I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
13L-AA50 CdnRanger (Axis) vs. DarthMaximus (Allies+11), no tech
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
3 fighters moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
3 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
3 infantry moved from Kiangsu to Hupeh
1 fighter moved from Manchuria to Hupeh
1 infantry moved from Caroline Islands to 51 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
2 infantry moved from French Indo-China Thailand to Kwangtung
1 fighter moved from Formosa to KwangtungCombat - Japanese
Battle in Fukien
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Fukien, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Fukien, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 50 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippine Islands, round 1 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 artillery in Philippine Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Philippine Islands, round 4 : 1/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 56 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters in 56 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Suiyuan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hupeh, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 carriers moved from 57 Sea Zone to 62 Sea Zone
4 fighters moved from 56 Sea Zone to 62 Sea Zone
1 fighter moved from Hupeh to French Indo-China Thailand
1 fighter moved from Suiyuan to Kiangsu
1 fighter moved from Kwangtung to French Indo-China Thailand
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
2 armour placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Japanese :
Borneo : 1 flag, 2 infantry
East Indies : 1 flag, 2 infantry
French Indo-China Thailand : 1 flag, 2 fighters and 1 infantry
Fukien : 1 flag, 1 armour and 1 infantry
Hupeh : 1 flag, 3 infantry
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
Kiangsu : 1 flag, 1 fighter
Kwangtung : 1 flag, 2 infantry
Philippine Islands : 1 flag, 1 artillery
Suiyuan : 1 flag, 3 infantry
37 Sea Zone : 1 flag, 1 carrier and 2 fighters
38 Sea Zone : 1 flag, 1 transport
49 Sea Zone : 1 flag, 1 transport
50 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
61 Sea Zone : 1 flag, 1 cruiser and 1 transport
62 Sea Zone : 1 flag, 2 carriers, 4 fighters and 1 transportProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 34 / 43
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 40 -
Nearly perfect, Phi almost kicked my butt though….
Cheers!
Hope the holidays are going well… -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - British
British buy 1 carrier, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
2 fighters moved from United Kingdom to 2 Sea Zone
1 bomber moved from United Kingdom to 13 Sea ZoneCombat - British
Battle in 13 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 13 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 2 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 2 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 2 Sea Zone to United Kingdom
1 fighter moved from 2 Sea Zone to 8 Sea Zone
1 fighter moved from Egypt to 8 Sea Zone
1 bomber moved from 13 Sea Zone to United Kingdom
1 armour, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from India to Persia
1 infantry moved from Burma to India
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Australia to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
Eastern Canada : 1 infantry
India : 1 infantry
Persia : 1 aaGun, 1 artillery and 3 infantry
Rhodesia : 2 infantry
Trans-Jordan : 1 armour, 1 artillery and 5 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry
2 Sea Zone : 1 destroyer
8 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
43 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 34 / 34
Italians : 10 / 10
Chinese : 4 / 0
Americans : 38 / 40 -
FYI, I just downloaded version 1.6.1.4 of TripleA. I needed it for another game and you might need it to use this save file.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Purchase Units - Italians
Italians buy 1 armour and 1 artillery; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Libya to Egypt
Italians take Egypt from British
1 infantry moved from Libya to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from 15 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 artillery and 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
British roll dice for 1 armour, 1 artillery and 5 infantry in Trans-Jordan, round 1 : 0/7 hits
3 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Balkans to Poland
1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Balkans to Italy
1 armour moved from Italy to Czechoslovakia Hungary
1 fighter moved from Italy to GermanyPlace Units - Italians
1 armour and 1 artillery placed in ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Czechoslovakia Hungary : 1 armour
Egypt : 1 flag, 1 infantry
Germany : 1 fighter
Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Poland : 1 armour
Bulgaria Romania : 1 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 32 / 34
Italians : 12 / 23
Chinese : 4 / 0
Americans : 38 / 40 -
Thanks DM - Got the latest version - Unexpected outcome for Italy - Those two ground units were ready for battle!!
