Just an incredibly stressful week but I can play today.
Unforeseen, immediate family emergency starting Tuesday night. This game is a pretty high priority in my life, actually
Oh cool! Let’s play dice <3 Otherwise I would have conceded without playing :-D
And you can have Roman Alliance. I will start the game later tonight or tomorrow. PM me your dice server mail!
Noll, looks like this game is waiting on you to start with Carthage……
please start asap
Asap is tomorrow. Ad i pmed you I am out of town 'till 7 january (today).
My flight is at 5pm today. Can’t help it. I was able to log in tripleA only once during my holidays.
Test summary from TripleA, engine version: 1.6.1.4, time: 21:05:26
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Carthage
Carthage buy 2 biremes, 1 city, 4 spearmen and 1 trireme; Remaining resources: 0 PUs;
Combat Move - Carthage
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
2 cavalrys moved from Corduba to Salmantica
4 spearmen and 3 swordmen moved from Corduba to Castulo
2 spearmen and 1 swordman moved from Hispatis to Salmantica
1 swordman moved from Acci to Carthago Nova
1 spearman and 1 swordman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
1 spearman moved from Gades to Acci
1 spearman moved from Palma to SZ 29
3 spearmen moved from Caralis to SZ 32
2 spearmen moved from Carthago to SZ 32
1 warelephant moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
1 hoplite moved from Carthago to SZ 36
1 bireme, 1 hoplite, 1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 33
1 hoplite, 1 spearman and 1 warelephant moved from SZ 33 to Lilybaeum
2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
5 spearmen moved from SZ 33 to Lilybaeum
3 spearmen moved from Thapsus to Thenae
3 cavalrys moved from Carthago to Thenae
Combat - Carthage
Battle in Salmantica
Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 3 cavalrys and 1 swordman
Carthage win, taking Salmantica from Neutral with 2 cavalrys, 2 spearmen and 1 swordman remaining. Battle score for attacker is 16
Casualties for Neutral: 3 cavalrys and 1 swordman
Battle in Castulo
Carthage attack with 7 spearmen and 5 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage win, taking Castulo from Neutral with 4 spearmen and 5 swordmen remaining. Battle score for attacker is 11
Casualties for Neutral: 2 cavalrys and 3 swordmen
Casualties for Carthage: 3 spearmen
Battle in Thenae
Carthage attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Carthage win, taking Thenae from Neutral with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 4
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Carthage: 2 spearmen
Non Combat Move - Carthage
Place Units - Carthage
1 city placed in Lilybaeum
2 biremes and 1 trireme placed in SZ 32
4 spearmen placed in Carthago
Carthage undo move 2.
2 biremes and 1 trireme placed in SZ 36
Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 3 legionaires, 1 trireme and 4 velitess; Remaining resources: 0 PUs;
Combat Move - RomanRepublic
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 35
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Verona
3 legionaires and 4 velitess moved from Arretium to Ariminum
2 legionaires and 3 velitess moved from Salapia to Ariminum
1 legionaire and 3 velitess moved from Croton to Capua
2 legionaires and 1 velites moved from Tarentum to Capua
1 ballista, 2 cavalrys, 4 legionaires and 5 velitess moved from Roma to Capua
4 legionaires and 5 velitess moved from Messana to Syracuse
1 legionaire moved from SZ 35 to Syracuse
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 legionaires and 3 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 2 legionaires and 3 velitess in Verona, round 1 : 2/6 hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 : 5/5 hits
2 axemen owned by the Neutral , 3 velitess owned by the RomanRepublic and 2 legionaires owned by the RomanRepublic lost in Verona
1 ballista owned by the RomanRepublic retreated to Ariminum
Neutral win with 3 swordmen remaining. Battle score for attacker is -11
Casualties for Neutral: 2 axemen
Casualties for RomanRepublic: 2 legionaires and 3 velitess
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 28
3 legionaires and 4 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 43 PUs; end with 43 PUs total
I know why I hate dice :cry:
ya, i’ve found that 90% just isn’t good enough in a dice game…
you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat
Wirkey you need to play Greece before I can go.
Roman and Greeks goes one after another.
