@oysteilo
any scramble?
13L G40.2 Jeff28 (axis) vs. Infrastructure (allies +10)
-
yes scram all 3,
OOL: please ask after subs. -
for subs, batt and carr damages then subs.
After that ask again after non sub hits please,thanks
-
3 sub hits, dam bb 2 car then 6 standard hits
your 2 subs missed.
-
keep 3 crz, dmg batt, all the air.
next rd sub to crz first, please ask again after reg hits.
-
0 sub hits 4 reg hits
sigh
ool?
-
how many hits did I get?
-
7
-
ick.
What did you lose?
-
here you go
-
thanks,
I keep all the ftrs.
-
and the tact.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
      Japanese buy 5 armour, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
      2 tactical_bombers moved from 37 Sea Zone to 63 Sea Zone
      3 fighters moved from Queensland to 63 Sea Zone
      1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 63 Sea Zone
      7 submarines moved from 33 Sea Zone to 63 Sea Zone
      2 destroyers moved from 33 Sea Zone to 63 Sea Zone
      1 battleship moved from 33 Sea Zone to 63 Sea Zone
      1 cruiser moved from 33 Sea Zone to 63 Sea Zone
      1 bomber moved from Philippines to 63 Sea Zone
      1 armour moved from Queensland to South Australia
         Japanese take South Australia from ANZAC
      1 armour moved from South Australia to Queensland
      2 carriers moved from 33 Sea Zone to 63 Sea Zone
      1 bomber moved from Japan to French Indo China
      2 infantry moved from Manchuria to 19 Sea Zone
      2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
      2 infantry moved from 36 Sea Zone to French Indo China
      1 armour and 1 infantry moved from Malaya to 37 Sea Zone
      1 mech_infantry moved from Malaya to Shan State
      1 mech_infantry moved from Yunnan to Shan State
      1 mech_infantry moved from Kwangtung to Anhwe
      1 artillery moved from Szechwan to Kweichow
      1 mech_infantry moved from Yunnan to Kweichow
      1 mech_infantry moved from Yunnan to Burma
      1 tactical_bomber moved from Philippines to Shan State
      1 fighter moved from Malaya to Burma
      1 mech_infantry moved from Kwangtung to French Indo China
      1 armour moved from Shantung to Anhwe
      1 armour and 1 mech_infantry moved from Jehol to ChaharCombat - Japanese
      Americans scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
      Battle in Burma
        Japanese attack with 1 fighter and 1 mech_infantry
        ANZAC defend with 1 infantry
          Japanese roll dice for 1 fighter and 1 mech_infantry in Burma, round 1 : 0/2 hits
          UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
          Japanese roll dice for 1 fighter and 1 mech_infantry in Burma, round 2 : 1/2 hits
          UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
          1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Burma
        Japanese win with 1 fighter remaining. Battle score for attacker is -1
        Casualties for Japanese: 1 mech_infantry
        Casualties for ANZAC: 1 infantry
      Battle in Shan State
        Japanese attack with 2 mech_infantrys and 1 tactical_bomber
        British defend with 1 armour
          Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 1/3 hits
          UK_Pacific roll dice for 1 armour in Shan State, round 1 : 1/1 hits
          1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
        Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
        Casualties for Japanese: 1 mech_infantry
        Casualties for British: 1 armour
      Battle in French Indo China
        Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
        ANZAC defend with 2 armour, 1 factory_minor and 1 mech_infantry
          Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in French Indo China, round 1 : 1/4 hits
          ANZAC roll dice for 2 armour and 1 mech_infantry in French Indo China, round 1 : 3/3 hits
          2 infantry owned by the Japanese , 1 mech_infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in French Indo China
        ANZAC win with 2 armour remaining. Battle score for attacker is -6
        Casualties for Japanese: 2 infantry and 1 mech_infantry
        Casualties for ANZAC: 1 mech_infantry
        1 bomber owned by the Japanese retreated
      Battle in Chahar
        Japanese attack with 1 armour and 1 mech_infantry
        Chinese defend with 2 infantry
          Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 1 : 0/2 hits
          Chinese roll dice for 2 infantry in Chahar, round 1 : 1/2 hits
          1 mech_infantry owned by the Japanese lost in Chahar
          Japanese roll dice for 1 armour in Chahar, round 2 : 0/1 hits
          Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
          Japanese roll dice for 1 armour in Chahar, round 3 : 0/1 hits
          Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
          Japanese roll dice for 1 armour in Chahar, round 4 : 1/1 hits
          Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits
          1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
        Chinese win with 1 infantry remaining. Battle score for attacker is -7
