13L G40.2 Jeff28 (axis) vs. Infrastructure (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Hopei to Kweichow
                1 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 1 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 1 :  2/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                1 infantry placed in Hopei
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total


  • My axis game needs work.

    You’ve outplayed me most of the game.

    –Jeff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - British
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Northwest Persia to Ukraine
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 armour moved from India to Shan State
                1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to 39 Sea Zone
                1 fighter moved from India to Shan State
                1 armour moved from India to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in Holland Belgium
                Battle in 39 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    British win, taking Holland Belgium from Germans, taking 39 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Shan State
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 1 :  3/3 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Russia
                2 artilleries, 2 infantry and 1 mech_infantry moved from Caucasus to Volgograd
                1 mech_infantry moved from Volgograd to Tambov
                2 infantry moved from Northwest Persia to Caucasus
                4 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Eastern Persia to Egypt
                2 mech_infantrys moved from Eastern Persia to India
                4 infantry moved from India to Burma
                1 fighter moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Shan State to India
                3 mech_infantrys moved from Iraq to Eastern Persia
                4 infantry moved from Trans-Jordan to Iraq
                6 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 infantry and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,3,2,2
                British collect 28 PUs (8 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from France to Holland Belgium
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  0/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  1/5 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                3 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Western Germany
                2 submarines moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 3 infantry
        Western Germany : 1 aaGun, 2 fighters and 2 tactical_bombers
        Holland Belgium : 1 infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        93 Sea Zone : 1 destroyer and 2 submarines
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 24 / 24
        Japanese : 53 / 64
        Americans : 58 / 80
        Chinese : 11 / 12
        British : 33 / 33
        UK_Pacific : 7 / 7
        Italians : 15 / 17
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 armour moved from Siam to French Indo China
                1 armour moved from New South Wales to South Australia
                      ANZAC take South Australia from Japanese
                1 armour moved from South Australia to New South Wales

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to New South Wales
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from West India to India
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales
                2 infantry placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 52 PUs;
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Archangel
                1 mech_infantry moved from Eastern Poland to Archangel
                1 artillery moved from Smolensk to Vologda
                1 mech_infantry moved from Belarus to Vologda
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                2 fighters moved from Finland to Archangel
                1 armour moved from Novgorod to Archangel
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 infantry moved from Ukraine to Rostov
                1 bomber moved from Novgorod to Rostov
                1 artillery moved from Ukraine to Rostov
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Germans take Amur from Russians

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 4 infantry
                        Germans roll dice for 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 :  4/7 hits
                        Russians roll dice for 4 infantry in Archangel, round 1 :  1/4 hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 4 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 1 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 1 :  2/4 hits
                        Russians roll dice for 3 infantry in Vologda, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Vologda
                        Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Rostov to Novgorod
                1 bomber moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
                3 fighters moved from Archangel to Novgorod
                2 armour moved from Novgorod to Finland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Novgorod to Belarus
                2 armour moved from Belarus to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from France to Western Germany
                1 infantry moved from Germany to Western Germany
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun moved from Novgorod to 115 Sea Zone
                1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
                2 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                3 armour placed in Novgorod
                1 factory_minor placed in Western Ukraine
                1 bomber placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 artillery
                EDIT: Adding units owned by Germans to Karelia: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Sakha : 1 flag
        Amur : 1 flag, 1 armour
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Germany : 1 artillery, 1 factory_major and 3 infantry
        Denmark : 1 aaGun and 12 infantry
        Belarus : 1 flag, 1 artillery and 1 mech_infantry
        Karelia : 1 flag, 1 artillery
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 1 infantry
        Rostov : 1 flag, 1 artillery and 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 1 artillery
        Eastern Poland : 1 flag, 1 mech_infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Vologda : 1 flag, 1 artillery and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 5 armour, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 2 mech_infantrys and 4 tactical_bombers
        Smolensk : 1 flag
        119 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 3 submarines
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag, 1 aaGun, 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 56 / 61
        Russians : 17 / 24
        Japanese : 50 / 64
        Americans : 58 / 80
        Chinese : 12 / 12
        British : 33 / 33
        UK_Pacific : 7 / 7
        Italians : 15 / 17
        ANZAC : 12 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Germans
                1 armour and 1 mech_infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour and 1 mech_infantry moved from Smolensk to Archangel
                1 tactical_bomber moved from Russia to Archangel
                1 artillery and 3 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Rostov
                3 infantry moved from Tambov to Bryansk
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Tambov to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 artillery
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 :  0/3 hits
                        Germans roll dice for 1 armour and 1 artillery in Archangel, round 1 :  1/2 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 :  1/2 hits
                        Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 :  1/2 hits
                        1 armour owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    retreated to Archangel
                    Germans win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 1 :  1/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 artillery and 3 infantry in Vologda, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Rostov, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Rostov, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Tambov to Rostov
                1 fighter moved from Bryansk to Russia
                1 mech_infantry moved from Russia to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 tactical_bomber moved from Archangel to Russia
                1 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Tambov
                1 aaGun moved from Hopei to Shensi