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;
Combat Move - GreekCityStates
6 hoplites and 3 slingerss moved from Sparta to Corinth
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
1 hoplite and 1 slingers moved from SZ 68 to Athens
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
11 hoplites owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates retreated to Athens
Macedonia win with 3 hoplites remaining. Battle score for attacker is 14
Casualties for Macedonia: 2 cavalrys, 2 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 2 archers and 6 slingerss
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 34 PUs; end with 38 PUs total
Did I tell you before, that i have no clue what I’m doing?
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 2 biremes, 1 hoplite, 1 peltasts and 2 swordmen; Remaining resources: 0 PUs;
Combat Move - Macedonia
2 biremes and 1 trireme moved from SZ 70 to SZ 69
2 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen moved from Thessalonica to Larissa
1 peltasts moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
2 hoplites and 3 peltastss moved from Dodona to Larissa
1 cavalry moved from Pella to Larissa
1 hoplite and 3 peltastss moved from Pella to Thessalonica
1 cavalry moved from Philippopolis to Larissa
2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
Combat - Macedonia
Non Combat Move - Macedonia
Place Units - Macedonia
2 biremes placed in SZ 69
1 hoplite, 1 peltasts and 2 swordmen placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 33 PUs; end with 33 PUs total
Did I tell you before, that i have no clue what I’m doing?
I’m a noob too :D I think this might make the game funnier for both of us
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs;
Combat Move - Egypt
3 biremes and 1 trireme moved from SZ 57 to SZ 64
1 trireme moved from SZ 58 to SZ 63
2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
1 chariot moved from Memphis to Paraetonium
1 archer, 2 axemen and 5 spearmen moved from Memphis to Alexandria
1 spearman moved from Jerusalem to Damascus
3 axemen, 2 chariots and 6 spearmen moved from Sidon to Damascus
Combat - Egypt
Battle in Damascus
Egypt attack with 3 axemen, 2 chariots and 7 spearmen
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
1 spearman owned by the Egypt , 3 axemen owned by the Egypt and 2 chariots owned by the Egypt retreated to Jerusalem
Seleucid win with 2 hoplites remaining. Battle score for attacker is 0
Casualties for Egypt: 6 spearmen
Casualties for Seleucid: 2 cavalrys, 1 legionaire and 3 peltastss
Battle in Paraetonium
Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
Neutral defend with 3 spearmen
Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmen
Non Combat Move - Egypt
Place Units - Egypt
2 archers, 3 axemen, 1 chariot and 3 spearmen placed in Alexandria
1 city placed in Jerusalem
Turn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 10 cavalrys and 1 city; Remaining resources: 0 PUs;
Combat Move - Seleucid
2 peltastss moved from Hatra to Palmyra
5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Palmyra
2 hoplites and 2 peltastss moved from Tarsus to SZ 61
2 hoplites and 2 peltastss moved from SZ 61 to Salamis
1 peltasts moved from Antioch to Sidon
Seleucid take Sidon from Egypt
1 hoplite moved from Damascus to Palmyra
Combat - Seleucid
Battle in Palmyra
Seleucid attack with 6 hoplites, 2 legionaires and 6 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
6 hoplites owned by the Seleucid , 3 peltastss owned by the Seleucid and 2 legionaires owned by the Seleucid retreated to Damascus
Neutral win with 1 cavalry and 4 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 2 cavalrys
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid win, taking Salamis from Egypt with 1 hoplite remaining. Battle score for attacker is -3
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 1 hoplite and 2 peltastss
Non Combat Move - Seleucid
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
1 cataphract and 1 cavalry moved from Hatra to Emesa
1 cavalry moved from Edessa to Emesa
2 cataphracts and 2 cavalrys moved from Seleucia to Emesa
4 hoplites, 2 legionaires and 5 peltastss moved from Antioch to Damascus
1 cataphract and 2 cavalrys moved from Antioch to Emesa
1 peltasts moved from Edessa to Hatra
3 hoplites, 2 legionaires and 2 peltastss moved from Edessa to Emesa
2 hoplites and 1 peltasts moved from Attalia to Sardis
Place Units - Seleucid
10 cavalrys placed in Antioch
1 city placed in Damascus
Turn Complete - Seleucid