        Casualties for Japanese: 1 armour and 1 mech_infantry
        Casualties for Chinese: 1 infantry
      Battle in Anhwe
        Japanese attack with 1 armour and 1 mech_infantry
        Chinese defend with 1 infantry
          Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 1 : 0/2 hits
          Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
          Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
          Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
          Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 3 : 1/2 hits
          Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
          1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
        Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -1
        Casualties for Japanese: 1 mech_infantry
        Casualties for Chinese: 1 infantry
      Battle in Kweichow
        Japanese attack with 1 artillery and 1 mech_infantry
        Chinese defend with 1 infantry
          Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 1 : 1/2 hits
          Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
          1 infantry owned by the Chinese lost in Kweichow
        Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
        Casualties for Chinese: 1 infantry
      Battle in 63 Sea Zone
        Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 submarines and 5 tactical_bombers
        ANZAC defend with 2 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 6 fighters, 2 submarines, 1 tactical_bomber and 4 transports
          Japanese roll dice for 7 submarines in 63 Sea Zone, round 1 : 3/7 hits
        Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
          Americans roll dice for 2 submarines in 63 Sea Zone, round 1 : 0/2 hits
          Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 tactical_bombers in 63 Sea Zone, round 1 : 6/14 hits
          Americans roll dice for 8 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 : 5/9 hits
        Units damaged: 1 battleship owned by the Japanese
          Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 4 transports in 63 Sea Zone, round 1 : 2/7 hits
          2 submarines owned by the Americans , 3 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 63 Sea Zone
          Japanese roll dice for 5 submarines in 63 Sea Zone, round 2 : 0/5 hits
          Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 4 tactical_bombers in 63 Sea Zone, round 2 : 4/12 hits
          Americans roll dice for 8 fighters and 1 tactical_bomber in 63 Sea Zone, round 2 : 6/9 hits
          Americans roll dice for 1 battleship, 3 cruisers and 4 transports in 63 Sea Zone, round 2 : 3/4 hits
          1 battleship owned by the Americans , 1 cruiser owned by the Japanese , 2 tactical_bombers owned by the Japanese , 3 cruisers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 63 Sea Zone
        1 battleship owned by the Japanese and 2 submarines owned by the Japanese retreated to 54 Sea Zone
        Americans win with 8 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -7
        Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 5 submarines and 3 tactical_bombers
        Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers and 2 submarines
      Moving scrambled unit from 63 Sea Zone back to originating territory: New Zealand
      Moving scrambled unit from 63 Sea Zone back to originating territory: New Zealand
      Moving scrambled unit from 63 Sea Zone back to originating territory: New Zealand
        3 fighters owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the ANZAC forced to land in New ZealandNon Combat Move - Japanese
      1 bomber and 3 fighters moved from 63 Sea Zone to Queensland
      1 fighter and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
      1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
      1 armour and 1 infantry moved from 54 Sea Zone to Queensland
      1 carrier moved from 37 Sea Zone to 54 Sea Zone
      1 bomber moved from French Indo China to Malaya
      1 transport moved from 37 Sea Zone to 35 Sea Zone
      1 tactical_bomber moved from Shan State to Malaya
      1 fighter moved from Burma to Malaya
      1 transport moved from 20 Sea Zone to 6 Sea Zone
      2 infantry moved from Caroline Islands to 33 Sea Zone
      1 carrier, 2 fighters, 2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
      2 infantry moved from 54 Sea Zone to Queensland
      1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Japanese
      3 armour placed in Queensland
      1 armour and 2 mech_infantrys placed in Malaya
      1 armour and 2 mech_infantrys placed in Kwangtung
      1 destroyer placed in 6 Sea Zone
      1 fighter placed in JapanTurn Complete - Japanese
      Japanese collect 58 PUs; end with 59 PUs total
      Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
  Kwangsi : 1 airfield
  Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
  Hainan : 1 harbour
  Yunnan : 1 flag
  Kweichow : 1 flag, 1 artillery and 1 mech_infantry