    Place Units - Russians
                3 infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 2 aaGuns, 2 artilleries, 1 destroyer, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Malaya to Shan State
                1 mech_infantry moved from Malaya to Shan State
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Malaya to French Indo China
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
                1 armour moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Chahar to Jehol
                1 fighter moved from Japan to Jehol
                1 bomber moved from Queensland to Shan State
                1 armour moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from South Australia to Queensland
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 armour and 2 infantry moved from Queensland to 54 Sea Zone
                2 armour, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Jehol, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 4 transports
                        4 transports owned by the Americans lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Battle in Shan State
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 1 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Kwangsi
                    Japanese attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 1 armour; Chinese defend with 1 airfield
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 1 :  2/3 hits
                        Chinese roll dice for 1 armour in Kwangsi, round 1 :  1/1 hits
                        1 armour owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 armour
                Battle in French Indo China
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour, 1 factory_minor and 2 infantry; Americans defend with 1 fighter
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 1 :  3/5 hits
                        ANZAC roll dice for 1 armour, 1 fighter and 2 infantry in French Indo China, round 1 :  1/4 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in French Indo China
                        Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  3/4 hits
                        ANZAC roll dice for 1 fighter in French Indo China, round 2 :  0/1 hits
                        1 fighter owned by the Americans lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour and 2 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Japanese
                1 bomber moved from French Indo China to Philippines
                1 bomber moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                4 fighters moved from Queensland to Philippines
                1 fighter moved from Jehol to Manchuria

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kwangtung
                1 tactical_bomber placed in Japan
                2 aaGuns and 1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Kwangsi : 1 airfield, 1 armour and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 tactical_bomber
        Manchuria : 1 fighter
        Hainan : 1 harbour
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Northern Territory : 1 flag
        South Australia : 1 flag
        Philippines : 1 flag, 1 airfield, 1 bomber, 5 fighters, 1 harbour and 1 tactical_bomber
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        35 Sea Zone : 2 armour, 1 battleship, 2 carriers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 24 / 24
        Japanese : 56 / 61
        Americans : 58 / 80
        Chinese : 10 / 12
        British : 33 / 33
        UK_Pacific : 6 / 7
        Italians : 15 / 17
        ANZAC : 9 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 1 fighter, 11 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Norway to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to 109 Sea Zone
                2 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from New South Wales to Queensland
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in Queensland
                    Americans attack with 2 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                        AA guns fire in Queensland :  1/6 hits
                        1 fighter owned by the Americans lost in Queensland
                        Americans roll dice for 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Queensland, round 1 :  5/13 hits
                        Japanese roll dice for 2 aaGuns, 3 armour, 1 artillery and 4 infantry in Queensland, round 1 :  4/8 hits
                        3 infantry owned by the Japanese , 2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Queensland
                        Americans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Queensland, round 2 :  5/9 hits
                        Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Queensland, round 2 :  3/5 hits
                        2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 3 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 aaGuns, 3 armour, 1 artillery and 4 infantry
                    Casualties for Americans: 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Americans attack with 3 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 1 :  3/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 109 Sea Zone
                    Americans attack with 2 destroyers, 3 fighters and 1 submarine
                    Germans defend with 3 submarines
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 3 submarines in 109 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 2 destroyers and 3 fighters in 109 Sea Zone, round 1 :  1/5 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 destroyers and 3 fighters in 109 Sea Zone, round 2 :  2/5 hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Neutral with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 submarines
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 destroyer and 1 submarine moved from 30 Sea Zone to 50 Sea Zone
                1 destroyer and 1 submarine moved from 50 Sea Zone to 63 Sea Zone
                5 fighters and 1 tactical_bomber moved from Queensland to New South Wales
                1 mech_infantry moved from West India to Burma
                1 mech_infantry moved from Iraq to Caucasus
                1 submarine moved from 81 Sea Zone to 99 Sea Zone
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 109 Sea Zone to Norway
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                4 transports moved from 110 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                2 infantry moved from Eastern United States to 101 Sea Zone
                10 infantry moved from Central United States to 101 Sea Zone
                12 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
                12 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia