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No kidding. Sheesh.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Place Units - Chinese
2 infantry placed in ChinghaiTurn Complete - Chinese
Territory Summary for Chinese :
Chinghai : 1 fighter and 2 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 32 / 34
Italians : 12 / 23
Chinese : 4 / 0
Americans : 38 / 0 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :1
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Americans :
Eastern Canada : 1 aaGun
Eastern United States : 1 artillery, 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
United Kingdom : 1 artillery, 2 bombers, 1 fighter and 1 infantry
Wake Island : 1 infantry
Western Canada : 3 fighters and 3 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
8 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 carrier and 1 transport
20 Sea Zone : 1 carrier and 1 destroyer
55 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 32 / 45
Russians : 29 / 34
Japanese : 31 / 41
British : 32 / 34
Italians : 12 / 23
Chinese : 4 / 0
Americans : 38 / 48 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Libya to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 bomber moved from Norway to 2 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Finland
3 infantry moved from Poland to Baltic States
1 infantry moved from East Poland to Baltic States
2 armour moved from East Poland to Baltic States
3 armour moved from Ukraine to Baltic States
1 fighter moved from 5 Sea Zone to FinlandCombat - Germans
Battle in Finland
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 cruiser in Finland, round 1 : 1/1 hits
Germans roll dice for 2 fighters and 4 infantry in Finland, round 1 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Finland
Germans roll dice for 2 fighters and 4 infantry in Finland, round 2 : 2/6 hits
Russians roll dice for 1 artillery in Finland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 5 armour and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 5 armour and 4 infantry in Baltic States, round 1 : 4/9 hits
Russians roll dice for 1 artillery in Baltic States, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 2 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer; Russians defend with 1 submarine
British roll dice for 1 submarine in 2 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber in 2 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 2 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 2 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Germans
1 artillery moved from Ukraine to East Poland
2 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 armour moved from Poland to East Poland
2 fighters moved from Finland to 5 Sea Zone
1 infantry moved from Libya to Egypt
2 infantry moved from Germany to Poland
1 bomber moved from 2 Sea Zone to Germany
1 fighter moved from Libya to 5 Sea Zone
1 fighter moved from Morocco Algeria to 5 Sea ZonePlace Units - Germans
1 carrier placed in 5 Sea Zone
2 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Anglo-Egypt Sudan : 1 flag, 1 armour
Baltic States : 1 flag, 5 armour and 4 infantry
East Poland : 1 flag, 1 armour, 2 artilleries and 4 infantry
Egypt : 1 infantry
Finland : 4 infantry
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 8 infantry
Gibraltar : 1 flag, 1 infantry
Libya : 1 artillery and 1 infantry
Poland : 2 infantry
Ukraine : 1 flag
5 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transportProduction/PUs Summary :
Germans : 36 / 46
Russians : 26 / 34
Japanese : 31 / 41
British : 31 / 34
Italians : 12 / 23
Chinese : 4 / 0
Americans : 38 / 48 -
For SZ2, does my sub not get a first strike at the same time as the Russian Sub?
It looks like Triple A missed it -
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I think it does. As far as I know both subs would fire.
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If you want you can roll for your sub here.
Looks like I hit.
If you hit then the Sz is cleared with loss of both subs, if you miss then I’d still have the Rus sub, since the Bom can’t hit it. -
Thx, I thought so….