  Hunan : 1 flag
  Szechwan : 1 flag
  Anhwe : 1 flag, 1 armour
  Shan State : 1 flag, 1 mech_infantry
  Malaya : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
  Borneo : 1 flag
  Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
  Queensland : 1 flag, 1 airfield, 5 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 5 infantry
  Northern Territory : 1 flag
  South Australia : 1 flag
  Philippines : 1 flag, 1 airfield and 1 harbour
  Celebes : 1 flag
  Java : 1 flag
  Sumatra : 1 flag
  42 Sea Zone : 1 flag
  41 Sea Zone : 1 flag
  44 Sea Zone : 1 flag
  37 Sea Zone : 1 flag
  36 Sea Zone : 1 transport
  35 Sea Zone : 1 transport
  39 Sea Zone : 1 flag, 1 submarine
  6 Sea Zone : 1 destroyer and 1 transport
  54 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 49 / 57
  Russians : 24 / 24
  Japanese : 58 / 64
  Americans : 58 / 78
  Chinese : 7 / 11
  British : 33 / 38
  UK_Pacific : 6 / 3
  Italians : 15 / 15
  ANZAC : 10 / 16
  French : 5 / 0
  Dutch : 0 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 0 / 0
  Neutral_Allies : 0 / 0
  Neutral_True : 18 / 0 -
that was a truly crappy turn for you. unhappily a common theme. I like a fair game…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
      Americans buy 1 armour, 1 artillery, 1 carrier, 15 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
      2 infantry moved from Morocco to 91 Sea Zone
      2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
      2 infantry moved from 110 Sea Zone to Normandy Bordeaux
      1 fighter moved from India to 36 Sea ZoneCombat - Americans
      Battle in 36 Sea Zone
        Americans attack with 1 fighter
        Japanese defend with 1 transport
          1 transport owned by the Japanese lost in 36 Sea Zone
        Americans win with 1 fighter remaining. Battle score for attacker is 7
        Casualties for Japanese: 1 transport
      Battle in Normandy BordeauxNon Combat Move - Americans
      2 carriers, 1 destroyer, 4 fighters and 4 transports moved from 125 Sea Zone to 110 Sea Zone
      1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
      1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
      1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
      6 transports moved from 91 Sea Zone to 101 Sea Zone
      2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
      1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
      1 submarine moved from 30 Sea Zone to 26 Sea Zone
      1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
      1 aaGun, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 63 Sea Zone to 62 Sea Zone
      1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
      6 fighters and 1 tactical_bomber moved from New Zealand to New South Wales
      1 fighter moved from 36 Sea Zone to French Indo China
      1 fighter moved from Eastern Persia to Egypt
      1 mech_infantry moved from Egypt to Iraq
      1 mech_infantry moved from Persia to West India
      1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - Americans
      1 carrier and 1 transport placed in 10 Sea Zone
      2 infantry placed in Western United States
      10 infantry placed in Central United States
      2 infantry placed in Eastern United States
      1 armour, 1 artillery and 1 infantry placed in NorwayTurn Complete - Americans
      Americans collect 60 PUs; end with 60 PUs total
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
      1 infantry moved from Sikang to Szechwan
         Chinese take Szechwan from Japanese
      1 infantry moved from Chahar to Jehol
         Chinese take Jehol from Japanese
      3 infantry moved from Hopei to Kweichow
      1 infantry moved from Shensi to Kweichow
      1 fighter moved from Hopei to Kweichow
      1 infantry moved from Hopei to KweichowCombat - Chinese
      Battle in Kweichow
        Chinese attack with 1 fighter and 5 infantry
        Japanese defend with 1 artillery and 1 mech_infantry
          Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 1 : 1/6 hits
          Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 1 : 2/2 hits
          2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
          Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
          Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
          1 infantry owned by the Chinese lost in Kweichow
          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
          Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits
          Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
          1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
        Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
        Casualties for Japanese: 1 artillery and 1 mech_infantry
        Casualties for Chinese: 4 infantryNon Combat Move - Chinese
      1 fighter moved from Kweichow to ShensiPlace Units - Chinese
      1 infantry placed in Hopei
      2 infantry placed in ShensiTurn Complete - Chinese
      Chinese collect 10 PUs; end with 12 PUs total -
My axis game needs work.
You’ve outplayed me most of the game.
