Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 factory_upgrade; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 artillery and 1 mech_infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 battleship, 1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 infantry moved from French Indo China to Kwangsi
Place Units - ANZAC
2 artilleries placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_minor
EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_major
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 armour, 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers moved from Baltic States to Poland
2 tactical_bombers moved from Poland to Germany
1 fighter moved from Poland to Germany
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 armour, 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers moved from Baltic States to Poland
2 tactical_bombers moved from Poland to Germany
1 fighter moved from Poland to Germany
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
8 infantry moved from Southern France to Normandy Bordeaux
5 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western Germany to Germany
1 bomber moved from Poland to Greater Southern Germany
1 tactical_bomber moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Ukraine
Russians attack with 3 armour, 2 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns; Italians defend with 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 aaGuns
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantry
Battle in Baltic States
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Belarus
4 artilleries and 3 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Shensi to Timguska
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Sakha to Siberia
3 armour moved from Manchuria to Siberia
2 destroyers and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
3 armour moved from Shantung to Kweichow
2 armour moved from Anhwe to Kweichow
1 armour moved from Chahar to Kweichow
1 cruiser moved from 55 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
3 submarines moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 41 Sea Zone
3 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
its asking for scramble orders in sz 54 but i thought you needed a destroyer in the waters for the planes to be scrambled
Yeah, a bug. Just ignore it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Sakha to Siberia
3 armour moved from Manchuria to Siberia
2 destroyers and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
3 armour moved from Shantung to Kweichow
2 armour moved from Anhwe to Kweichow
1 armour moved from Chahar to Kweichow
1 cruiser moved from 55 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
3 submarines moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 41 Sea Zone
3 destroyers moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 artillery moved from 63 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 3 destroyers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 6 armour
Chinese defend with 1 artillery and 1 infantry; Americans defend with 4 armour
Chinese win with 1 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 6 armour
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Americans: 3 armour
Battle in 4 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 2 transports
Japanese win with 2 destroyers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Siam
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
ANZAC defend with 2 transports
Japanese win, taking Siam from Americans with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 54 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 battleship and 1 carrier
Units damaged: 1 battleship owned by the ANZAC
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 2 submarines remaining. Battle score for attacker is 30
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 battleship and 1 carrier
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Shantung
3 armour placed in Manchuria
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Novgorod to Eastern Poland
8 armour moved from Novgorod to Poland
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Denmark to 112 Sea Zone
4 artilleries moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 armour moved from Denmark to 112 Sea Zone
1 mech_infantry moved from Denmark to 112 Sea Zone
2 armour, 4 artilleries, 2 carriers, 2 cruisers, 4 infantry, 1 mech_infantry and 7 transports moved from 112 Sea Zone to 114 Sea Zone
2 armour moved from 114 Sea Zone to Poland
4 infantry moved from 114 Sea Zone to Poland
4 artilleries moved from 114 Sea Zone to Poland
1 mech_infantry moved from 114 Sea Zone to Poland
2 fighters and 1 tactical_bomber moved from Norway to Poland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 armour moved from Anhwe to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Novgorod to Eastern Poland
8 armour moved from Novgorod to Poland
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Denmark to 112 Sea Zone
4 artilleries moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 armour moved from Denmark to 112 Sea Zone
1 mech_infantry moved from Denmark to 112 Sea Zone
2 armour, 4 artilleries, 2 carriers, 2 cruisers, 4 infantry, 1 mech_infantry and 7 transports moved from 112 Sea Zone to 114 Sea Zone
2 armour moved from 114 Sea Zone to Poland
4 infantry moved from 114 Sea Zone to Poland
4 artilleries moved from 114 Sea Zone to Poland
1 mech_infantry moved from 114 Sea Zone to Poland
2 fighters and 1 tactical_bomber moved from Norway to Poland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 tactical_bomber moved from Kwangtung to 37 Sea Zone
1 armour moved from Anhwe to Kiangsu
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans win, taking 97 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Poland
Americans attack with 10 armour, 4 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 6 infantry
Americans win, taking Poland from Germans with 10 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 2 armour, 1 artillery and 6 infantry
Casualties for Americans: 3 infantry
Battle in Eastern Poland
Americans attack with 2 armour
Germans defend with 1 artillery
Americans win, taking Eastern Poland from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Hawaiian Islands
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Poland to 114 Sea Zone
1 fighter moved from 109 Sea Zone to 114 Sea Zone
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
3 armour and 1 fighter moved from French Indo China to Kiangsi
1 tactical_bomber moved from 37 Sea Zone to Malaya
3 armour moved from Finland to Novgorod
3 mech_infantrys moved from Norway to Vyborg
Place Units - Americans
3 armour placed in Finland
3 armour placed in French Indo China
2 artilleries placed in Norway
1 mech_infantry placed in Norway
4 infantry placed in Eastern United States
2 mech_infantrys placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
Place Units - Chinese
1 artillery and 1 infantry placed in Chahar
1 artillery and 1 infantry placed in Anhwe
1 artillery placed in Kiangsu
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 mech_infantry moved from Malaya to Siam
1 bomber moved from United Kingdom to Greater Southern Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 mech_infantry moved from Malaya to Siam
1 bomber moved from United Kingdom to Greater Southern Germany
Combat - British
Battle in Borneo
Battle in Siam
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 infantry
Japanese win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Greater Southern Germany
British attack with 1 bomber
Germans defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 bomber moved from Greater Southern Germany to Poland
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Denmark to Norway
1 transport moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
Place Units - British
1 bomber placed in United Kingdom
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour
EDIT: Adding units owned by UK_Pacific to Yunnan: 1 armour
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in Yunnan change ownership: 1 armour
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 destroyer
great game i have posted you as the winner. if you want to some time get into a casual game just give me a hollar. i think we did both our games
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier and 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
3 infantry and 4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France