@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
42.2 captain walker (allies) vs Mallery29 (axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Combat Move - British
2 bombers moved from United Kingdom to 17 Sea ZoneCombat - British
Battle in 17 Sea Zone
British attack with 2 bombers
Germans defend with 1 battleship and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 bomberNon Combat Move - British
1 bomber moved from 17 Sea Zone to Trans-Jordan
2 submarines moved from 8 Sea Zone to 13 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 11 Sea Zone to 13 Sea ZonePlace Units - British
3 fighters placed in IndiaTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTerritory Summary for British :
Trans-Jordan : 1 bomber
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 3 armour, 1 factory and 3 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Russia : 4 fighters
13 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarinesProduction/PUs Summary :
Russians : 8 / 11
Germans : 48 / 48
British : 30 / 31
Japanese : 44 / 45
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Kazakh S.S.R. to Persia
Japanese take Persia from British
1 infantry moved from Burma to 36 Sea Zone
2 fighters moved from Caucasus to Trans-Jordan
1 bomber moved from Caucasus to Russia
1 destroyer and 6 submarines moved from 59 Sea Zone to 56 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 36 Sea Zone to 60 Sea Zone
1 battleship and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 armour moved from Burma to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Trans-Jordan
1 armour moved from Evenki National Okrug to Vologda
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Novosibirsk to Vologda
1 battleship and 1 destroyer moved from 59 Sea Zone to 60 Sea Zone
3 fighters moved from Japan to Evenki National OkrugCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 6 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 6 submarines in 56 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Trans-Jordan
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 bomber
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 1 bomber in Trans-Jordan, round 1 : 0/1 hits
1 bomber owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in RussiaNon Combat Move - Japanese
1 bomber moved from Russia to Caucasus
2 fighters moved from Trans-Jordan to Caucasus
1 artillery moved from Burma to French Indo-China Thailand
1 aaGun moved from Burma to French Indo-China ThailandPlace Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 armour, 1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 2 armour, 1 bomber, 1 factory and 9 infantry
Okinawa : 1 infantry
French Indo-China Thailand : 1 aaGun and 1 artillery
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Burma : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Evenki National Okrug : 1 flag, 3 fighters and 3 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Novosibirsk : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Vologda : 1 flag, 1 armour, 1 artillery and 9 infantry
Kazakh S.S.R. : 1 flag
Caucasus : 1 bomber and 2 fighters
34 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer and 6 submarines
48 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 3 transportsProduction/PUs Summary :
Russians : 8 / 11
Germans : 48 / 48
British : 28 / 31
Japanese : 46 / 46
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 bomber moved from Western United States to 56 Sea Zone
2 fighters moved from Western United States to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer and 6 submarines
6 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from 56 Sea Zone to Western United States
1 bomber moved from 56 Sea Zone to Western United States
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 artilleries, 1 bomber and 1 fighter placed in Eastern United States
1 destroyer placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
Solomon Islands : 1 flag, 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 2 fighters and 1 infantry
Alaska : 1 infantry
Eastern United States : 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 1 fighter
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco : 1 flag, 2 artilleries and 1 infantry
11 Sea Zone : 1 destroyer
13 Sea Zone : 1 cruiser, 3 destroyers and 2 transportsProduction/PUs Summary :
Russians : 8 / 11
Germans : 47 / 48
British : 28 / 31
Japanese : 46 / 46
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :8
Purchase Units - Russians
Russians repair 2 damage on 2 factories; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs totalTerritory Summary for Russians :
Russia : 1 aaGun, 3 armour, 6 artilleries, 1 factory, 2 fighters and 12 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 8 / 8
Germans : 47 / 48
British : 28 / 31
Japanese : 46 / 46
Americans : 39 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :8
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 45 PUs;
Germans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Libya to Egypt
Germans take Egypt from British
2 bombers moved from Germany to Russia
3 fighters moved from Caucasus to Russia
9 armour, 7 artilleries and 8 infantry moved from Caucasus to Russia
2 artilleries and 5 infantry moved from West Russia to Russia
1 infantry moved from Archangel to RussiaCombat - Germans
Battle in Russia
Germans attack with 9 armour, 9 artilleries, 2 bombers, 3 fighters and 14 infantry
British defend with 4 fighters; Russians defend with 1 aaGun, 3 armour, 6 artilleries, 1 factory, 2 fighters and 12 infantry
AA guns fire in Russia : 0/3 hits
Germans roll dice for 9 armour, 9 artilleries, 2 bombers, 3 fighters and 14 infantry in Russia, round 1 : 18/37 hits
Russians roll dice for 1 aaGun, 3 armour, 6 artilleries, 6 fighters and 12 infantry in Russia, round 1 : 8/27 hits
12 infantry owned by the Russians , 8 infantry owned by the Germans , 5 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 9 armour, 9 artilleries, 2 bombers, 3 fighters and 6 infantry in Russia, round 2 : 12/29 hits
Russians roll dice for 3 armour, 1 artillery and 6 fighters in Russia, round 2 : 3/10 hits
3 armour owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians , 2 fighters owned by the Russians and 4 fighters owned by the British lost in Russia
Germans captures 8PUs while taking Russians capital
Germans win, taking Russia from Russians with 9 armour, 9 artilleries, 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 110
Casualties for Germans: 11 infantry
Casualties for British: 4 fighters
Casualties for Russians: 1 aaGun, 3 armour, 6 artilleries, 2 fighters and 12 infantryNon Combat Move - Germans
2 bombers moved from Russia to Caucasus
3 fighters moved from Russia to Caucasus
1 artillery and 5 infantry moved from Germany to France
3 submarines moved from 15 Sea Zone to 17 Sea ZonePlace Units - Germans
2 armour, 2 artilleries and 4 infantry placed in Germany
3 infantry placed in Italy
1 infantry placed in CaucasusTurn Complete - Germans
Germans collect 57 PUs; end with 66 PUs totalTerritory Summary for Germans :
Egypt : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Archangel : 1 flag
Russia : 1 flag, 9 armour, 9 artilleries, 1 factory and 3 infantry
Caucasus : 1 flag, 2 bombers, 1 factory, 3 fighters and 1 infantry
France : 2 aaGuns, 1 artillery and 15 infantry
Algeria : 1 infantry
Germany : 2 armour, 2 artilleries, 1 factory and 4 infantry
Italy : 1 factory and 5 infantry
Belorussia : 6 infantry
17 Sea Zone : 3 submarinesProduction/PUs Summary :
Russians : 0 / 0
Germans : 57 / 66
British : 26 / 31
Japanese : 46 / 46
Americans : 39 / 39 -
the allies will surrender now!
I’m still open for playing again though…this game or global? -
I guess I didn’t need the Japanese to back up the Germans at Moscow…Unfortunately for you, Moscow didn’t put up much of a fight…at work now, but I’d love to start another 42.2, and I’ll be the Allies this time. I have enough globals, I need more 42.2s, if that’s ok with you.
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that’s fine…I’ll play the axis. I won’t be so reckless in the next game.
Let me know when you get one started…and can we play the optional air interceptor rules. I think that would keep us from bombing the shit out of each other…at least make it more interesting. -
I normally play with that rule in effect when I play in person, but for some reason, nobody seems to do it online. Not sure why. Although normally I play Total Victory vice Victory Cities and also play with the straight closed. You’ll probably see it up in about 8-10 hours (due to work).
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that’s cool.





