XDAP-04:Atlanta Axis vs DairyQryn

  • 15

    Cow’s so busy posting your turns he can’t post his own.

  • TripleA

    I can’t post yet. I have to consult veq about something.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                2 infantry moved from Bryansk to Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 bomber moved from Caucasus to Yunnan
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 fighter and 1 tactical_bomber moved from Caucasus to Trans-Jordan
                2 infantry moved from Northwest Persia to Iraq
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 1 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Russians win, taking Trans-Jordan from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Northwest Persia to Kazakhstan
                3 mech_infantrys moved from Caucasus to Samara
                1 mech_infantry moved from Bryansk to Samara
                4 artilleries moved from Russia to Smolensk
                4 infantry moved from Bryansk to Smolensk
                5 infantry moved from Bryansk to Smolensk
                4 infantry moved from Bryansk to Smolensk
                3 infantry moved from Bryansk to Smolensk
                2 aaGuns moved from Bryansk to Smolensk
                1 fighter moved from Ukraine to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Volgograd to Rostov
                5 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                7 infantry and 3 mech_infantrys placed in Russia
                Russians undo move 1.
                9 infantry and 1 mech_infantry placed in Russia
                2 mech_infantrys placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Yunnan : 2 armour, 1 bomber and 1 mech_infantry
        Malaya : 1 mech_infantry
        Amur : 2 aaGuns and 18 infantry
        Kazakhstan : 1 mech_infantry
        Trans-Jordan : 2 mech_infantrys
        Belarus : 1 infantry
        Bryansk : 2 aaGuns, 7 artilleries, 1 fighter and 14 infantry
        Rostov : 1 infantry
        Russia : 1 airfield, 1 factory_major, 9 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Vologda : 5 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Smolensk : 2 aaGuns, 4 artilleries and 18 infantry
        Samara : 4 mech_infantrys
        Iraq : 1 fighter, 2 infantry and 1 tactical_bomber
        Northwest Persia : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 67
        Russians : 31 / 31
        Japanese : 39 / 55
        Americans : 52 / 77
        Chinese : 9 / 15
        British : 30 / 30
        UK_Pacific : 14 / 10
        Italians : 19 / 37
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    This is more fun to do.

    I was just going to fly the french fighter over to block, but screw it. If you want to blitz to urals, we will just have to roll some dice.

  • TripleA

    sorry i had to edit move my sub in placement. I normally do not forget.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 2 factory_minors, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 fighter moved from 42 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 54 Sea Zone
                1 artillery moved from New Guinea to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea
                1 destroyer moved from 46 Sea Zone to 45 Sea Zone
                1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 battleship moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to 54 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
                1 carrier moved from 20 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 fighter moved from 37 Sea Zone to Sumatra
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to Philippines
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Shantung to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Kwangsi
                2 fighters moved from Hunan to Kweichow
                1 tactical_bomber moved from Hunan to Kweichow
                2 fighters moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                1 bomber moved from Hunan to Kweichow
                2 tactical_bombers moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships in Philippines, round 1 :  2/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Sumatra, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Celebes
                Battle in Kweichow
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter moved from Dutch New Guinea to 35 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 infantry moved from Anhwe to Hunan
                2 mech_infantrys moved from Shantung to Hunan
                1 armour moved from Kwangtung to Hunan
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Hunan
                2 tactical_bombers moved from Kwangsi to Hunan
                2 fighters moved from Kweichow to Hunan
                1 tactical_bomber moved from Kweichow to Hunan
                1 bomber moved from Kweichow to Hunan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Shantung
                1 factory_minor placed in Kiangsu
                1 factory_minor placed in Kwangtung
                1 airfield placed in Hunan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Shantung : 1 artillery, 1 factory_minor and 2 infantry
        Kwangsi : 1 infantry
        Korea : 1 aaGun, 1 artillery, 2 fighters and 12 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 artillery
        41 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        44 Sea Zone : 1 transport
        45 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 4 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 67
        Russians : 31 / 31
        Japanese : 50 / 55
        Americans : 50 / 77
        Chinese : 7 / 15
        British : 30 / 30
        UK_Pacific : 10 / 10
        Italians : 19 / 37
        ANZAC : 11 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.194
            Standard Deviation : 0.440
            Total rolls : 32

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.435
            Standard Deviation : 0.659
            Total rolls : 24

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • TripleA

    You posted during the football game… da hell.

  • 15

    We might have 1 edit on the build for Japan having to do with the ground units placed in Shangtung so hold off until i can check with Jeff about it, thanks,

    rgp44

  • 15

    No, sorry go ahead i don’t want to set a precedent for changing buys after you see combat, this wasn’t that just a firepower vs mobility switch, should have built a mech vs the artillery but we’ll just live with what we bought, China’s up.

    rgp44

  • TripleA

    Yeah maybe we should go heavy europe after all.

    Japan is not going to expand very far on us.

  • TripleA

    woopsy.

    hahahahaha.

  • 15

    Japan is doing a lousy job, i don’t think they’re much of a threat, i’d build everything in the Atlantic for sure.

  • 15

    thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.

  • 12

    @rgp44:

    thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.

    :lol: :lol:

  • TripleA

    USA just went to war. I want to get a more hyper aggressive plan going.

    There are lots of different plans for this.

    If all is lost, we should just hit Egypt. 22% is 22%. Big win or Big lose. LOL. I would do it, but that is because I am crazy.

  • Customizer

    @rgp44:

    thought you would have moved by now given how little troubled you are by the Axis, you should be able to move randomly and win the game i should think.

    actually i’m doing usa/china/uk, so that is why there is a delay

    my random moves just don’t measure up to cow’s
    :wink:

  • TripleA

    random is fun.

  • TripleA

    we can surge pacific, we can ditch uk pacific and get rolling to egypt, we can do a balanced thing.

    If you need anzac and then russia to hit sz 41. I will do it. Some stupid move like that worked last game LOL.

  • 12

    @Cow:

    we can surge pacific, we can ditch uk pacific and get rolling to egypt, we can do a balanced thing.

    If you need anzac and then russia to hit sz 41. I will do it. Some stupid move like that worked last game LOL.

    I love stupid moves  :-D

  • TripleA

    You right veqryn after seeing how our axis performed last game, bidding low was a bad idea. I should just stick to my rule, never go below 8, which I usually get inf for london so I can do some attacks on round 1.

    At least we have 3 rounds before Russia dies. Maybe 4-5 who knows. :)

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