So start a new Game Thread and France should dial you in .
I will do it. The Thread
@captain:
If India wouldn’t have held then this game would be over!
I’ll surrender when Moscow falls.
When? A bit pessimistic, aren’t we?
Yeah…that was defeatist comment I made. I still may be able to snatch victory from the jaws of defeat. I just need to regroup and get my shit together…some good dice rolls would be good too!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - British
British repair 7 damage on 7 factories; Remaining resources: 30 PUs;
British buy 3 armour and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 bombers moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1,6 and costs: 7 production.
Bombing raid costs 7 production in Germany
Non Combat Move - British
2 bombers moved from Germany to United Kingdom
1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 11 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 2 Sea Zone to 11 Sea Zone
1 destroyer moved from 3 Sea Zone to 10 Sea Zone
1 fighter moved from United Kingdom to 11 Sea Zone
4 fighters moved from India to Russia
Place Units - British
3 armour placed in India
2 submarines placed in 8 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Territory Summary for British :
Egypt : 1 artillery and 1 infantry
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 3 armour and 1 factory
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory and 2 infantry
Russia : 4 fighters
Libya : 1 flag
11 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
8 Sea Zone : 2 submarines
Production/PUs Summary :
Russians : 12 / 16
Germans : 46 / 47
British : 31 / 31
Japanese : 41 / 43
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
1 battleship moved from 44 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to Caucasus
2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
9 infantry moved from Evenki National Okrug to Vologda
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
1 artillery and 1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Kwangtung to Novosibirsk
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Novosibirsk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Australia
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Western Australia, round 1 : 1/1 hits
British roll dice for 1 infantry in Western Australia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Western Australia
British win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 9 infantry
Russians defend with 1 infantry
Japanese roll dice for 9 infantry in Vologda, round 1 : 1/9 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Burma
1 destroyer moved from 62 Sea Zone to 59 Sea Zone
2 submarines moved from 60 Sea Zone to 59 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 44 Sea Zone to 59 Sea Zone
1 bomber moved from Novosibirsk to Caucasus
Place Units - Japanese
1 armour, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 1 armour, 1 factory, 3 fighters and 5 infantry
Okinawa : 1 infantry
Burma : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Evenki National Okrug : 1 flag, 1 armour
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 3 infantry
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Vologda : 1 flag, 9 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 bomber and 2 fighters
46 Sea Zone : 1 battleship and 1 transport
59 Sea Zone : 1 battleship, 2 destroyers and 6 submarines
36 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 3 transports
Production/PUs Summary :
Russians : 9 / 16
Germans : 46 / 47
British : 31 / 31
Japanese : 44 / 45
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Italy
Combat - Americans
Strategic bombing raid in Italy
1 bomber killed by AA guns
Bombing raid costs 0 production in Italy
Non Combat Move - Americans
1 submarine moved from 65 Sea Zone to 56 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 destroyer placed in 56 Sea Zone
1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Territory Summary for Americans :
Solomon Islands : 1 flag, 1 artillery and 1 infantry
Gibraltar : 1 artillery and 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 2 fighters and 1 infantry
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
11 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
56 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Russians : 9 / 16
Germans : 46 / 47
British : 31 / 31
Japanese : 44 / 45
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from West Russia to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Territory Summary for Russians :
Russia : 1 aaGun, 3 armour, 6 artilleries, 1 factory, 2 fighters and 9 infantry
West Russia : 1 flag, 2 infantry
7 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 11 / 11
Germans : 44 / 47
British : 31 / 31
Japanese : 44 / 45
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Germans
Germans repair 8 damage on 8 factories; Remaining resources: 39 PUs;
Germans buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Algeria to Libya
Germans take Libya from British
2 bombers moved from France to United Kingdom
1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 15 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Egypt
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 artilleries and 1 infantry moved from Karelia S.S.R. to West Russia
5 infantry moved from Belorussia to West Russia
6 infantry moved from Poland to Belorussia
2 infantry moved from Germany to France
1 infantry moved from Germany to France
2 submarines moved from 14 Sea Zone to 15 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,1 and costs: 7 production.
