artillery moved from Finland to Karelia
                1 artillery and 3 infantry moved from Norway to Finland
                4 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Romania to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from Holland Belgium to 91 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Finland to Karelia
                1 artillery moved from Finland to Karelia
                1 artillery and 3 infantry moved from Norway to Finland
                4 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 artillery moved from Romania to Eastern Poland

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 2 tactical_bombers
                    British defend with 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 :  2/5 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser and 2 transports in 91 Sea Zone, round 1 :  0/2 hits
                        1 carrier owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 2 bombers and 2 tactical_bombers in 91 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 2 :  2/2 hits
                        1 fighter owned by the Americans , 1 transport owned by the British , 2 tactical_bombers owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
                    Germans win with 2 bombers and 2 submarines remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 fighter and 2 tactical_bombers
                    Casualties for British: 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
                Battle in Baltic States
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer and 2 fighters
                        Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 cruiser and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 2 fighters in 110 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -23
                    Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 destroyer and 1 fighter
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                4 infantry moved from 112 Sea Zone to Norway
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Germany to Poland
                3 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Poland
                1 armour moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 armour, 1 artillery and 7 infantry placed in Germany
                3 infantry placed in Western Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,4,3,6,4
                Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Vyborg
                3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Novgorod to Karelia
                1 artillery and 2 infantry moved from Belarus to Baltic States
                1 artillery and 1 infantry moved from Belarus to Baltic States
                2 artilleries and 2 infantry moved from Bessarabia to Eastern Poland
                2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                2 artilleries and 7 infantry moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  8/32 hits
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Karelia
                    Russians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 4 infantry
                        Russians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 1 :  1/8 hits
                        Germans roll dice for 1 artillery and 4 infantry in Karelia, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 :  2/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Karelia, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                        Russians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Karelia, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Karelia
                    1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Novgorod
                    Germans win with 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vyborg
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vyborg, round 1 :  1/4 hits
                        Germans roll dice for 2 infantry in Vyborg, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Baltic States, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Belarus to Eastern Poland
                2 aaGuns moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries moved from Ukraine to Western Ukraine
                5 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                1 fighter moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from Karelia to Novgorod

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Novgorod
                2 artilleries and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Baltic States : 2 artilleries and 1 infantry
        Bryansk : 5 infantry
        Vyborg : 1 artillery
        Eastern Poland : 3 aaGuns, 2 armour, 7 artilleries, 21 infantry and 2 mech_infantrys
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 3 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 2 artilleries and 5 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 36 / 41
        Japanese : 36 / 46
        Americans : 53 / 79
        Chinese : 11 / 17
        British : 33 / 27
        UK_Pacific : 17 / 15
        Italians : 13 / 10
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Kiangsu to 20 Sea Zone
                2 fighters moved from Kiangsu to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
                1 bomber moved from Kiangsu to 35 Sea Zone
                2 artilleries moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 armour moved from Anhwe to Kiangsu
                1 mech_infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to 35 Sea Zone


  • Does MacArthur want to scramble the Aussie fighter planes?

  • TripleA

    no thank you

  • TripleA

    and whenever my subs have a chance, please submerge them.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Kiangsu to 20 Sea Zone
                2 fighters moved from Kiangsu to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 35 Sea Zone
                1 bomber moved from Kiangsu to 35 Sea Zone
                2 artilleries moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 armour moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 armour moved from Anhwe to Kiangsu
                1 mech_infantry moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to 35 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Japanese lost in 44 Sea Zone
                        Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 battleship and 1 cruiser
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 battleship and 1 cruiser in 20 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship in 20 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 battleship in 20 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 fighter in 20 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 battleship in 20 Sea Zone, round 4 :  0/1 hits
                        1 battleship owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for Americans: 1 battleship and 1 cruiser
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 cruiser in 19 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 cruiser
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                2 bombers could not land in 35 Sea Zone and were removed
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour and 2 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,5
                Japanese collect 30 PUs (7 lost to blockades); end with 30 PUs total

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