TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - French
Battle in Holland Belgium
French attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 2 artilleries and 1 infantry
AA guns fire in Holland Belgium : 0/1 hits
French roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 1 aaGun, 2 artilleries and 1 infantry in Holland Belgium, round 1 : 1/3 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Holland Belgium
French roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 2/2 hits
2 artilleries owned by the French and 2 artilleries owned by the Germans lost in Holland Belgium
French win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry
Casualties for French: 2 artilleries and 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 1 infantry
Iraq : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 49
Russians : 32 / 33
Japanese : 45 / 48
Americans : 52 / 76
Chinese : 7 / 13
British : 33 / 39
UK_Pacific : 7 / 7
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
French Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.143
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Germany 3.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Smolensk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 1 : 0/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 1 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
18 infantry moved from Archangel to Vologda
2 aaGuns moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
1 fighter moved from Ukraine to Russia
2 infantry moved from Volgograd to Tambov
2 aaGuns moved from Smolensk to Russia
2 armour moved from Smolensk to Russia
10 artilleries moved from Smolensk to Russia
2 mech_infantrys moved from Smolensk to Russia
7 infantry moved from Smolensk to Russia
1 mech_infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 infantry moved from Russia to Vologda
18 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter, 22 infantry and 1 mech_infantry
Tambov : 2 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Vologda : 2 aaGuns, 1 armour, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
125 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 44 / 58
Russians : 31 / 31
Japanese : 45 / 48
Americans : 52 / 76
Chinese : 7 / 13
British : 33 / 39
UK_Pacific : 7 / 7
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.533
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Russians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Still not seeing dice emails for your attacks. Can you test your dice address?
I am getting your dice emails but mine aren’t sending and I get an error when I try to post. I still don;t know why.
J3 attached.
If you attack z6, give 2 kamikazes to carrier, 2 to battleship, and 1 to each cruiser.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 battleship and 9 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from 26 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 13 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 13 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 13 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 carrier moved from 26 Sea Zone to 10 Sea Zone
2 cruisers moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 13 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
2 fighters moved from Eastern United States to Western United States
Place Units - Americans
1 battleship and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
New South Wales : 2 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 9 submarines and 1 transport
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry
Morocco : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 44 / 58
Russians : 30 / 31
Japanese : 50 / 50
Americans : 52 / 74
Chinese : 4 / 13
British : 33 / 39
UK_Pacific : 6 / 7
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
9 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Kweichow : 2 infantry
Hunan : 1 infantry
Szechwan : 3 artilleries, 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 44 / 58
Russians : 30 / 31
Japanese : 48 / 50
Americans : 52 / 74
Chinese : 6 / 13
British : 33 / 39
UK_Pacific : 6 / 7
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - British
3 destroyers moved from 98 Sea Zone to 95 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
2 fighters moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 artillery moved from 95 Sea Zone to Sardinia
2 infantry moved from Burma to Shan State
1 bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
3 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
Scramble orders for Italy?
No Scramble?
Scrambling seems out of question, taking the chance :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - British
3 destroyers moved from 98 Sea Zone to 95 Sea Zone
2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
2 fighters moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 artillery moved from 95 Sea Zone to Sardinia
2 infantry moved from Burma to Shan State
1 bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
3 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 1 : 5/9 hits
Japanese roll dice for 1 armour in Shan State, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 95 Sea Zone
British attack with 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports
Italians defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 2 submarines in 95 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 4 fighters and 2 transports in 95 Sea Zone, round 1 : 7/14 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 95 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Italians , 2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
British win with 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 46
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in Sardinia
Battle in Sicily
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Persia
1 tactical_bomber moved from 98 Sea Zone to Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 aaGun moved from Burma to Shan State
2 fighters moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Shan State to Burma
1 aaGun moved from Yunnan to Burma
9 infantry moved from India to Burma
1 armour moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 fighters placed in Persia
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for British :
Szechwan : 2 fighters
Shan State : 1 aaGun and 5 infantry
Burma : 1 aaGun, 1 bomber, 9 infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield and 1 harbour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Sicily : 1 flag, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Sardinia : 1 flag, 1 artillery and 1 infantry
95 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 4 fighters, 2 submarines and 2 transports
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 2 infantry
79 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 factory_minor, 4 fighters and 1 tactical_bomber
91 Sea Zone : 2 transports
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 58
Russians : 30 / 31
Japanese : 47 / 50
Americans : 52 / 74
Chinese : 6 / 13
British : 33 / 41
UK_Pacific : 7 / 0
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.973
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 37
Japanese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.960
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Test summary from TripleA, engine version: 1.6.1.4, time: 23:36:57
Ah ha! :-)
UK’s turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
6 artilleries and 6 infantry moved from Northern Italy to France
1 aaGun and 1 armour moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 artillery and 7 infantry moved from Greece to Bulgaria
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
New Guinea : 2 infantry
Line Islands : 1 infantry
Dutch New Guinea : 1 flag
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 44 / 58
Russians : 29 / 31
Japanese : 47 / 50
Americans : 52 / 74
Chinese : 6 / 13
British : 33 / 41
UK_Pacific : 7 / 7
Italians : 17 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Morocco to Algeria
1 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 1 infantry
United Kingdom : 1 infantry
Morocco : 1 fighter
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 2 infantry
95 Sea Zone : 1 destroyer
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 44 / 58
Russians : 29 / 31
Japanese : 47 / 50
Americans : 52 / 74
Chinese : 6 / 13
British : 33 / 41
UK_Pacific : 7 / 7
Italians : 17 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I will SBR Moscow with 4 bombers, 2 fighters. I assume no intercept 6 against 1.
BTW, where is convoy damage for Italy?
Italy should lose 7 IPC because of the ships there. Has Germany been collecting Norway all along?
I will SBR Moscow with 4 bombers, 2 fighters. I assume no intercept 6 against 1.
No intercept