13L G40 wheatbeer (Axis) vs Boldfresh (+18) game 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - British
                British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from 77 Sea Zone to Iraq
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France

    Combat - British
                Battle in Southern France
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 :  3/11 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Southern France from Germans, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in India
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in India, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in India, round 1 :  2/2 hits
                        1 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese, taking Burma from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
                1 destroyer moved from 77 Sea Zone to 79 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 77 Sea Zone to 80 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to 83 Sea Zone
                1 bomber moved from 83 Sea Zone to Union of South Africa

    Place Units - British
                3 destroyers placed in 80 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Territory Summary for British :

    Yunnan : 1 flag, 1 armour, 1 fighter and 1 tactical_bomber
        India : 1 flag, 1 mech_infantry
        Sumatra : 1 flag, 2 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 flag, 1 airfield, 1 armour, 5 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Kenya : 1 flag, 1 infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Ethiopia : 1 flag, 1 infantry
        80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        95 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag, 1 transport
        93 Sea Zone : 1 flag, 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        92 Sea Zone : 1 flag, 1 cruiser
        79 Sea Zone : 1 flag, 1 destroyer
        Persia : 1 flag, 1 factory_minor
        91 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 35 / 35
        Japanese : 41 / 66
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 34 / 34
        UK_Pacific : 14 / 0
        Italians : 14 / 26
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.500
            Variance : 0.621
            Standard Deviation : 0.788
            Total rolls : 30

    Neutral_Axis Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 12

    what’s with all these double hits with 2 infantry on both sides?  scathing defense!

    just a sec, forgot to put the 4 ftr from gib on the 2 US acc’s.  will repost the final map in a sec.

  • 12

    ok here you go

  • 12

    well, i don’t know if i made the best move or not but having thought about it on and off all day, i wanted to make the moves before i forgot about all the factors i was juggling.  VERY COMPLICATED.

    great game.  allies are much more difficult to play.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt
                3 infantry moved from Italian Somaliland to Ethiopia
                2 infantry moved from Romania to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan
                2 infantry moved from Romania to Eastern Poland
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from Southern Italy to 95 Sea Zone

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour and 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 4 infantry in Eastern Poland, round 1 :  0/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Italians roll dice for 2 armour and 4 infantry in Eastern Poland, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 95 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 95 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Ethiopia
                    Italians attack with 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 3 infantry in Ethiopia, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Ethiopia, round 1 :  0/1 hits
                        Italians roll dice for 3 infantry in Ethiopia, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        Italians roll dice for 3 infantry in Ethiopia, round 3 :  0/3 hits
                        British roll dice for 1 infantry in Ethiopia, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                        Italians roll dice for 2 infantry in Ethiopia, round 4 :  1/2 hits
                        British roll dice for 1 infantry in Ethiopia, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Ethiopia
                    Italians win, taking Ethiopia from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    retreated to Anglo Egyptian Sudan
                    British win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 artillery moved from Greece to Bulgaria
                1 artillery moved from Greece to 97 Sea Zone
                1 aaGun and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                2 infantry and 2 mech_infantrys placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Production/PUs Summary :

    Germans : 42 / 51
        Russians : 34 / 35
        Japanese : 41 / 66
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 32 / 34
        UK_Pacific : 14 / 11
        Italians : 17 / 17
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I forgot SFR … that was silly of me.

  • 17

    It’s ANZAC’s turn in case you missed the Italian post.

  • 12

    @wheatbeer:

    It’s ANZAC’s turn in case you missed the Italian post.

    After jan 1

  • 17

    Okay

  • 12

    F3

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Baltic States to Novgorod
                1 infantry moved from Romania to Bessarabia
                1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
                2 infantry moved from France to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                1 fighter moved from Northern Italy to Southern France
                2 bombers moved from Southern Italy to Novgorod
                1 tactical_bomber moved from Western Germany to Bessarabia

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bessarabia, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 1 :  1/4 hits
                        British roll dice for 1 infantry in Southern France, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Germans win, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by British from 93 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 armour moved from Yugoslavia to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Bessarabia to Eastern Poland
                1 aaGun moved from Romania to Eastern Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland
                4 artilleries and 5 infantry moved from Germany to Poland
                1 aaGun moved from Baltic States to Novgorod
                1 infantry moved from Karelia to Vyborg
                2 artilleries, 5 infantry and 1 mech_infantry moved from Finland to Vyborg
                2 bombers moved from Novgorod to Vyborg
                1 aaGun, 6 armour, 5 artilleries, 19 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland
                1 infantry moved from Western Germany to France
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                3 submarines moved from 114 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Northern Italy to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                3 mech_infantrys placed in Finland
                4 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 47 / 62
        Russians : 32 / 35
        Japanese : 41 / 66
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 29 / 34
        UK_Pacific : 14 / 11
        Italians : 17 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I forgot to move the German fighter that’s still in Rome to SZ93 during CM to sink the undefended UK transport.  I used to EDIT to indicate result of the CM I intended for that fighter.