    Place Units - Americans
                8 infantry placed in Eastern United States
                1 artillery and 2 infantry placed in Norway
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                Americans undo move 3.
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                3 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Norway to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Russia to Western Ukraine
                1 armour moved from Yunnan to French Indo China
                1 tactical_bomber moved from India to French Indo China
                2 infantry moved from Burma to Shan State
                2 fighters moved from India to Shan State
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                      UK_Pacific take 37 Sea Zone from Japanese

    Combat - British
                Battle in Holland Belgium
                    British attack with 5 fighters and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 :  0/2 hits
                        British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 1 :  2/7 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 36 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Shan State, round 1 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in French Indo China
                    British attack with 1 armour and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 1 infantry
                        British roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Western Ukraine
                        AA guns fire in Western Ukraine :  0/1 hits
                    Bombing raid in Western Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Western Ukraine causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Western Ukraine to Russia
                2 artilleries and 2 infantry moved from Volgograd to Rostov
                2 infantry moved from Caucasus to Rostov
                1 fighter moved from Egypt to Rostov
                4 infantry moved from Northwest Persia to Caucasus
                1 artillery and 6 infantry moved from Iraq to Northwest Persia
                6 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Tambov to Rostov
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Eastern Persia to India
                1 infantry moved from India to Burma
                2 mech_infantrys moved from India to Burma
                1 tactical_bomber moved from French Indo China to Burma
                2 fighters moved from Shan State to India
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to Norway
                2 fighters moved from Holland Belgium to 110 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter placed in United Kingdom
                1 infantry placed in United Kingdom
                1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
                2 infantry placed in Egypt
                1 infantry placed in United Kingdom
                British undo move 5.
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 destroyer moved from 93 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 99 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  2/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  2/4 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 3 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 3 infantry
        Western Germany : 1 aaGun
        Holland Belgium : 1 aaGun, 1 artillery and 2 infantry
        Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
        95 Sea Zone : 2 submarines
        Greece : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 24 / 24
        Japanese : 51 / 61
        Americans : 58 / 80
        Chinese : 12 / 18
        British : 33 / 41
        UK_Pacific : 9 / 9
        Italians : 15 / 15
        ANZAC : 9 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                      ANZAC take Queensland from Japanese
                1 infantry moved from New South Wales to South Australia
                      ANZAC take South Australia from Japanese
                1 armour moved from New South Wales to South Australia
                1 armour moved from South Australia to Northern Territory
                      ANZAC take Northern Territory from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from India to Burma
                1 mech_infantry moved from Yunnan to Burma
                1 infantry moved from Iraq to Persia
                2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland
                3 fighters moved from Queensland to New South Wales

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 infantry and 2 mech_infantrys placed in Persia

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 56 PUs;
                Germans buy 1 aaGun, 1 artillery, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Belarus to Vologda
                2 fighters and 2 tactical_bombers moved from Novgorod to Vologda
                1 artillery moved from Belarus to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Smolensk
                1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
                2 bombers moved from Novgorod to Russia
                1 bomber moved from Western Germany to Bryansk
                1 armour moved from Amur to Manchuria

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 1 :  3/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Vologda, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 8,8 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 bomber moved from Bryansk to Novgorod
                1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                2 fighters and 2 tactical_bombers moved from Vologda to Novgorod
                1 artillery moved from Karelia to Finland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery moved from Novgorod to Belarus
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod

    Place Units - Germans
                1 aaGun and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 54 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Manchuria : 1 armour
        Sakha : 1 flag
        Amur : 1 flag
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
        Germany : 1 factory_major and 2 infantry
        Denmark : 1 aaGun and 12 infantry
        Belarus : 1 flag, 1 artillery
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 1 mech_infantry
        Nenetsia : 1 flag
        Urals : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Vologda : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 5 armour, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour, 4 mech_infantrys and 4 tactical_bombers
        Smolensk : 1 flag, 1 mech_infantry
        119 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 factory_minor
        Finland : 1 flag, 1 aaGun, 8 armour, 3 artilleries, 6 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 53 / 59
        Russians : 20 / 24
        Japanese : 47 / 61
        Americans : 58 / 80
        Chinese : 12 / 18
        British : 33 / 41
        UK_Pacific : 9 / 9
        Italians : 15 / 15
        ANZAC : 13 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • If you wanted to intercept in russia we can rool it but seems dumb so I didn’t wait.

    –Jeff


  • No problem!
    I only intercept with equal amounts of air as a general rule.

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