BOOM AND DOOM!
42.2 captain walker (allies) vs Mallery29 (axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Solomon Islands to 44 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
1 fighter moved from 11 Sea Zone to Morocco
1 fighter moved from 11 Sea Zone to Gibraltar
1 carrier and 2 destroyers moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in Germany
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Morocco to 13 Sea Zone
1 fighter moved from Gibraltar to 13 Sea Zone
1 bomber moved from Germany to United KingdomPlace Units - Americans
1 artillery placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
1 fighter placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Solomon Islands : 1 flag
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Alaska : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Caucasus : 1 fighter
Morocco : 1 flag, 1 armour and 1 infantry
56 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
48 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
13 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Russians : 21 / 24
Germans : 38 / 41
British : 32 / 33
Japanese : 35 / 39
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to Caucasus
1 infantry moved from Russia to West Russia
7 infantry moved from Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 2 armour, 4 artilleries, 1 factory and 4 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 1 armour, 3 artilleries, 1 factory, 2 fighters and 20 infantry
Belorussia : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 23 / 23
Germans : 36 / 41
British : 32 / 33
Japanese : 35 / 39
Americans : 42 / 42 -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Germans
Germans repair 6 damage on 6 factories; Remaining resources: 35 PUs;
Germans buy 1 artillery, 6 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Belorussia
4 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Belorussia
1 submarine moved from 15 Sea Zone to 14 Sea Zone
2 submarines moved from 14 Sea Zone to 13 Sea Zone
2 bombers and 4 fighters moved from France to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
Germans take Libya from British
1 submarine moved from 5 Sea Zone to 6 Sea Zone -
SS…submerge or fight?
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It will fight!
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I hope the US navy does better than it did in Borneo!
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I clicked the battle continue by accident…where do you want your two FTRs to land (they were the only things left after round 1, unless you want to lose something else.) Will have to edit it. I just wanted to let you know I’m ceasing the battle when you see the edit.
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nevermind, I need to eliminate the transports.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Germans
Germans repair 6 damage on 6 factories; Remaining resources: 35 PUs;
Germans buy 1 artillery, 6 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Belorussia
4 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Belorussia
1 submarine moved from 15 Sea Zone to 14 Sea Zone
2 submarines moved from 14 Sea Zone to 13 Sea Zone
2 bombers and 4 fighters moved from France to 13 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
Germans take Libya from British
1 submarine moved from 5 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 13 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 submarines
British defend with 1 cruiser, 1 submarine and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 13 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 submarine in 13 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 4 fighters in 13 Sea Zone, round 1 : 5/6 hits
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 13 Sea Zone, round 1 : 3/7 hits
1 cruiser owned by the British , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 13 Sea Zone
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers and 2 fighters in 13 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 2 fighters and 3 transports in 13 Sea Zone, round 2 : 1/2 hits
2 fighters owned by the Americans , 1 transport owned by the British and 1 fighter owned by the Germans lost in 13 Sea Zone
2 transports owned by the Americans lost in 13 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 53
Casualties for Germans: 3 fighters and 2 submarines
Casualties for British: 1 cruiser and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transportsNon Combat Move - Germans
2 bombers moved from 13 Sea Zone to France
1 fighter moved from 13 Sea Zone to France
2 fighters moved from Belorussia to France
2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Germany to Poland
2 infantry moved from Germany to FrancePlace Units - Germans
1 submarine placed in 15 Sea Zone
1 submarine placed in 5 Sea Zone
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 3 artilleries, 1 factory and 5 infantry
France : 2 aaGuns, 2 bombers, 3 fighters and 10 infantry
Ukraine S.S.R. : 1 aaGun, 9 armour, 4 artilleries and 11 infantry
Poland : 3 infantry
Germany : 1 factory and 4 infantry
Italy : 1 factory and 2 infantry
Libya : 1 infantry
Belorussia : 1 infantry
15 Sea Zone : 1 battleship, 1 submarine and 1 transport
6 Sea Zone : 1 submarine
5 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 23
Germans : 39 / 40
British : 31 / 33
Japanese : 35 / 39
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 7 PUs;Combat Move - British
1 armour moved from Algeria to Libya
1 infantry moved from Egypt to Libya
2 bombers moved from United Kingdom to Germany
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 5 Sea ZoneCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5,5 and costs: 10 production.
Bombing raid costs 10 production in Germany
Battle in Libya
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Libya from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 5 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 carrier moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to 10 Sea Zone
1 fighter moved from 5 Sea Zone to United Kingdom
2 bombers moved from Germany to United Kingdom
1 submarine moved from 13 Sea Zone to 10 Sea ZonePlace Units - British
1 armour and 2 fighters placed in IndiaTurn Complete - British
British collect 32 PUs; end with 39 PUs totalTerritory Summary for British :
Egypt : 1 artillery and 1 infantry
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 1 aaGun, 2 armour, 1 factory, 3 fighters and 6 infantry
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour
6 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 fighter and 1 submarine
5 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 21 / 23
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 39
Americans : 42 / 42 -
Ok, I’m experiencing errors…first I was mad cause I couldn’t use my FTRs for the Phillipines, but now I can’t land my bomber either? WTF…
I’m requesting an edit. I want to fight the battle over with my planes, editing them in. I’ll still take the losses on my two inf units, so I don’t take the Phillipines, but the computer is NOT letting me use my air force at all now.
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I’m going to post it, just let me know.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
2 units repaired.
