@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Smolensk to Bryansk
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
2 artilleries moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
2 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Smolensk to Bryansk
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
2 artilleries moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
2 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 armour moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Novgorod
Russians attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
1 armour moved from Sikang to Shensi
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 3 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 78 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 armour moved from Buryatia to Yakut S.S.R.
1 armour moved from Soviet Far East to Sakha
1 armour moved from Manchuria to Chahar
2 armour moved from Anhwe to Kiangsi
1 armour moved from Anhwe to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 3 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 78 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 armour moved from Buryatia to Yakut S.S.R.
1 armour moved from Soviet Far East to Sakha
1 armour moved from Manchuria to Chahar
2 armour moved from Anhwe to Kiangsi
1 armour moved from Anhwe to Kweichow
Combat - Japanese
Battle in Java
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun, 1 airfield and 1 harbour
Japanese win, taking Java from ANZAC, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Kiangsi
Japanese attack with 2 armour
Americans defend with 1 armour
Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in Kweichow
Japanese attack with 1 armour
Americans defend with 1 armour
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Yakut S.S.R.
Japanese attack with 2 armour
Americans defend with 1 fighter
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Sumatra from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 carrier and 1 submarine
ANZAC defend with 2 transports; British defend with 1 destroyer
ANZAC win with 2 transports remaining. Battle score for attacker is -14
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 battleship, 1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 55 Sea Zone
2 armour moved from Manchuria to Anhwe
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 cruiser, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Tsinghai to Kweichow
2 armour moved from Kwangtung to Kiangsi
1 tactical_bomber moved from French Indo China to Kiangsi
4 armour moved from French Indo China to Kweichow
1 armour, 2 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Denmark
4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour moved from 112 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Denmark
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Archangel to Germany
1 bomber moved from Russia to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 1 cruiser, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Tsinghai to Kweichow
2 armour moved from Kwangtung to Kiangsi
1 tactical_bomber moved from French Indo China to Kiangsi
4 armour moved from French Indo China to Kweichow
1 armour, 2 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Denmark
4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries moved from United Kingdom to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour moved from 112 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Denmark
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Archangel to Germany
1 bomber moved from Russia to Germany
Combat - Americans
Battle in Soviet Far East
Battle in Kweichow
Americans attack with 4 armour and 1 fighter
Japanese defend with 1 armour
Americans win, taking Soviet Far East from Japanese, taking Kweichow from Japanese with 4 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Americans attack with 2 armour and 1 tactical_bomber
Japanese defend with 1 armour
Americans win, taking Kiangsi from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Americans: 1 armour
Battle in Germany
Americans attack with 2 bombers
Germans defend with 1 artillery, 1 factory_major and 3 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 1 infantry
Casualties for Americans: 2 bombers
Battle in Denmark
Americans attack with 2 armour, 4 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 10 infantry
Americans win, taking Denmark from Germans with 2 armour, 4 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 10 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Denmark to Norway
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
5 transports moved from 110 Sea Zone to 102 Sea Zone
1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 carrier and 1 destroyer moved from 2 Sea Zone to 10 Sea Zone
7 armour moved from Karelia to Novgorod
3 armour moved from Finland to Karelia
3 armour moved from Karelia to Novgorod
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kweichow to French Indo China
Place Units - Americans
3 armour placed in French Indo China
3 armour placed in Finland
3 mech_infantrys placed in Norway
1 artillery and 1 infantry placed in Western United States
1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Shensi to Kweichow
1 infantry moved from Hunan to Kiangsi
Place Units - Chinese
1 artillery placed in Kiangsi
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
I’ll be honest, I’ve never seen rolling like this before. You hit on all three defence rolls??? After having hit 2 “1’s” during my SBR campaigns against your Minor industrial complexes??
Wow. Starting to believe the conspiracy theories…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Greece from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Germany
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 factory_major and 2 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery, 1 bomber and 1 infantry
Non Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to Denmark
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 armour moved from Eastern Persia to India
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Shan State to Malaya
Place Units - British
2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Place Units - UK_Pacific
1 infantry placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to Greece
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to Greece
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the British Submerged
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians winItalians win, taking 97 Sea Zone from British with 1 submarine remaining, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Italians attack with 1 mech_infantry
British defend with 1 artillery
Italians win, taking Greece from British with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 armour and 2 infantry
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 factory_upgrade; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 artillery and 1 mech_infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 factory_upgrade; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 artillery and 1 mech_infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 battleship, 1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 infantry moved from French Indo China to Kwangsi
Place Units - ANZAC
2 artilleries placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_minor
EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_major
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 armour, 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers moved from Baltic States to Poland
2 tactical_bombers moved from Poland to Germany
1 fighter moved from Poland to Germany
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 armour, 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers moved from Baltic States to Poland
2 tactical_bombers moved from Poland to Germany
1 fighter moved from Poland to Germany
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
8 infantry moved from Southern France to Normandy Bordeaux
5 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western Germany to Germany
1 bomber moved from Poland to Greater Southern Germany
1 tactical_bomber moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Russians
Russians buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 armour moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 armour and 1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Western Ukraine