Are we playing with the Classic League module or the standard module?
XDAP-04:Atlanta Axis vs DairyQryn
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woopsy.
hahahahaha.
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Japan is doing a lousy job, i don’t think they’re much of a threat, i’d build everything in the Atlantic for sure.
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thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.
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thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.
:lol: :lol:
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USA just went to war. I want to get a more hyper aggressive plan going.
There are lots of different plans for this.
If all is lost, we should just hit Egypt. 22% is 22%. Big win or Big lose. LOL. I would do it, but that is because I am crazy.
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thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.
actually i’m doing usa/china/uk, so that is why there is a delay
my random moves just don’t measure up to cow’s
:wink: -
random is fun.
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we can surge pacific, we can ditch uk pacific and get rolling to egypt, we can do a balanced thing.
If you need anzac and then russia to hit sz 41. I will do it. Some stupid move like that worked last game LOL.
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@Cow:
we can surge pacific, we can ditch uk pacific and get rolling to egypt, we can do a balanced thing.
If you need anzac and then russia to hit sz 41. I will do it. Some stupid move like that worked last game LOL.
I love stupid moves :-D
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You right veqryn after seeing how our axis performed last game, bidding low was a bad idea. I should just stick to my rule, never go below 8, which I usually get inf for london so I can do some attacks on round 1.
At least we have 3 rounds before Russia dies. Maybe 4-5 who knows. :)
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Your delay war strategy was kind of like you guys are playing with yourself, which is one of the draw backs of global. Little bit easier online because you can just go through it real fast.
My Ravens won. I am a little sad about RG3 getting hurt, cool quarter back, they got to keep him healthy.
Anyway Veqryn no pressure. As long as you try something we will be fine.
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They should have had cousins out there. Might have got something popping other than RG3s leg boo.
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lets stop talking strategy and stuff in this forum thread, please, pretty please this time….
i’ve send you an email
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Jeff, i really like that plan of yours to take Western US in 2 turns, that is brilliant, they’ll never see it coming.
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Jeff, i really like that plan of yours to take Western US in 2 turns, that is brilliant, they’ll never see it coming.
:lol: :lol: :lol:
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Cow, it looks like you have met your match.
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Every Giganta needs an Apache Chief, eh-neeek-chock!
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I was not expecting standard play from these guys ie maxi/min sea lion feign. I would not go below 9 bid otherwise. Which is a good number of units for london to defend with to sink italy, got to make london defense strong enough to cut into the tanks at least. I don’t usually invest this much into europe… just 8-24 ipc at max. Oh well. :D
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Veqryn to be honest, I do not really care what the plan is. As long as we can get into a position to roll some dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 carriers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
1 infantry placed in Central United States
1 submarine and 1 transport placed in 101 Sea Zone
3 carriers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs





