13L G40.2 Allweneedislove (Allies +10) vs. Jeff28 (Axis)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield and 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 airfield, 3 artilleries and 5 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 24 / 26
        Japanese : 40 / 44
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 28 / 30
        UK_Pacific : 15 / 14
        Italians : 23 / 37
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 94 Sea Zone to Egypt
                1 bomber and 1 fighter moved from Malta to Egypt
                1 armour, 3 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Siam to French Indo China
                2 artilleries and 8 infantry moved from Shan State to French Indo China
                1 fighter and 2 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 7 mech_infantrys
                    Italians defend with 5 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 7 mech_infantrys in Egypt, round 1 :  6/14 hits
                        Italians roll dice for 5 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 1 :  7/9 hits
                        3 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 4 mech_infantrys owned by the British , 3 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 3 mech_infantrys in Egypt, round 2 :  2/7 hits
                        Italians roll dice for 2 armour and 1 fighter in Egypt, round 2 :  2/3 hits
                        2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Egypt
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Egypt, round 3 :  3/5 hits
                        Italians roll dice for 1 fighter in Egypt, round 3 :  0/1 hits
                        1 fighter owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for British: 3 infantry and 6 mech_infantrys
                    Casualties for Italians: 5 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in French Indo China
                    British attack with 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
                        British roll dice for 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry in French Indo China, round 1 :  3/14 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in French Indo China, round 1 :  4/6 hits
                        4 infantry owned by the British and 3 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in French Indo China, round 2 :  3/10 hits
                        Japanese roll dice for 1 armour and 2 artilleries in French Indo China, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Malta
                1 fighter moved from Normandy Bordeaux to 94 Sea Zone

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Territory Summary for British :

    Kwangsi : 1 aaGun and 1 fighter
        Yunnan : 1 artillery and 2 infantry
        Burma : 1 artillery and 1 infantry
        India : 1 airfield and 1 harbour
        French Indo China : 2 artilleries, 5 infantry and 1 mech_infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        94 Sea Zone : 1 fighter
        Eastern Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 24 / 26
        Japanese : 38 / 44
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 32 / 32
        UK_Pacific : 17 / 0
        Italians : 21 / 37
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 24 / 26
        Japanese : 38 / 44
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 32 / 32
        UK_Pacific : 17 / 17
        Italians : 21 / 37
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 infantry moved from Iraq to Persia
                      Italians take Persia from British
                1 bomber moved from Southern Italy to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Iraq to Trans-Jordan

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Romania to Western Ukraine
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 factory_minor placed in Iraq

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 2 artilleries and 2 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Bryansk : 1 aaGun
        Western Ukraine : 1 flag, 1 mech_infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery and 1 infantry
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Iraq : 1 flag, 1 factory_minor and 1 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 24 / 26
        Japanese : 38 / 44
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 25 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 42 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        34 Sea Zone : 1 destroyer
        20 Sea Zone : 1 submarine
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 24 / 26
        Japanese : 38 / 44
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 25 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 24 / 26
        Japanese : 38 / 44
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 25 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Bryansk to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Volgograd
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 2 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour in Volgograd, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.

    Non Combat Move - Germans
                2 bombers moved from Russia to Bryansk
                1 tactical_bomber moved from Western Ukraine to Bryansk
                5 artilleries and 10 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 aaGun, 4 artilleries and 6 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Germany to 114 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                3 armour placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 artilleries and 3 infantry placed in Germany
                Germans undo move 3.
                2 artilleries and 2 infantry placed in Germany
                1 artillery and 1 infantry placed in Western Germany
                Germans undo move 4.
                1 artillery and 1 infantry placed in France
                Germans undo move 4.
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Germany : 2 artilleries, 1 factory_major and 2 infantry
        Belarus : 1 flag, 1 aaGun, 4 artilleries and 6 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 armour, 5 artilleries, 2 bombers, 1 fighter, 10 infantry and 2 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag, 1 infantry
        Bulgaria : 1 flag
        115 Sea Zone : 1 carrier, 1 destroyer and 5 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 16 / 26
        Japanese : 38 / 44
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 25 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total

    Territory Summary for Russians :

    Russia : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major and 23 infantry

