XDAP-04:Atlanta Axis vs DairyQryn

  • TripleA

    sorry i had to edit move my sub in placement. I normally do not forget.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 2 factory_minors, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 fighter moved from 42 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 54 Sea Zone
                1 artillery moved from New Guinea to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 battleship moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to 54 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
                1 carrier moved from 20 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to Philippines
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Shantung to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Kwangsi
                2 fighters moved from Hunan to Kweichow
                1 tactical_bomber moved from Hunan to Kweichow
                2 fighters moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                1 bomber moved from Hunan to Kweichow
                2 tactical_bombers moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships in Philippines, round 1 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Celebes
                Battle in Kweichow
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter moved from Dutch New Guinea to 35 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 infantry moved from Anhwe to Hunan
                2 mech_infantrys moved from Shantung to Hunan
                1 armour moved from Kwangtung to Hunan
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Hunan
                2 tactical_bombers moved from Kwangsi to Hunan
                2 fighters moved from Kweichow to Hunan
                1 tactical_bomber moved from Kweichow to Hunan
                1 bomber moved from Kweichow to Hunan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Shantung
                1 factory_minor placed in Kiangsu
                1 factory_minor placed in Kwangtung
                1 airfield placed in Hunan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 artillery, 1 factory_minor and 2 infantry
        Kwangsi : 1 infantry
        Korea : 1 aaGun, 1 artillery, 2 fighters and 12 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 artillery
        41 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        44 Sea Zone : 1 transport
        45 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 4 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 67
        Russians : 31 / 31
        Japanese : 50 / 55
        Americans : 50 / 77
        Chinese : 7 / 15
        British : 30 / 30
        UK_Pacific : 10 / 10
        Italians : 19 / 37
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.194
            Standard Deviation : 0.440
            Total rolls : 32

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • TripleA

    You posted during the football game… da hell.

  • 15

    We might have 1 edit on the build for Japan having to do with the ground units placed in Shangtung so hold off until i can check with Jeff about it, thanks,

    rgp44

  • 15

    No, sorry go ahead i don’t want to set a precedent for changing buys after you see combat, this wasn’t that just a firepower vs mobility switch, should have built a mech vs the artillery but we’ll just live with what we bought, China’s up.

    rgp44

  • TripleA

    Yeah maybe we should go heavy europe after all.

    Japan is not going to expand very far on us.

  • TripleA

    woopsy.

    hahahahaha.

  • 15

    Japan is doing a lousy job, i don’t think they’re much of a threat, i’d build everything in the Atlantic for sure.

  • 15

    thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.

  • 12

    @rgp44:

    thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.

    :lol: :lol:

  • TripleA

    USA just went to war. I want to get a more hyper aggressive plan going.

    There are lots of different plans for this.

    If all is lost, we should just hit Egypt. 22% is 22%. Big win or Big lose. LOL. I would do it, but that is because I am crazy.

  • Customizer

    @rgp44:

    thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.

    actually i’m doing usa/china/uk, so that is why there is a delay

    my random moves just don’t measure up to cow’s
    :wink:

  • TripleA

    random is fun.

  • TripleA

    we can surge pacific, we can ditch uk pacific and get rolling to egypt, we can do a balanced thing.

    If you need anzac and then russia to hit sz 41. I will do it. Some stupid move like that worked last game LOL.

  • 12

    @Cow:

    we can surge pacific, we can ditch uk pacific and get rolling to egypt, we can do a balanced thing.

    If you need anzac and then russia to hit sz 41. I will do it. Some stupid move like that worked last game LOL.

    I love stupid moves  :-D

  • TripleA

    You right veqryn after seeing how our axis performed last game, bidding low was a bad idea. I should just stick to my rule, never go below 8, which I usually get inf for london so I can do some attacks on round 1.

    At least we have 3 rounds before Russia dies. Maybe 4-5 who knows. :)

  • TripleA

    Your delay war strategy was kind of like you guys are playing with yourself, which is one of the draw backs of global. Little bit easier online because you can just go through it real fast.

    My Ravens won. I am a little sad about RG3 getting hurt, cool quarter back, they got to keep him healthy.

    Anyway Veqryn no pressure. As long as you try something we will be fine.

  • TripleA

    They should have had cousins out there. Might have got something popping other than RG3s leg boo.

  • Customizer

    lets stop talking strategy and stuff in this forum thread, please, pretty please this time….

    i’ve send you an email

  • 15

    Jeff, i really like that plan of yours to take Western US in 2 turns, that is brilliant, they’ll never see it coming.

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