    If you object to EDITing in that CM even though it doesn’t require dice let me know.

  • 12

    I will have a look.  Was there any other possible use for the ftr or possible need for it anywhere in noncom where it couldnt have reached 93?

  • 17

    The fighter didn’t do anything during the turn.  I planned for Germany to sink SZ93 since Italy’s turn, just missed it before I started rolling.

    No Axis territories in range in which it could have landed would need reinforcement.  The odds of UK clearing Egypt is already a tiny fraction of a percent.

  • 12

    ok, no problem.  typically i try to not allow any changes to combat moves once dice have been rolled just as standard practice to avoid having to look at things closely on a case by case basis.  being that you are an overly sporting fellow it’s fine.  i have absolutely no problem with changing noncoms as long as i haven’t started rolling, but changes to combat moves after dice are rolled, please try to limit at all costs.

    cheers

  • 17

    Thanks, and sorry about that … I rarely miss a CM of any sort, so I doubt it’ll come up again.  If it does, I’ll just live with it.

  • 12

    No worries it happens.  I just missed a walkin to fic on j1 against jww because I originally had it done then did a quick reversal of all cm then forgot to do it the second time.  Usually only happens if im in a hurry.  No worries just do your best.  Let me know if you have another issue dont just accept it.

    Cheers

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                2 fighters moved from Belarus to Baltic States
                1 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Belarus to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Baltic States to Russia
                1 artillery and 7 infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Belarus to Russia
                2 armour moved from Belarus to Russia
                3 mech_infantrys moved from Belarus to Russia
                6 armour moved from Belarus to Russia
                4 aaGuns, 2 artilleries and 18 infantry moved from Belarus to Bryansk
                3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Bessarabia to Bryansk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                10 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
        Baltic States : 1 infantry
        Bryansk : 4 aaGuns, 6 artilleries, 39 infantry and 1 tactical_bomber
        Bessarabia : 1 infantry
        Russia : 1 airfield, 8 armour, 1 factory_major, 2 fighters, 10 infantry and 5 mech_infantrys
        Ukraine : 1 factory_minor
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 33 / 34
        Japanese : 41 / 66
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 29 / 34
        UK_Pacific : 14 / 11
        Italians : 17 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 bomber moved from Kiangsi to India
                1 infantry moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Shan State to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 tactical_bomber moved from Kiangsi to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Hunan
                1 fighter moved from Shan State to Kwangsi
                1 fighter moved from Shan State to Kwangsi
                3 transports moved from 39 Sea Zone to 37 Sea Zone
                2 battleships, 2 carriers and 2 submarines moved from 39 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 1 :  4/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 1 :  2/5 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    Japanese captures 11PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 79 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 1 :  3/3 hits
                        British roll dice for 1 destroyer in 79 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 79 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 bomber moved from India to Shan State
                1 infantry moved from Suiyuyan to Hopei
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from Hunan to 19 Sea Zone
                1 fighter moved from Kwangsi to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Kiangsi
                2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
                1 tactical_bomber moved from Hunan to Shan State
                1 tactical_bomber moved from Hunan to Shan State
                1 tactical_bomber moved from 35 Sea Zone to Kiangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
                1 artillery, 1 fighter and 3 infantry placed in Japan
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 33 / 34
        Japanese : 47 / 64
        Americans : 52 / 73
        Chinese : 5 / 11
        British : 29 / 34
        UK_Pacific : 11 / 0
        Italians : 17 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                2 infantry moved from Szechwan to Yunnan
                2 infantry moved from Burma to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 2 infantry
        Yunnan : 3 artilleries, 1 fighter and 25 infantry
        Burma : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 33 / 34
        Japanese : 46 / 64
        Americans : 52 / 73
        Chinese : 6 / 8
        British : 29 / 34
        UK_Pacific : 11 / 0
        Italians : 17 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

Suggested Topics

  • 8
  • 12
  • 36
  • 60
  • 31
  • 113
  • 129
  • 172
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

18.0k

Users

40.7k

Topics

1.8m

Posts