–Jeff
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - British
      1 transport moved from 125 Sea Zone to 110 Sea Zone
      1 infantry moved from United Kingdom to 110 Sea Zone
      1 infantry moved from 110 Sea Zone to Holland Belgium
      1 bomber moved from Northwest Persia to Ukraine
      1 destroyer moved from 80 Sea Zone to 39 Sea Zone
      1 armour moved from India to Shan State
      1 tactical_bomber moved from India to Shan State
      1 fighter moved from India to 39 Sea Zone
      1 fighter moved from India to Shan State
      1 armour moved from India to Yunnan
         Chinese take Yunnan from JapaneseCombat - British
      Battle in Holland Belgium
      Battle in 39 Sea Zone
        British attack with 1 destroyer and 1 fighter
        Japanese defend with 1 submarine
          Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
          British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 1 : 0/2 hits
          Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
          British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits
          1 submarine owned by the Japanese lost in 39 Sea Zone
        British win, taking Holland Belgium from Germans, taking 39 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
        Casualties for Japanese: 1 submarine
      Battle in Shan State
        British attack with 1 armour, 1 fighter and 1 tactical_bomber
        Japanese defend with 1 mech_infantry
          British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 1 : 3/3 hits
          Japanese roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
          1 mech_infantry owned by the Japanese lost in Shan State
        British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
        Casualties for Japanese: 1 mech_infantry
      Strategic bombing raid in Ukraine
          AA guns fire in Ukraine : 0/1 hits
        Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
        Bombing raid in Ukraine causes 5 damage total.Non Combat Move - British
      1 bomber moved from Ukraine to Russia
      2 artilleries, 2 infantry and 1 mech_infantry moved from Caucasus to Volgograd
      1 mech_infantry moved from Volgograd to Tambov
      2 infantry moved from Northwest Persia to Caucasus
      4 infantry moved from Iraq to Northwest Persia
      1 fighter moved from Eastern Persia to Egypt
      2 mech_infantrys moved from Eastern Persia to India
      4 infantry moved from India to Burma
      1 fighter moved from 39 Sea Zone to India
      1 fighter and 1 tactical_bomber moved from Shan State to India
      3 mech_infantrys moved from Iraq to Eastern Persia
      4 infantry moved from Trans-Jordan to Iraq
      6 infantry moved from Egypt to Trans-Jordan
      1 artillery moved from Alexandria to Egypt
      1 infantry moved from Alexandria to Egypt
      1 infantry moved from Tobruk to Alexandria
      1 infantry moved from Libya to Tobruk
      3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
      1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
      1 destroyer placed in 98 Sea Zone
      1 infantry and 1 mech_infantry placed in Egypt
      1 artillery and 2 infantry placed in Iraq
      1 fighter and 1 infantry placed in United KingdomTurn Complete - British
      Total Cost from Convoy Blockades: 8
        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,4,3,2,2
      British collect 28 PUs (8 lost to blockades); end with 28 PUs total
      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Place Units - UK_Pacific
      1 infantry placed in IndiaTurn Complete - UK_Pacific
      UK_Pacific collect 7 PUs; end with 7 PUs total
      Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
      Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
      2 infantry moved from France to Holland Belgium
      1 artillery and 2 infantry moved from France to Normandy Bordeaux
      1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
      1 fighter and 1 tactical_bomber moved from Southern Italy to Holland BelgiumCombat - Italians
      Battle in Holland Belgium
        Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
        British defend with 1 infantry
          Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 0/4 hits
          British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
          1 infantry owned by the Italians lost in Holland Belgium
          Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits
          British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
          1 infantry owned by the British lost in Holland Belgium
        Italians win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
        Casualties for British: 1 infantry
        Casualties for Italians: 1 infantry
      Battle in Normandy Bordeaux
        Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Americans defend with 1 factory_minor, 1 harbour and 2 infantry
          Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/5 hits
          Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
          Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
          Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
          1 infantry owned by the Americans lost in Normandy Bordeaux
        Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
        Casualties for Italians: 1 infantry
        Casualties for Americans: 2 infantryNon Combat Move - Italians
      1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
      1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
      3 infantry moved from Northern Italy to France
      1 artillery moved from Northern Italy to France
      1 aaGun moved from Northern Italy to Western Germany
      2 submarines moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
      1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
      Italians collect 15 PUs; end with 17 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
  Southern France : 1 flag, 1 factory_minor and 1 harbour
  France : 2 artilleries and 3 infantry
  Western Germany : 1 aaGun, 2 fighters and 2 tactical_bombers
  Holland Belgium : 1 infantry
  Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
  Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
  93 Sea Zone : 1 destroyer and 2 submarines
  Greece : 1 flag
  97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 57
  Russians : 24 / 24
  Japanese : 53 / 64
  Americans : 58 / 80
  Chinese : 11 / 12
  British : 33 / 33
  UK_Pacific : 7 / 7
  Italians : 15 / 17
  ANZAC : 10 / 16
  French : 5 / 0
  Dutch : 0 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 0 / 0
  Neutral_Allies : 0 / 0
  Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
      ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
      1 armour moved from French Indo China to Kwangsi
         Chinese take Kwangsi from Japanese
      1 armour moved from French Indo China to Siam
         ANZAC take Siam from Japanese
      1 armour moved from Siam to French Indo China
      1 armour moved from New South Wales to South Australia
         ANZAC take South Australia from Japanese
      1 armour moved from South Australia to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
      2 fighters moved from New Zealand to New South Wales
      1 mech_infantry moved from India to Yunnan
      2 infantry moved from India to Burma
      1 artillery and 1 infantry moved from West India to India
      1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
      1 artillery and 2 infantry placed in New South Wales
      2 infantry placed in French Indo ChinaTurn Complete - ANZAC
      ANZAC collect 12 PUs; end with 12 PUs total
      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs





