XDAP-04:Atlanta Axis vs DairyQryn

  • 15

    Jeff, i really like that plan of yours to take Western US in 2 turns, that is brilliant, they’ll never see it coming.

  • 12

    @rgp44:

    Jeff, i really like that plan of yours to take Western US in 2 turns, that is brilliant, they’ll never see it coming.

    :lol: :lol: :lol:

  • 12

    Cow, it looks like you have met your match.

  • 15

    Every Giganta needs an Apache Chief, eh-neeek-chock!

  • TripleA

    @boldfresh

    I was not expecting standard play from these guys ie maxi/min sea lion feign. I would not go below 9 bid otherwise. Which is a good number of units for london to defend with to sink italy, got to make london defense strong enough to cut into the tanks at least. I don’t usually invest this much into europe… just 8-24 ipc at max. Oh well. :D

  • TripleA

    Veqryn to be honest, I do not really care what the plan is. As long as we can get into a position to roll some dice.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 carriers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Morocco from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 63 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Central United States to Southeast Mexico
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                1 infantry placed in Central United States
                1 submarine and 1 transport placed in 101 Sea Zone
                3 carriers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Shensi
                2 infantry placed in Suiyuyan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters moved from Yunnan to Kwangsi

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Kwangsi
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win, taking 106 Sea Zone from Germans with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kwangsi to India
                4 mech_infantrys moved from India to Yunnan
                2 transports moved from 80 Sea Zone to 79 Sea Zone
                4 infantry moved from West India to 79 Sea Zone
                4 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 fighters moved from French West Africa to Anglo Egyptian Sudan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber moved from Union of South Africa to India
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Eastern United States
                1 armour and 1 infantry moved from Central United States to Eastern United States
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 aaGun moved from United Kingdom to Scotland
                5 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 carrier placed in 71 Sea Zone
                1 fighter and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 29 PUs (1 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys
        India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 5 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 artillery and 8 infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 1 transport
        71 Sea Zone : 1 carrier
        Persia : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 67
        Russians : 31 / 31
        Japanese : 47 / 55
        Americans : 53 / 74
        Chinese : 10 / 16
        British : 30 / 29
        UK_Pacific : 10 / 10
        Italians : 18 / 37
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.250
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 15

    Hmmmm…didn’t expect the US to build carriers in the Pacific, this confuses me, might be a while before i post Italy.

  • TripleA

    you didn’t see the last time we played allies? it was carriers ALL DAY.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 carrier, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 infantry moved from Egypt to Trans-Jordan
                3 fighters moved from Southern Italy to Trans-Jordan
                2 fighters moved from Alexandria to Trans-Jordan

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Belarus, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 5 fighters and 1 infantry
                    Russians defend with 2 mech_infantrys
                        Italians roll dice for 5 fighters and 1 infantry in Trans-Jordan, round 1 :  4/6 hits
                        British roll dice for 2 mech_infantrys in Trans-Jordan, round 1 :  2/2 hits
                        1 fighter owned by the Italians , 2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with 4 fighters remaining. Battle score for attacker is -5
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Italians: 1 fighter and 1 infantry

    Non Combat Move - Italians
                4 fighters moved from Trans-Jordan to Egypt
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Belarus to Romania
                1 aaGun moved from Yugoslavia to Northern Italy
                1 artillery moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 factory_minor placed in Egypt
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Algeria : 1 flag, 2 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Romania : 1 bomber
        Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Belarus : 1 flag, 1 armour
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 2 infantry
        97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 49 / 67
        Russians : 30 / 31
        Japanese : 47 / 55
        Americans : 53 / 74
        Chinese : 10 / 16
        British : 30 / 29
        UK_Pacific : 10 / 10
        Italians : 19 / 29
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

  • Customizer

    ya, seriously,

    this one time we saved up for,… like 5 turns in a row, then popped 30 carriers in the pacific

    then france flew in 60 fighters

    i might be exaggerating a bit…

  • 12

    @Cow:

    you didn’t see the last time we played allies? it was carriers ALL DAY.

    i believe he was joking Cow…  :wink:

  • 15

    i edit sorry, need to move the 2 Italian INF to Tunisia, thanks.

  • 15

    good call Bold.

  • 15

    somebody check for a pulse, i think our standard, incredibly boring strategy may have killed Cow, he can’t even post ANZAC/France.

  • 12

    @Veqryn:

    ya, seriously,

    this one time we saved up for,… like 5 turns in a row, then popped 30 carriers in the pacific

    then france flew in 60 fighters

    i might be exaggerating a bit…

    LOL

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
                2 fighters moved from New South Wales to Queensland
                2 infantry moved from South Australia to Queensland
                1 infantry moved from Shan State to Yunnan

    Combat - ANZAC
                Battle in New Guinea

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Queensland
                1 fighter moved from India to Yunnan
                1 fighter moved from India to 71 Sea Zone

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Yunnan : 1 fighter and 1 infantry
        India : 1 fighter
        Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 1 artillery and 4 infantry
        New Guinea : 1 armour and 1 infantry
        46 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine
        71 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 49 / 67
        Russians : 30 / 31
        Japanese : 47 / 55
        Americans : 53 / 74
        Chinese : 10 / 16
        British : 30 / 29
        UK_Pacific : 10 / 10
        Italians : 19 / 29
        ANZAC : 11 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    here france. no battle.

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