German sub -
Rolls: 1@2; Total Hits: 11@2: (2)
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Sz 2 cleared, I’ll edit the file -
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new file attached -
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Belorussia to Eastern Ukraine
2 artilleries and 11 infantry moved from Caucasus to Eastern Ukraine
1 artillery and 3 infantry moved from Russia to Eastern Ukraine
1 aaGun and 4 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Eastern Ukraine
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Russia to Eastern Ukraine
1 aaGun moved from Caucasus to Eastern Ukraine
1 infantry moved from Urals to Russia
1 infantry moved from Evenki National Okrug to Urals
6 infantry moved from Buryatia S.S.R. to Stanovoj ChrebetPlace Units - Russians
1 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Caucasus
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 aaGun and 4 infantry
Caucasus : 1 armour, 1 factory and 3 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Manchuria : 1 infantry
Eastern Ukraine : 1 aaGun, 2 armour, 3 artilleries and 16 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 5 infantry
Stanovoj Chrebet : 6 infantry
Ukraine : 1 infantry
Urals : 1 infantryProduction/PUs Summary :
Germans : 34 / 46
Russians : 28 / 33
Japanese : 28 / 41
British : 31 / 34
Italians : 12 / 23
Chinese : 7 / 0
Americans : 38 / 48 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Japanese
3 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
3 infantry moved from Hupeh to Sikang
1 armour moved from Fukien to Sikang
Japanese take Yunnan from Chinese
1 fighter moved from Kiangsu to Sikang
1 battleship moved from 50 Sea Zone to 48 Sea Zone
1 destroyer moved from 50 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
2 fighters moved from 37 Sea Zone to 15 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
2 fighters moved from French Indo-China Thailand to India
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
2 fighters moved from 62 Sea Zone to Manchuria
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
2 infantry moved from Kwangtung to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to BurmaCombat - Japanese
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in India, round 1 : 1/4 hits
British roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Japanese attack with 2 infantry
British defend with 1 armour and 1 artillery
Japanese roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Trans-Jordan
British win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery
Battle in Sikang
Japanese attack with 1 armour, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Sikang, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 34 Sea Zone
2 fighters moved from India to 34 Sea Zone
2 fighters moved from 15 Sea Zone to Egypt
1 infantry moved from Fukien to Hupeh
1 carrier moved from 62 Sea Zone to 36 Sea Zone
2 fighters moved from 62 Sea Zone to French Indo-China Thailand
2 fighters moved from Manchuria to 62 Sea Zone
1 fighter moved from Sikang to HupehPlace Units - Japanese
1 factory placed in East Indies
2 transports placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Japanese :
Borneo : 1 flag
Burma : 1 flag, 3 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
East Indies : 1 flag, 1 factory
Egypt : 2 fighters
French Indo-China Thailand : 2 fighters
Fukien : 1 flag
Hupeh : 1 flag, 1 fighter and 1 infantry
India : 1 flag, 2 infantry
Japan : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 3 infantry
Kwangtung : 1 flag
Manchuria : 1 armour and 1 infantry
New Guinea : 1 flag, 1 artillery
Ningxia : 1 flag, 3 infantry
Philippine Islands : 1 flag
Sikang : 1 flag, 1 armour and 3 infantry
Suiyuan : 1 flag
Yunnan : 1 flag
34 Sea Zone : 1 carrier, 2 fighters and 1 transport
35 Sea Zone : 1 transport
36 Sea Zone : 1 carrier
37 Sea Zone : 1 transport
48 Sea Zone : 1 battleship, 1 destroyer and 1 transport
61 Sea Zone : 1 cruiser
62 Sea Zone : 1 carrier, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 34 / 46
Russians : 27 / 33
Japanese : 41 / 56
British : 25 / 34
Italians : 12 / 23
Chinese : 1 / 0
Americans : 38 / 48 -
Hey DM - Newbie Triple A problem -
Trans-Jordan should have had 2 fighters in the battle, they ended up in sea zone 15 where there is no fight (my mistake).
If you would allow me to redo the battle, keeping my first round infantry attacks missing and your first round defence at a minimum of one hit and your second round defence at a minimum one hit (if they survive) that would be great.
Please let me know -
Thanks.
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No problem, you can roll the ftrs. I hate when that happens. I always have to double check when I’m in the area of Nwe/Fra/Ger/Sz 7 it can get real tricky there.
You can roll ftrs here if that is easier. I guess if you only get 1 hit, my rd 2 hit will stand, but if you get 2 hits, I’ll get just the first rd hit.