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 16 / 16
        Japanese : 38 / 44
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 25 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
                3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to 19 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 armour and 2 mech_infantrys moved from 36 Sea Zone to Kwangsi
                1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
                1 fighter moved from Sumatra to 36 Sea Zone
                1 tactical_bomber moved from Hopei to Kwangsi
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter moved from Hopei to Kwangsi
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 armour, 4 fighters, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun and 1 fighter; Chinese defend with 1 airfield, 3 artilleries and 5 infantry
                        AA guns fire in Kwangsi :  1/3 hits
                        1 fighter owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 2 armour, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Kwangsi, round 1 :  5/11 hits
                        Chinese roll dice for 1 aaGun, 3 artilleries, 1 fighter and 5 infantry in Kwangsi, round 1 :  3/9 hits
                        4 infantry owned by the Chinese , 1 aaGun owned by the British and 3 mech_infantrys owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 :  4/8 hits
                        Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 :  2/5 hits
                        3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Kwangsi, round 3 :  4/6 hits
                        Chinese roll dice for 1 fighter in Kwangsi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 armour, 1 fighter and 4 mech_infantrys
                    Casualties for British: 1 aaGun and 1 fighter
                    Casualties for Chinese: 3 artilleries and 5 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Kwangsi to Kwangtung
                3 fighters moved from Kwangsi to 36 Sea Zone
                1 aaGun moved from Hopei to Suiyuyan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3,6,2,5,6,1,1
                Japanese collect 28 PUs (13 lost to blockades); end with 28 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag, 1 aaGun and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 tactical_bombers
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 infantry and 2 tactical_bombers
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 41 / 28
        Americans : 55 / 80
        Chinese : 7 / 15
        British : 28 / 32
        UK_Pacific : 17 / 17
        Italians : 25 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Could you put my sumtra tacs on hainan? Thx.

  • TripleA

    no problem with the edit.

    would you like to kamikaze


  • sz 6 kami 2 on 2 dest and 1 on the other 2

    scramble 3 figs

    –Jeff

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sumatra: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Hainan: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                1 infantry moved from Algeria to 94 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                4 destroyers moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 35 Sea Zone to Kwangtung
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 mech_infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                3 destroyers moved from 4 Sea Zone to 6 Sea Zone
                1 fighter moved from Midway to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                3 submarines moved from 6 Sea Zone to 20 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Japanese scrambles to create a battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,6
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 2 destroyers, 1 fighter and 1 transport
                    Japanese defend with 3 fighters
                        Americans roll dice for 2 bombers, 2 destroyers, 1 fighter and 1 transport in 6 Sea Zone, round 1 :  1/5 hits
                        Japanese roll dice for 3 fighters in 6 Sea Zone, round 1 :  3/3 hits
                        1 fighter owned by the Americans , 2 destroyers owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 1 bomber, 2 destroyers and 1 fighter
                Battle in Korea
                Battle in Trans-Jordan
                    Americans attack with 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 cruiser in Trans-Jordan, round 1 :  1/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    Americans win, taking Korea from Japanese, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangtung
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 tactical_bombers
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 1 :  3/5 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Kwangtung, round 1 :  2/5 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Kwangtung
                        Americans roll dice for 1 armour and 2 fighters in Kwangtung, round 2 :  2/3 hits
                        Japanese roll dice for 2 tactical_bombers in Kwangtung, round 2 :  1/2 hits
                        1 fighter owned by the Americans and 2 tactical_bombers owned by the Japanese lost in Kwangtung
                    Americans win, taking Kwangtung from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery, 2 infantry and 2 tactical_bombers
                    Casualties for Americans: 1 artillery, 1 fighter and 1 infantry

    Non Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 4 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from Wake Island to 20 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 fighter moved from Borneo to 20 Sea Zone
                1 fighter moved from Kwangtung to Kwangsi
                1 bomber moved from 6 Sea Zone to Soviet Far East
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 carrier and 1 fighter moved from 94 Sea Zone to 98 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                3 submarines moved from 35 Sea Zone to 19 Sea Zone
                3 fighters moved from Western United States to French Guiana

