13L G40.2 Allweneedislove (Allies +10) vs. Jeff28 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 bomber moved from Southern Italy to Iraq
                1 mech_infantry moved from Western Ukraine to Rostov
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 armour and 1 factory_minor
                        Italians roll dice for 1 bomber and 2 infantry in Iraq, round 1 :  0/3 hits
                        British roll dice for 1 armour in Iraq, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 infantry in Iraq, round 2 :  1/3 hits
                        British roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Syria
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4
                Italians collect 23 PUs (1 lost to blockades); end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 artillery, 1 bomber and 1 infantry
        France : 1 artillery and 1 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 artillery and 2 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Bryansk : 1 aaGun
        Rostov : 1 mech_infantry
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Iraq : 1 flag, 1 factory_minor and 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 32 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Sumatra, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                2 bombers moved from New South Wales to Borneo

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Borneo : 2 bombers
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        39 Sea Zone : 2 submarines
        20 Sea Zone : 1 destroyer and 2 submarines
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 28 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 28 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 bombers moved from Bryansk to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 1 transport
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 1 :  2/3 hits
                        1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 2 bombers in 98 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the British lost in 98 Sea Zone
                        1 transport owned by the Americans lost in 98 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 transport

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Greece
                1 aaGun, 4 artilleries and 6 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
                4 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 2 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                2 fighters placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 59 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 6 armour, 9 artilleries, 1 fighter, 16 infantry and 2 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 4 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 1 armour
        Smolensk : 1 flag
        112 Sea Zone : 1 carrier and 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 bomber
        115 Sea Zone : 5 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 16
        Japanese : 28 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

    Territory Summary for Russians :

    Russia : 1 aaGun, 1 airfield, 6 artilleries, 1 factory_major and 27 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 11
        Japanese : 28 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Hainan to Kiangsi
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 armour moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Suiyuyan to Jehol

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 submarines and 1 transport
                    3 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 1 :  3/3 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 aaGun moved from Suiyuyan to Chahar
                2 carriers, 1 destroyer, 2 fighters, 3 submarines and 3 transports moved from 36 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from Hainan to 41 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,2,5,4,4,3,2,3,1,6,4,5,2,6,6,4,2,6,1,1,4,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,1,3,2,5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,5,6,5
                Japanese collect 21 PUs (10 lost to blockades); end with 23 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsu : 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Kiangsi : 1 armour and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Jehol : 1 mech_infantry
        Suiyuyan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag, 1 aaGun
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 2 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        41 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
        37 Sea Zone : 1 flag
        Novosibirsk : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 9 / 11
        Japanese : 31 / 23
        Americans : 58 / 83
        Chinese : 9 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    usa got 5 hits in the first round of sz41.

    please provide ools


  • kill 3 subs dest and tac


  • Im going to use this game as how not to approach the pacific guide

  • TripleA

    you hit 4 times i lost 3 subs and a destroyer.

    rd2
    i hit 3 more times.

    please provide ool


  • kill car and 1 fig

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 airfield, 4 bombers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
                1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 mech_infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 bomber moved from Soviet Far East to Kiangsu
                1 carrier, 8 destroyers, 2 fighters and 3 submarines moved from 20 Sea Zone to 41 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                1 fighter moved from Kwangsi to 41 Sea Zone
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 armour moved from Kwangtung to Kiangsi

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 carrier, 8 destroyers, 3 fighters and 3 submarines
                    Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                        Americans roll dice for 3 submarines in 41 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 3 submarines in 41 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 carrier, 8 destroyers and 3 fighters in 41 Sea Zone, round 1 :  5/11 hits
                        Japanese roll dice for 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 41 Sea Zone, round 1 :  4/7 hits
                        3 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 carrier, 7 destroyers and 3 fighters in 41 Sea Zone, round 2 :  3/10 hits
                        Japanese roll dice for 2 carriers, 3 fighters and 3 transports in 41 Sea Zone, round 2 :  2/5 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 carrier, 5 destroyers and 3 fighters in 41 Sea Zone, round 3 :  1/8 hits
                        Japanese roll dice for 1 carrier, 2 fighters and 3 transports in 41 Sea Zone, round 3 :  3/3 hits
                        3 destroyers owned by the Americans and 1 fighter owned by the Japanese lost in 41 Sea Zone
                        Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 41 Sea Zone, round 4 :  3/5 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 41 Sea Zone, round 4 :  1/2 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 41 Sea Zone
                        3 transports owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 46
                    Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 7 destroyers and 3 submarines
                Battle in Kiangsi
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the Americans lost in Kiangsi
                        Americans roll dice for 1 armour and 1 artillery in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  2/2 hits
                        1 artillery owned by the Americans , 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese win with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                Battle in Tunisia
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Kiangsu causes 0 damage total.

