• TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 3 legionaires, 1 trireme and 4 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 legionaire moved from Croton to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 35
                1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Verona
                3 legionaires and 4 velitess moved from Arretium to Ariminum
                2 legionaires and 3 velitess moved from Salapia to Ariminum
                1 legionaire and 3 velitess moved from Croton to Capua
                2 legionaires and 1 velites moved from Tarentum to Capua
                1 ballista, 2 cavalrys, 4 legionaires and 5 velitess moved from Roma to Capua
                4 legionaires and 5 velitess moved from Messana to Syracuse
                1 legionaire moved from SZ 35 to Syracuse

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 2 legionaires and 3 velitess
                    Neutral defend with 2 axemen and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 2 legionaires and 3 velitess in Verona, round 1 :  2/6 hits
                        Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 :  5/5 hits
                        2 axemen owned by the Neutral , 3 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Verona
                    1 ballista owned by the RomanRepublic retreated to Ariminum
                    Neutral win with 3 swordmen remaining. Battle score for attacker is -11
                    Casualties for Neutral: 2 axemen
                    Casualties for RomanRepublic: 2 legionaires and 3 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 bireme and 1 trireme placed in SZ 28
                3 legionaires and 4 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 43 PUs; end with 43 PUs total


  • I know why I hate dice  :cry:

  • Customizer

    ya, i’ve found that 90% just isn’t good enough in a dice game…

    you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat


  • Wirkey you need to play Greece before I can go.

    Roman and Greeks goes one after another.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;

    Combat Move - GreekCityStates
                6 hoplites and 3 slingerss moved from Sparta to Corinth
                2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
                3 biremes and 2 triremes moved from SZ 67 to SZ 68
                1 hoplite and 1 slingers moved from Rhodos to SZ 68
                1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
                1 hoplite and 1 slingers moved from SZ 68 to Athens

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    11 hoplites owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates retreated to Athens
                    Macedonia win with 3 hoplites remaining. Battle score for attacker is 14
                    Casualties for Macedonia: 2 cavalrys, 2 hoplites, 4 peltastss and 2 swordmen
                    Casualties for GreekCityStates: 2 archers and 6 slingerss

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 34 PUs; end with 38 PUs total


  • Did I tell you before, that i have no clue what I’m doing?


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Macedonia
                Macedonia buy 2 biremes, 1 hoplite, 1 peltasts and 2 swordmen; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                2 biremes and 1 trireme moved from SZ 70 to SZ 69
                2 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen moved from Thessalonica to Larissa
                1 peltasts moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                2 hoplites and 3 peltastss moved from Dodona to Larissa
                1 cavalry moved from Pella to Larissa
                1 hoplite and 3 peltastss moved from Pella to Thessalonica
                1 cavalry moved from Philippopolis to Larissa
                2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica

    Combat - Macedonia

    Non Combat Move - Macedonia

    Place Units - Macedonia
                2 biremes placed in SZ 69
                1 hoplite, 1 peltasts and 2 swordmen placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 33 PUs; end with 33 PUs total


  • @wirkey:

    Did I tell you before, that i have no clue what I’m doing?

    I’m a noob too :D I think this might make the game funnier for both of us


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Egypt
                Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs;

    Combat Move - Egypt
                3 biremes and 1 trireme moved from SZ 57 to SZ 64
                1 trireme moved from SZ 58 to SZ 63
                2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
                3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
                1 chariot moved from Memphis to Paraetonium
                1 archer, 2 axemen and 5 spearmen moved from Memphis to Alexandria
                1 spearman moved from Jerusalem to Damascus
                3 axemen, 2 chariots and 6 spearmen moved from Sidon to Damascus

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 3 axemen, 2 chariots and 7 spearmen
                    Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                    1 spearman owned by the Egypt , 3 axemen owned by the Egypt and 2 chariots owned by the Egypt retreated to Jerusalem
                    Seleucid win with 2 hoplites remaining. Battle score for attacker is 0
                    Casualties for Egypt: 6 spearmen
                    Casualties for Seleucid: 2 cavalrys, 1 legionaire and 3 peltastss
                Battle in Paraetonium
                    Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
                    Neutral defend with 3 spearmen
                    Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
                    Casualties for Egypt: 1 spearman
                    Casualties for Neutral: 3 spearmen

    Non Combat Move - Egypt

    Place Units - Egypt
                2 archers, 3 axemen, 1 chariot and 3 spearmen placed in Alexandria
                1 city placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 47 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Seleucid
                Seleucid buy 10 cavalrys and 1 city; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                2 peltastss moved from Hatra to Palmyra
                5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Palmyra
                2 hoplites and 2 peltastss moved from Tarsus to SZ 61
                2 hoplites and 2 peltastss moved from SZ 61 to Salamis
                1 peltasts moved from Antioch to Sidon
                      Seleucid take Sidon from Egypt
                1 hoplite moved from Damascus to Palmyra