    Place Units - Americans
                1 infantry placed in Central United States
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                3 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Kwangsi : 1 fighter
        Korea : 1 flag, 1 infantry and 1 mech_infantry
        Hunan : 1 artillery and 1 infantry
        Borneo : 2 infantry
        Kwangtung : 1 armour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 bomber and 1 mech_infantry
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 carrier, 8 destroyers, 2 fighters, 3 submarines and 2 transports
        19 Sea Zone : 1 flag, 4 submarines
        4 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 3 submarines and 1 transport
        Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Trans-Jordan : 1 infantry
        Gibraltar : 1 infantry and 1 mech_infantry
        French Guiana : 3 fighters
        Algeria : 1 flag
        101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        Brazil : 1 flag
        98 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        91 Sea Zone : 1 destroyer, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 35 / 28
        Americans : 58 / 83
        Chinese : 7 / 15
        British : 29 / 32
        UK_Pacific : 20 / 17
        Italians : 24 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Kansu
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,6,5,6,1,1,4,4,1,2,5,1,1
                Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 airfield
        Shensi : 1 infantry
        Kansu : 1 infantry
        Sikang : 1 infantry
        Anhwe : 4 infantry

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 33 / 28
        Americans : 58 / 83
        Chinese : 9 / 14
        British : 29 / 32
        UK_Pacific : 20 / 17
        Italians : 24 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Malta to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                2 fighters moved from Anglo Egyptian Sudan to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from French Indo China to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                Battle in Iraq
                    British attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
                    Italians defend with 1 factory_minor and 1 infantry
                        British roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Iraq, round 1 :  3/6 hits
                        Italians roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Holland Belgium from Germans, taking Iraq from Italians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to 98 Sea Zone
                1 bomber moved from Iraq to Egypt
                2 fighters moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Burma to India
                1 artillery and 3 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from French Indo China to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Hunan

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total

    Territory Summary for British :

    Kwangsi : 2 artilleries and 5 infantry
        Kiangsi : 1 mech_infantry
        Hunan : 1 artillery and 2 infantry
        India : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 fighters
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 factory_minor, 1 harbour and 6 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour and 1 factory_minor
        Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
        98 Sea Zone : 1 fighter
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 15 / 16
        Japanese : 32 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 34 / 35
        UK_Pacific : 20 / 1
        Italians : 22 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,6,5,6,2,1,5,5,3,6,2,1,5
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_major
        Malaya : 1 harbour
        Kwangtung : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 15 / 16
        Japanese : 32 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 34 / 35
        UK_Pacific : 20 / 24
        Italians : 22 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 bomber moved from Southern Italy to Iraq
                1 mech_infantry moved from Western Ukraine to Rostov
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 armour and 1 factory_minor
                        Italians roll dice for 1 bomber and 2 infantry in Iraq, round 1 :  0/3 hits
                        British roll dice for 1 armour in Iraq, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 infantry in Iraq, round 2 :  1/3 hits
                        British roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Syria
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4
                Italians collect 23 PUs (1 lost to blockades); end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 artillery, 1 bomber and 1 infantry
        France : 1 artillery and 1 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 artillery and 2 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Bryansk : 1 aaGun
        Rostov : 1 mech_infantry
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Iraq : 1 flag, 1 factory_minor and 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 32 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Sumatra, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                2 bombers moved from New South Wales to Borneo

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Borneo : 2 bombers
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        39 Sea Zone : 2 submarines
        20 Sea Zone : 1 destroyer and 2 submarines
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 28 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 15 / 16
        Japanese : 28 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 bombers moved from Bryansk to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 1 transport
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 1 :  2/3 hits
                        1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 2 bombers in 98 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the British lost in 98 Sea Zone
                        1 transport owned by the Americans lost in 98 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 carrier, 1 cruiser and 1 transport

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Greece
                1 aaGun, 4 artilleries and 6 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
                4 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 2 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod

    Place Units - Germans
                2 fighters placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 59 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 6 armour, 9 artilleries, 1 fighter, 16 infantry and 2 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 4 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Caucasus : 1 flag, 1 armour
        Smolensk : 1 flag
        112 Sea Zone : 1 carrier and 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 bomber
        115 Sea Zone : 5 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 16
        Japanese : 28 / 28
        Americans : 58 / 83
        Chinese : 10 / 14
        British : 29 / 35
        UK_Pacific : 20 / 24
        Italians : 24 / 31
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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