@oysteilo
any scramble?
13L G40.2 Jeff28 (axis) vs. Infrastructure (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 aaGuns, 2 artilleries, 1 destroyer, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 fighter moved from Japan to Jehol
1 bomber moved from Queensland to Shan State
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Jehol, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Shan State
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 armour; Chinese defend with 1 airfield
Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 1 armour in Kwangsi, round 1 : 1/1 hits
1 armour owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 armour
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 1 factory_minor and 2 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 3/5 hits
ANZAC roll dice for 1 armour, 1 fighter and 2 infantry in French Indo China, round 1 : 1/4 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in French Indo China
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits
ANZAC roll dice for 1 fighter in French Indo China, round 2 : 0/1 hits
1 fighter owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Japanese
1 bomber moved from French Indo China to Philippines
1 bomber moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
4 fighters moved from Queensland to Philippines
1 fighter moved from Jehol to ManchuriaPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 tactical_bomber placed in Japan
2 aaGuns and 1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kwangsi : 1 airfield, 1 armour and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
Manchuria : 1 fighter
Hainan : 1 harbour
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Northern Territory : 1 flag
South Australia : 1 flag
Philippines : 1 flag, 1 airfield, 1 bomber, 5 fighters, 1 harbour and 1 tactical_bomber
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 2 armour, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 24
Japanese : 56 / 61
Americans : 58 / 80
Chinese : 10 / 12
British : 33 / 33
UK_Pacific : 6 / 7
Italians : 15 / 17
ANZAC : 9 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 109 Sea Zone
2 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in Queensland
Americans attack with 2 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
AA guns fire in Queensland : 1/6 hits
1 fighter owned by the Americans lost in Queensland
Americans roll dice for 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Queensland, round 1 : 5/13 hits
Japanese roll dice for 2 aaGuns, 3 armour, 1 artillery and 4 infantry in Queensland, round 1 : 4/8 hits
3 infantry owned by the Japanese , 2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Queensland
Americans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Queensland, round 2 : 5/9 hits
Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Queensland, round 2 : 3/5 hits
2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 3 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGuns, 3 armour, 1 artillery and 4 infantry
Casualties for Americans: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 1 submarine
Germans defend with 3 submarines
Americans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 submarines in 109 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 2 destroyers and 3 fighters in 109 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers and 3 fighters in 109 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 destroyer and 1 submarine moved from 50 Sea Zone to 63 Sea Zone
5 fighters and 1 tactical_bomber moved from Queensland to New South Wales
1 mech_infantry moved from West India to Burma
1 mech_infantry moved from Iraq to Caucasus
1 submarine moved from 81 Sea Zone to 99 Sea Zone
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 109 Sea Zone to Norway
1 fighter moved from 109 Sea Zone to 110 Sea Zone
4 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
12 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
8 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Norway
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
3 artilleries placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Russia to Western Ukraine
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from India to French Indo China
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 0/2 hits
British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 1 : 2/7 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 1 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
British attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Western Ukraine
AA guns fire in Western Ukraine : 0/1 hits
Bombing raid in Western Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 5 damage total.Non Combat Move - British
1 bomber moved from Western Ukraine to Russia
2 artilleries and 2 infantry moved from Volgograd to Rostov
2 infantry moved from Caucasus to Rostov
1 fighter moved from Egypt to Rostov
4 infantry moved from Northwest Persia to Caucasus
1 artillery and 6 infantry moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tambov to Rostov
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Eastern Persia to India
1 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
1 tactical_bomber moved from French Indo China to Burma
2 fighters moved from Shan State to India
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Norway
2 fighters moved from Holland Belgium to 110 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
1 infantry placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
2 infantry placed in Egypt
1 infantry placed in United Kingdom
British undo move 5.
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 93 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 99 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/5 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 3 infantry
Western Germany : 1 aaGun
Holland Belgium : 1 aaGun, 1 artillery and 2 infantry
Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
95 Sea Zone : 2 submarines
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 24
Japanese : 51 / 61
Americans : 58 / 80
Chinese : 12 / 18
British : 33 / 41
UK_Pacific : 9 / 9
Italians : 15 / 15
ANZAC : 9 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from New South Wales to South Australia
1 armour moved from South Australia to Northern Territory
ANZAC take Northern Territory from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Iraq to Persia
2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to New South WalesPlace Units - ANZAC
2 infantry placed in New South Wales
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 56 PUs;
Germans buy 1 aaGun, 1 artillery, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 mech_infantry moved from Belarus to Vologda
2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Bryansk
1 armour moved from Amur to ManchuriaCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Vologda, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 bomber moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Vologda to Novgorod
1 artillery moved from Karelia to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Novgorod to Belarus
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to NovgorodPlace Units - Germans
1 aaGun and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Manchuria : 1 armour
Sakha : 1 flag
Amur : 1 flag
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Germany : 1 factory_major and 2 infantry
Denmark : 1 aaGun and 12 infantry
Belarus : 1 flag, 1 artillery
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 5 armour, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour, 4 mech_infantrys and 4 tactical_bombers
Smolensk : 1 flag, 1 mech_infantry
119 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer
Bulgaria : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag, 1 aaGun, 8 armour, 3 artilleries, 6 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 53 / 59
Russians : 20 / 24
Japanese : 47 / 61
Americans : 58 / 80
Chinese : 12 / 18
British : 33 / 41
UK_Pacific : 9 / 9
Italians : 15 / 15
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you wanted to intercept in russia we can rool it but seems dumb so I didn’t wait.