    Combat - Seleucid
                Battle in Palmyra
                    Seleucid attack with 6 hoplites, 2 legionaires and 6 peltastss
                    Neutral defend with 3 cavalrys and 4 spearmen
                    6 hoplites owned by the Seleucid , 3 peltastss owned by the Seleucid and 2 legionaires owned by the Seleucid retreated to Damascus
                    Neutral win with 1 cavalry and 4 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 3 peltastss
                    Casualties for Neutral: 2 cavalrys
                Battle in Salamis
                    Seleucid attack with 2 hoplites and 2 peltastss
                    Egypt defend with 2 spearmen
                    Seleucid win, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is -3
                    Casualties for Egypt: 2 spearmen
                    Casualties for Seleucid: 1 hoplite and 2 peltastss

    Non Combat Move - Seleucid
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
                1 cataphract and 1 cavalry moved from Hatra to Emesa
                1 cavalry moved from Edessa to Emesa
                2 cataphracts and 2 cavalrys moved from Seleucia to Emesa
                4 hoplites, 2 legionaires and 5 peltastss moved from Antioch to Damascus
                1 cataphract and 2 cavalrys moved from Antioch to Emesa
                1 peltasts moved from Edessa to Hatra
                3 hoplites, 2 legionaires and 2 peltastss moved from Edessa to Emesa
                2 hoplites and 1 peltasts moved from Attalia to Sardis

    Place Units - Seleucid
                10 cavalrys placed in Antioch
                1 city placed in Damascus

    Turn Complete - Seleucid
                Seleucid collect 70 PUs; end with 70 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Parthia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
                1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Gazaca
                1 horsearcher moved from Ecbatana to Gazaca
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 6 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 14 spearmen
                    Seleucid defend with 1 peltasts
                    Parthia win, taking Seleucia from Seleucid with 6 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Gazaca
                    Parthia attack with 1 archer, 3 horsearchers and 3 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                    Neutral win with no units remaining. Battle score for attacker is -18
                    Casualties for Neutral: 1 archer and 3 spearmen
                    Casualties for Parthia: 1 archer, 3 horsearchers and 3 spearmen
                Battle in Babylon
                    Parthia attack with 2 archers, 1 cataphract, 1 cavalry and 4 spearmen
                    Neutral defend with 3 archers and 7 spearmen
                    1 cavalry owned by the Parthia and 1 cataphract owned by the Parthia retreated to Persepolis
                    Neutral win with 3 archers and 5 spearmen remaining. Battle score for attacker is -14
                    Casualties for Neutral: 2 spearmen
                    Casualties for Parthia: 2 archers and 4 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                2 cataphracts and 4 cavalrys placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 40 PUs; end with 40 PUs total


  • @Veqryn:

    ya, i’ve found that 90% just isn’t good enough in a dice game…

    you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat

    I will never do a 90% attack again  :roll:


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Numidia
                Numidia buy 4 cavalrys; Remaining resources: 1 PUs;

    Combat Move - Numidia
                2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
                2 archers and 4 spearmen moved from Siwa to Berenice
                1 cavalry and 2 spearmen moved from Paliurus to Berenice
                2 biremes and 1 spearman moved from SZ 29 to SZ 17
                3 spearmen moved from Capsa to Thenae
                1 cavalry moved from Theveste to Thenae
                2 cavalrys moved from Zama to Thenae
                2 cavalrys moved from Igilgili to Thapsus
                2 cavalrys moved from Cirta to Thapsus
                2 cavalrys moved from Hippo Regius to Thapsus
                1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
                1 spearman moved from Igilgili to Auzia
                1 spearman moved from Theveste to Capsa
                1 archer and 1 spearman moved from Zama to Thapsus
                1 archer and 3 spearmen moved from Hippo Regius to Carthago

    Combat - Numidia
                Battle in Auzia
                    Numidia attack with 1 archer, 6 spearmen and 3 swordmen
                    Neutral defend with 1 spearman
                    Numidia win, taking Auzia from Neutral with 1 archer, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearman

    Non Combat Move - Numidia

    Place Units - Numidia
                4 cavalrys placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 17 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Carthage
                Carthage buy 5 swordmen, 2 triremes and 1 warelephant; Remaining resources: 1 PUs;

    Combat Move - Carthage
                4 spearmen and 5 swordmen moved from Castulo to Valentia
                1 spearman and 2 swordmen moved from Carthago Nova to Valentia
                1 spearman moved from SZ 17 to Valentia
                1 spearman moved from Acci to SZ 15
                2 biremes and 1 spearman moved from SZ 15 to SZ 16
                1 spearman moved from SZ 16 to Valentia
                2 cavalrys, 2 spearmen and 1 swordman moved from Salmantica to Toletum