    Non Combat Move - Americans
                1 fighter moved from 41 Sea Zone to India
                1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from French Guiana to Algeria
                3 bombers moved from Eastern United States to Algeria

    Place Units - Americans
                1 airfield placed in Algeria
                4 bombers and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Korea : 1 flag
        Manchuria : 1 infantry
        India : 1 fighter
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 1 mech_infantry
        Siberia : 1 mech_infantry
        41 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 transports
        39 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 2 submarines
        17 Sea Zone : 1 submarine
        1 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 4 bombers, 1 factory_major, 2 fighters and 1 harbour
        Trans-Jordan : 1 infantry
        Morocco : 1 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 airfield, 3 bombers and 3 fighters
        Tunisia : 1 flag, 1 infantry and 1 mech_infantry
        94 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 11
        Japanese : 26 / 23
        Americans : 59 / 84
        Chinese : 12 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 23 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                2 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Jehol, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Jehol, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 airfield
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag
        Suiyuyan : 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Anhwe : 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 11
        Japanese : 19 / 23
        Americans : 59 / 84
        Chinese : 19 / 25
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 23 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    need ool in syria

    i got 1 hit

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 bomber moved from Egypt to Greece
                1 fighter moved from Trans-Jordan to 99 Sea Zone
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                      British take Persia from Italians
                1 fighter moved from Trans-Jordan to Syria
                2 mech_infantrys moved from Egypt to Iraq
                4 mech_infantrys moved from Egypt to Syria
                2 artilleries and 5 infantry moved from Kwangsi to Kiangsi
                1 artillery and 2 infantry moved from Hunan to Kiangsi

    Combat - British
                Battle in Syria
                    British attack with 1 fighter and 4 mech_infantrys
                    Italians defend with 1 artillery, 1 bomber and 1 infantry
                        British roll dice for 1 fighter and 4 mech_infantrys in Syria, round 1 :  1/5 hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 1 :  0/3 hits
                        1 bomber owned by the Italians lost in Syria
                        British roll dice for 1 fighter and 4 mech_infantrys in Syria, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                        British roll dice for 1 fighter and 3 mech_infantrys in Syria, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Syria, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
                        British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Greece
                    British attack with 1 bomber
                    Germans defend with 1 bomber
                        British roll dice for 1 bomber in Greece, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in Greece, round 1 :  1/1 hits
                        1 bomber owned by the British lost in Greece
                    Italians win with 1 bomber remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber
                Battle in Kiangsi
                    British attack with 3 artilleries and 7 infantry
                    Japanese defend with 1 armour
                        British roll dice for 3 artilleries and 7 infantry in Kiangsi, round 1 :  4/10 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Iraq
                    British attack with 1 armour and 3 mech_infantrys
                    Italians defend with 1 factory_minor and 2 infantry
                        British roll dice for 1 armour and 3 mech_infantrys in Iraq, round 1 :  2/4 hits
                        Italians roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 mech_infantry moved from Eastern Persia to Iraq
                1 fighter moved from Syria to Egypt
                1 fighter moved from 99 Sea Zone to Egypt
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to Algeria
                3 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 1 infantry moved from India to West India
                4 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for British :

    Kiangsi : 3 artilleries and 7 infantry
        India : 1 airfield and 1 harbour
        West India : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Algeria : 1 fighter
        Syria : 1 flag, 3 mech_infantrys
        Holland Belgium : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        94 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag, 4 mech_infantrys
        Persia : 1 flag
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 11 / 11
        Japanese : 18 / 23
        Americans : 59 / 84
        Chinese : 20 / 25
        British : 37 / 42
        UK_Pacific : 20 / 0
        Italians : 18 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 11 / 11
        Japanese : 18 / 23
        Americans : 59 / 84
        Chinese : 20 / 25
        British : 37 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 cruiser, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Caucasus to Northwest Persia

    Place Units - Italians
                1 cruiser, 1 destroyer and 1 submarine placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Holland Belgium : 1 artillery
        Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Bryansk : 1 aaGun
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        Northwest Persia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 11
        Japanese : 18 / 23
        Americans : 59 / 84
        Chinese : 20 / 25
        British : 34 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 21
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 bomber moved from Borneo to Kiangsu

    Combat - ANZAC
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 3 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from Kiangsu to Anhwe
                2 submarines moved from 39 Sea Zone to 76 Sea Zone
                1 bomber moved from Borneo to India
                1 bomber moved from New South Wales to Shan State
                1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Anhwe : 1 bomber
        Shan State : 1 bomber
        India : 1 bomber
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 destroyer and 1 submarine
        20 Sea Zone : 1 submarine
        76 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 11
        Japanese : 18 / 23
        Americans : 59 / 84
        Chinese : 20 / 25
        British : 34 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 21
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 11
        Japanese : 18 / 23
        Americans : 59 / 84
        Chinese : 20 / 25
        British : 34 / 42
        UK_Pacific : 20 / 25
        Italians : 18 / 21
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i clicked past the combat for french.

    can you please edit the inf in alexandria to tobruk, thanks,

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