Bombing raid costs 7 production in United Kingdom
Battle in Egypt
Germans attack with 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
Germans roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British lost in Egypt
Germans roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Egypt, round 3 : 0/2 hits
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Egypt, round 4 : 0/2 hits
British roll dice for 1 artillery in Egypt, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Egypt
Germans roll dice for 1 infantry in Egypt, round 5 : 0/1 hits
British roll dice for 1 artillery in Egypt, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Egypt, round 6 : 0/1 hits
British roll dice for 1 artillery in Egypt, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Egypt, round 7 : 0/1 hits
British roll dice for 1 artillery in Egypt, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Egypt, round 8 : 1/1 hits
British roll dice for 1 artillery in Egypt, round 8 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
British win with no units remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in West Russia
Germans attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in West Russia, round 1 : 3/8 hits
Russians roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 fighters moved from France to Caucasus
2 bombers moved from United Kingdom to Germany
Place Units - Germans
4 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
5 infantry placed in Germany
2 infantry placed in Italy
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Territory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 9 armour, 7 artilleries, 1 factory, 3 fighters and 8 infantry
Morocco : 1 infantry
France : 2 aaGuns and 10 infantry
Algeria : 1 infantry
Germany : 1 artillery, 2 bombers, 1 factory and 5 infantry
Italy : 1 factory and 2 infantry
Libya : 1 infantry
Belorussia : 6 infantry
West Russia : 2 artilleries and 5 infantry
15 Sea Zone : 3 submarines
17 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Russians : 8 / 11
Germans : 48 / 48
British : 30 / 31
Japanese : 44 / 45
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - British
2 bombers moved from United Kingdom to 17 Sea Zone
Combat - British
Battle in 17 Sea Zone
British attack with 2 bombers
Germans defend with 1 battleship and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 bomber
Non Combat Move - British
1 bomber moved from 17 Sea Zone to Trans-Jordan
2 submarines moved from 8 Sea Zone to 13 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 11 Sea Zone to 13 Sea Zone
Place Units - British
3 fighters placed in India
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Territory Summary for British :
Trans-Jordan : 1 bomber
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 3 armour, 1 factory and 3 fighters
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Russia : 4 fighters
13 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 submarines
Production/PUs Summary :
Russians : 8 / 11
Germans : 48 / 48
British : 30 / 31
Japanese : 44 / 45
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Kazakh S.S.R. to Persia
Japanese take Persia from British
1 infantry moved from Burma to 36 Sea Zone
2 fighters moved from Caucasus to Trans-Jordan
1 bomber moved from Caucasus to Russia
1 destroyer and 6 submarines moved from 59 Sea Zone to 56 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 36 Sea Zone to 60 Sea Zone
1 battleship and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 armour moved from Burma to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Trans-Jordan
1 armour moved from Evenki National Okrug to Vologda
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Novosibirsk to Vologda
1 battleship and 1 destroyer moved from 59 Sea Zone to 60 Sea Zone
3 fighters moved from Japan to Evenki National Okrug
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 6 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 6 submarines in 56 Sea Zone, round 1 : 3/6 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Trans-Jordan
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 bomber
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 1 bomber in Trans-Jordan, round 1 : 0/1 hits
1 bomber owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Russia
Non Combat Move - Japanese
1 bomber moved from Russia to Caucasus
2 fighters moved from Trans-Jordan to Caucasus
1 artillery moved from Burma to French Indo-China Thailand
1 aaGun moved from Burma to French Indo-China Thailand
Place Units - Japanese
1 destroyer and 1 transport placed in 60 Sea Zone
1 armour, 1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 2 armour, 1 bomber, 1 factory and 9 infantry
Okinawa : 1 infantry
French Indo-China Thailand : 1 aaGun and 1 artillery
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Burma : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Evenki National Okrug : 1 flag, 3 fighters and 3 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag
Novosibirsk : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Vologda : 1 flag, 1 armour, 1 artillery and 9 infantry
Kazakh S.S.R. : 1 flag
Caucasus : 1 bomber and 2 fighters
34 Sea Zone : 1 transport
56 Sea Zone : 1 destroyer and 6 submarines
48 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 3 transports
Production/PUs Summary :