Seleucid collect 70 PUs; end with 70 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 2 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Gazaca
1 horsearcher moved from Ecbatana to Gazaca
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
Combat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia win, taking Seleucia from Seleucid with 6 archers, 2 cataphracts, 2 cavalrys, 2 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Gazaca
Parthia attack with 1 archer, 3 horsearchers and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Neutral win with no units remaining. Battle score for attacker is -18
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for Parthia: 1 archer, 3 horsearchers and 3 spearmen
Battle in Babylon
Parthia attack with 2 archers, 1 cataphract, 1 cavalry and 4 spearmen
Neutral defend with 3 archers and 7 spearmen
1 cavalry owned by the Parthia and 1 cataphract owned by the Parthia retreated to Persepolis
Neutral win with 3 archers and 5 spearmen remaining. Battle score for attacker is -14
Casualties for Neutral: 2 spearmen
Casualties for Parthia: 2 archers and 4 spearmen
Non Combat Move - Parthia
Place Units - Parthia
2 cataphracts and 4 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs total
ya, i’ve found that 90% just isn’t good enough in a dice game…
you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat
I will never do a 90% attack again :roll:
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Numidia
Numidia buy 4 cavalrys; Remaining resources: 1 PUs;
Combat Move - Numidia
2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
2 archers and 4 spearmen moved from Siwa to Berenice
1 cavalry and 2 spearmen moved from Paliurus to Berenice
2 biremes and 1 spearman moved from SZ 29 to SZ 17
3 spearmen moved from Capsa to Thenae
1 cavalry moved from Theveste to Thenae
2 cavalrys moved from Zama to Thenae
2 cavalrys moved from Igilgili to Thapsus
2 cavalrys moved from Cirta to Thapsus
2 cavalrys moved from Hippo Regius to Thapsus
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
1 spearman moved from Igilgili to Auzia
1 spearman moved from Theveste to Capsa
1 archer and 1 spearman moved from Zama to Thapsus
1 archer and 3 spearmen moved from Hippo Regius to Carthago
Combat - Numidia
Battle in Auzia
Numidia attack with 1 archer, 6 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia win, taking Auzia from Neutral with 1 archer, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Non Combat Move - Numidia
Place Units - Numidia
4 cavalrys placed in Leptis Magna
Turn Complete - Numidia
Numidia collect 17 PUs; end with 18 PUs total
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 5 swordmen, 2 triremes and 1 warelephant; Remaining resources: 1 PUs;
Combat Move - Carthage
4 spearmen and 5 swordmen moved from Castulo to Valentia
1 spearman and 2 swordmen moved from Carthago Nova to Valentia
1 spearman moved from SZ 17 to Valentia
1 spearman moved from Acci to SZ 15
2 biremes and 1 spearman moved from SZ 15 to SZ 16
1 spearman moved from SZ 16 to Valentia
2 cavalrys, 2 spearmen and 1 swordman moved from Salmantica to Toletum
Combat - Carthage
Battle in Valentia
Carthage attack with 7 spearmen and 7 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage win, taking Valentia from Neutral with 3 spearmen and 7 swordmen remaining. Battle score for attacker is 9
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 4 spearmen
Battle in Toletum
Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 4 cavalrys
Carthage win, taking Toletum from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
Casualties for Neutral: 4 cavalrys
Casualties for Carthage: 1 spearman
Non Combat Move - Carthage
5 spearmen moved from Carthago to SZ 36
2 biremes, 5 spearmen and 1 trireme moved from SZ 36 to SZ 33
5 spearmen moved from SZ 33 to Lilybaeum
Place Units - Carthage
1 warelephant placed in Lilybaeum
1 trireme placed in SZ 33
1 trireme placed in SZ 36
3 swordmen placed in Lilybaeum
2 swordmen placed in Carthago
Turn Complete - Carthage
Carthage collect 64 PUs; end with 65 PUs total
ya, i’ve found that 90% just isn’t good enough in a dice game…
you really need to push it to 96% or higher, and even then be prepared for the occasional forced retreat
I will never do a 90% attack again :roll:
all i really mean is that i throw in an extra unit when possible
given the option between no attack and a 90% attack, i do the 90%. but if you can add 1 more dude to make it 99% or something, in dice, i am finding it is nicer to do it than to wish you had of
imo