    Combat - Carthage
                Battle in Valentia
                    Carthage attack with 7 spearmen and 7 swordmen
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage win, taking Valentia from Neutral with 3 spearmen and 7 swordmen remaining. Battle score for attacker is 9
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                    Casualties for Carthage: 4 spearmen
                Battle in Toletum
                    Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
                    Neutral defend with 4 cavalrys
                    Carthage win, taking Toletum from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
                    Casualties for Neutral: 4 cavalrys
                    Casualties for Carthage: 1 spearman

    Non Combat Move - Carthage
                5 spearmen moved from Carthago to SZ 36
                2 biremes, 5 spearmen and 1 trireme moved from SZ 36 to SZ 33
                5 spearmen moved from SZ 33 to Lilybaeum

    Place Units - Carthage
                1 warelephant placed in Lilybaeum
                1 trireme placed in SZ 33
                1 trireme placed in SZ 36
                3 swordmen placed in Lilybaeum
                2 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 64 PUs; end with 65 PUs total

  • Customizer

    @wirkey:

    @Veqryn:

    ya, i’ve found that 90% just isn’t good enough in a dice game…

    you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat

    I will never do a 90% attack again  :roll:

    all i really mean is that i throw in an extra unit when possible
    given the option between no attack and a 90% attack, i do the 90%.  but if you can add 1 more dude to make it 99% or something, in dice, i am finding it is nicer to do it than to wish you had of
    imo


  • @Veqryn:

    @wirkey:

    @Veqryn:

    ya, i’ve found that 90% just isn’t good enough in a dice game…

    you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat

    I will never do a 90% attack again  :roll:

    all i really mean is that i throw in an extra unit when possible
    given the option between no attack and a 90% attack, i do the 90%.  but if you can add 1 more dude to make it 99% or something, in dice, i am finding it is nicer to do it than to wish you had of
    imo

    That’s why I like dice game, they make you less careless (no 100% outcome means you have to take extra caution in your attacks)

  • Customizer

    @Noll:

    That’s why I like dice game, they make you less careless (no 100% outcome means you have to take extra caution in your attacks)

    I do actually like dice games for “that” component.  Be more careful, have backup plans, send extra troops to each battle or be ready for the consequences of failure.

    But I still overwhelmingly dislike dice for the bullshit results it sometimes spits out.  I just had a battle in my 270bc game where my armada of triremes managed to get 0 hits, while my enemy got ‘all but one’ hitting.  That kind of stuff, which seems to happen at least once per match to someone, is why I personally avoid playing dice whenever I can get away with it.  (even when it is in my favor i still dislike it, cus I want to know that I won the game, not the dice won the game for me…)

    anyway… nothing to see here… carry on…


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 city and 3 hoplites; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                6 hoplites moved from Sparta to Corinth
                1 slingers moved from Athens to Corinth
                2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
                1 cavalry and 5 hoplites moved from Athens to SZ 68
                1 cavalry and 5 hoplites moved from SZ 68 to Sardis

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 6 hoplites and 1 slingers
                    Macedonia defend with 3 hoplites
                    6 hoplites owned by the GreekCityStates retreated to Athens
                    Macedonia win with 2 hoplites remaining. Battle score for attacker is 3
                    Casualties for Macedonia: 1 hoplite
                    Casualties for GreekCityStates: 1 slingers
                Battle in Sardis
                    GreekCityStates attack with 2 archers, 1 cavalry, 8 hoplites and 4 slingerss
                    Seleucid defend with 6 hoplites and 4 peltastss
                    GreekCityStates win, taking Sardis from Seleucid with 8 hoplites remaining. Battle score for attacker is 18
                    Casualties for GreekCityStates: 2 archers, 1 cavalry and 4 slingerss
                    Casualties for Seleucid: 6 hoplites and 4 peltastss

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                2 archers and 3 hoplites placed in Sparta
                1 city placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Macedonia
                Macedonia buy 1 hoplite, 4 swordmen and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                5 cavalrys, 7 hoplites, 12 peltastss and 3 swordmen moved from Larissa to Athens
                1 peltasts moved from Delphi to Athens
                4 hoplites, 1 peltasts and 2 swordmen moved from Thessalonica to SZ 69
                4 hoplites, 1 peltasts and 2 swordmen moved from SZ 69 to Athens
                2 hoplites moved from Corinth to Athens

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 5 cavalrys, 13 hoplites, 14 peltastss and 5 swordmen
                    GreekCityStates defend with 1 archer, 1 city, 15 hoplites and 3 slingerss
                    Macedonia win, taking Athens from GreekCityStates with 5 cavalrys, 13 hoplites, 2 peltastss and 5 swordmen remaining. Battle score for attacker is 61
                    Casualties for GreekCityStates: 1 archer, 15 hoplites and 3 slingerss
                    Casualties for Macedonia: 12 peltastss

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 trireme placed in SZ 69
                1 hoplite and 4 swordmen placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 40 PUs; end with 40 PUs total


  • I concede, I don’t like this map, and I really don’t like dice. Good luck in coming games!

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