Russians : 8 / 11
Germans : 48 / 48
British : 28 / 31
Japanese : 46 / 46
Americans : 38 / 38
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 bomber moved from Western United States to 56 Sea Zone
2 fighters moved from Western United States to 56 Sea Zone
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer and 6 submarines
6 submarines owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 56 Sea Zone to Western United States
1 bomber moved from 56 Sea Zone to Western United States
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 artilleries, 1 bomber and 1 fighter placed in Eastern United States
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total
Territory Summary for Americans :
Solomon Islands : 1 flag, 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 2 fighters and 1 infantry
Alaska : 1 infantry
Eastern United States : 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 1 fighter
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco : 1 flag, 2 artilleries and 1 infantry
11 Sea Zone : 1 destroyer
13 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
Production/PUs Summary :
Russians : 8 / 11
Germans : 47 / 48
British : 28 / 31
Japanese : 46 / 46
Americans : 39 / 39
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :8
Purchase Units - Russians
Russians repair 2 damage on 2 factories; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Territory Summary for Russians :
Russia : 1 aaGun, 3 armour, 6 artilleries, 1 factory, 2 fighters and 12 infantry
7 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 8 / 8
Germans : 47 / 48
British : 28 / 31
Japanese : 46 / 46
Americans : 39 / 39
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :8
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 45 PUs;
Germans buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Libya to Egypt
Germans take Egypt from British
2 bombers moved from Germany to Russia
3 fighters moved from Caucasus to Russia
9 armour, 7 artilleries and 8 infantry moved from Caucasus to Russia
2 artilleries and 5 infantry moved from West Russia to Russia
1 infantry moved from Archangel to Russia
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 9 artilleries, 2 bombers, 3 fighters and 14 infantry
British defend with 4 fighters; Russians defend with 1 aaGun, 3 armour, 6 artilleries, 1 factory, 2 fighters and 12 infantry
AA guns fire in Russia : 0/3 hits
Germans roll dice for 9 armour, 9 artilleries, 2 bombers, 3 fighters and 14 infantry in Russia, round 1 : 18/37 hits
Russians roll dice for 1 aaGun, 3 armour, 6 artilleries, 6 fighters and 12 infantry in Russia, round 1 : 8/27 hits
12 infantry owned by the Russians , 8 infantry owned by the Germans , 5 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 9 armour, 9 artilleries, 2 bombers, 3 fighters and 6 infantry in Russia, round 2 : 12/29 hits
Russians roll dice for 3 armour, 1 artillery and 6 fighters in Russia, round 2 : 3/10 hits
3 armour owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians , 2 fighters owned by the Russians and 4 fighters owned by the British lost in Russia
Germans captures 8PUs while taking Russians capital
Germans win, taking Russia from Russians with 9 armour, 9 artilleries, 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 110
Casualties for Germans: 11 infantry
Casualties for British: 4 fighters
Casualties for Russians: 1 aaGun, 3 armour, 6 artilleries, 2 fighters and 12 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Caucasus
3 fighters moved from Russia to Caucasus
1 artillery and 5 infantry moved from Germany to France
3 submarines moved from 15 Sea Zone to 17 Sea Zone
Place Units - Germans
2 armour, 2 artilleries and 4 infantry placed in Germany
3 infantry placed in Italy
1 infantry placed in Caucasus
Turn Complete - Germans
Germans collect 57 PUs; end with 66 PUs total
Territory Summary for Germans :
Egypt : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Archangel : 1 flag
Russia : 1 flag, 9 armour, 9 artilleries, 1 factory and 3 infantry
Caucasus : 1 flag, 2 bombers, 1 factory, 3 fighters and 1 infantry
France : 2 aaGuns, 1 artillery and 15 infantry
Algeria : 1 infantry
Germany : 2 armour, 2 artilleries, 1 factory and 4 infantry
Italy : 1 factory and 5 infantry
Belorussia : 6 infantry
17 Sea Zone : 3 submarines
Production/PUs Summary :
Russians : 0 / 0
Germans : 57 / 66
British : 26 / 31
Japanese : 46 / 46
Americans : 39 / 39
the allies will surrender now!
I’m still open for playing again though…this game or global?
I guess I didn’t need the Japanese to back up the Germans at Moscow…Unfortunately for you, Moscow didn’t put up much of a fight…at work now, but I’d love to start another 42.2, and I’ll be the Allies this time. I have enough globals, I need more 42.2s, if that’s ok with you.
that’s fine…I’ll play the axis. I won’t be so reckless in the next game.
Let me know when you get one started…and can we play the optional air interceptor rules. I think that would keep us from bombing the shit out of each other…at least make it more interesting.
I normally play with that rule in effect when I play in person, but for some reason, nobody seems to do it online. Not sure why. Although normally I play Total Victory vice Victory Cities and also play with the straight closed. You’ll probably see it up in about 8-10 hours (due to work).
that’s cool.