–Jeff
-
No problem!
I only intercept with equal amounts of air as a general rule. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 armour moved from Buryatia to Amur
Russians take Amur from Germans
1 armour moved from Amur to Sakha
Russians take Sakha from Germans
1 mech_infantry moved from Buryatia to SakhaCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 1 : 1/4 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 1 : 0/2 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 3/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Russia
2 mech_infantrys moved from Rostov to Russia
3 infantry moved from Tambov to Russia
3 infantry moved from Volgograd to Tambov
1 aaGun moved from Shensi to KweichowPlace Units - Russians
1 artillery placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
1 bomber moved from Malaya to Shan State
1 bomber moved from Philippines to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 armour and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Manchuria to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
4 fighters moved from Philippines to French Indo China
1 submarine moved from 62 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Hunan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Battle in Yunnan
Japanese attack with 1 bomber and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Yunnan
Japanese win, taking Jehol from Chinese, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 1 infantry; British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Shan State, round 1 : 2/5 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese roll dice for 3 submarines in 36 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in French Indo China
Japanese attack with 2 armour, 5 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 armour, 5 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 8/10 hits
UK_Pacific roll dice for 1 armour in French Indo China, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
2 fighters moved from French Indo China to Kwangsi
2 fighters moved from Hunan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Japan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry placed in Japan
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kwangsi : 1 airfield, 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 1 artillery and 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 1 carrier, 2 fighters, 2 submarines and 2 transports
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
56 Sea Zone : 1 submarine
62 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 59
Russians : 25 / 25
Japanese : 53 / 58
Americans : 58 / 80
Chinese : 9 / 18
British : 33 / 41
UK_Pacific : 6 / 9
Italians : 15 / 15
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 56 Sea Zone
Americans take 62 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from New South Wales to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
3 fighters moved from New South Wales to Queensland
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
12 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
8 infantry moved from Eastern United States to New Brunswick Nova Scotia
5 transports moved from 109 Sea Zone to 106 Sea Zone
1 destroyer, 12 infantry and 6 transports moved from 106 Sea Zone to 123 Sea Zone
12 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 destroyers and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Caucasus to Sikang
1 aaGun moved from New South Wales to QueenslandPlace Units - Americans
1 destroyer placed in 112 Sea Zone
1 armour and 1 artillery placed in Norway
1 destroyer and 1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Americans undo move 4.
2 infantry placed in Central United States
1 bomber and 3 infantry placed in Eastern United States
Americans undo move 6.
Americans undo move 1.
1 destroyer placed in 112 Sea Zone
Americans undo move 5.
1 infantry placed in Norway
1 bomber and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Hunan, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Chahar
Chinese undo move 1.
1 infantry placed in Chahar
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Rostov to Ukraine
1 bomber moved from Russia to Ukraine
3 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Ukraine
British attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
AA guns fire in Ukraine : 1/2 hits
1 fighter owned by the British lost in Ukraine
British roll dice for 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Ukraine, round 1 : 4/8 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Ukraine, round 1 : 3/7 hits
3 infantry owned by the British , 3 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Ukraine
British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British roll dice for 2 artilleries and 1 bomber in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Ukraine
British roll dice for 1 artillery and 1 bomber in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 bomber in Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Ukraine
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 1/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Caucasus to Rostov
1 bomber moved from Ukraine to Russia
1 artillery and 6 infantry moved from Northwest Persia to Caucasus
1 artillery and 7 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,6,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 aaGun, 1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to Denmark
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 3 artilleries and 6 infantry
Western Germany : 1 aaGun, 2 artilleries and 3 infantry
Denmark : 1 aaGun
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
95 Sea Zone : 1 destroyer and 2 submarines
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 59
Russians : 25 / 25
Japanese : 49 / 58
Americans : 58 / 78
Chinese : 12 / 18
British : 33 / 38
UK_Pacific : 7 / 6
Italians : 15 / 12
ANZAC : 13 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Burma to India
2 mech_infantrys moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Burma to India
1 armour moved from Northern Territory to Western Australia
1 infantry moved from South Australia to Western Australia
1 mech_infantry moved from Queensland to Western Australia
1 armour moved from Queensland to Western Australia
3 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5,1,2
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French