2 destroyers moved from 62 Sea Zone to 48 Sea Zone
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
3 fighters moved from 47 Sea Zone to Philippine Islands
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 submarine moved from 47 Sea Zone to 48 Sea Zone
2 battleships moved from 47 Sea Zone to 48 Sea Zone
1 cruiser moved from 47 Sea Zone to 48 Sea Zone
2 fighters moved from Burma to 48 Sea Zone
1 bomber moved from Burma to Philippine Islands
1 submarine moved from 60 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 48 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 48 Sea Zone, round 1 : 3/7 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 48 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Philippine Islands, round 1 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 1 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippine Islands: 1 infantry
EDIT: Changing ownership of Philippine Islands from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from 48 Sea Zone to Burma
1 aaGun moved from Buryatia S.S.R. to 62 Sea Zone
5 infantry moved from Japan to 62 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 aaGun and 5 infantry moved from 36 Sea Zone to Burma
1 bomber moved from Philippine Islands to Burma
2 carriers moved from 47 Sea Zone to 36 Sea Zone
3 fighters moved from Philippine Islands to 36 Sea Zone
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Place Units - Japanese
1 destroyer and 2 submarines placed in 60 Sea Zone
Japanese undo move 1.
1 destroyer placed in 62 Sea Zone
2 submarines placed in 60 Sea Zone
1 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 1 armour, 1 factory and 4 infantry
Okinawa : 1 infantry
Burma : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 2 fighters and 10 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery and 2 infantry
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 9 infantry
Buryatia S.S.R. : 1 flag
48 Sea Zone : 2 battleships, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 1 destroyer
60 Sea Zone : 2 submarines
36 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transportsProduction/PUs Summary :
Russians : 21 / 23
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42 -
I had a problem with a fighter also. I thought I landed my fighter in the Solomons on round 2…but it was in the sea zone and the game didn’t prompt me about having an air unit that couldn’t land. So I LOST that fighter…it would come in handy now.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in GermanyNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 armour moved from Morocco to Libya
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from Caucasus to IndiaPlace Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 submarine placed in 56 Sea Zone
1 artillery and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Philippine Islands : 1 flag
Solomon Islands : 1 flag, 1 artillery and 1 infantry
India : 1 fighter
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 fighter
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco : 1 flag
Algeria : 1 infantry
Libya : 1 armour
11 Sea Zone : 1 destroyer and 1 transport
56 Sea Zone : 1 submarine
44 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transportProduction/PUs Summary :
Russians : 21 / 23
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Russia to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 armour, 3 artilleries and 20 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 3 artilleries, 2 fighters and 20 infantry
Germans defend with 1 aaGun, 9 armour, 4 artilleries and 11 infantry
3 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus
Germans win with 9 armour and 4 artilleries remaining. Battle score for attacker is -22
Casualties for Germans: 1 aaGun and 11 infantry
Casualties for Russians: 20 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
2 artilleries moved from Russia to Caucasus
2 infantry moved from Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 3 artilleries, 1 factory and 4 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 aaGun, 3 armour, 5 artilleries, 1 factory, 2 fighters and 6 infantry
West Russia : 1 flag, 1 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 22
Germans : 38 / 40
British : 32 / 39
Japanese : 35 / 36
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Germans
Germans repair 15 damage on 15 factories; Remaining resources: 25 PUs;
Germans buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Morocco
Germans take Morocco from Americans
2 bombers moved from France to United Kingdom
3 artilleries and 5 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
9 armour and 4 artilleries moved from Ukraine S.S.R. to West Russia
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
4 infantry moved from Germany to Poland
1 infantry moved from Poland to BelorussiaCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 5,1 and costs: 6 production.
Bombing raid costs 6 production in United Kingdom
Battle in West Russia
Germans attack with 9 armour, 7 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 9 armour, 7 artilleries and 6 infantry in West Russia, round 1 : 12/22 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 9 armour, 7 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Italy to Germany
2 bombers moved from United Kingdom to FrancePlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 submarine placed in 15 Sea Zone
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory and 1 infantry
Morocco : 1 infantry
France : 2 aaGuns, 2 bombers, 3 fighters and 9 infantry
Ukraine S.S.R. : 1 infantry
Poland : 4 infantry
Germany : 1 factory and 6 infantry
Italy : 1 factory
Belorussia : 2 infantry
West Russia : 9 armour, 7 artilleries and 6 infantry
15 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 19 / 22
Germans : 41 / 41
British : 32 / 39
Japanese : 35 / 36
Americans : 41 / 42 -
Well that sucked…I was hoping that would be the decisive battle.
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the one I did from Caucusus.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - British
British repair 2 damage on 2 factories; Remaining resources: 37 PUs;
British buy 1 armour, 2 fighters and 1 submarine; Remaining resources: 5 PUs;Combat Move - British
2 bombers moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,2 and costs: 5 production.
Bombing raid costs 5 production in GermanyNon Combat Move - British
1 armour moved from Libya to Algeria
2 bombers moved from Germany to United Kingdom
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea ZonePlace Units - British
1 armour and 2 fighters placed in India
1 submarine placed in 8 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 37 PUs totalTerritory Summary for British :
Egypt : 1 artillery and 1 infantry
Western Canada : 1 infantry
New Zealand : 1 infantry
India : 1 aaGun, 3 armour, 1 factory, 5 fighters and 6 infantry
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
Algeria : 1 flag, 1 armour
Libya : 1 flag
2 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 fighter and 1 submarine
3 Sea Zone : 1 destroyer
8 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 19 / 22
Germans : 41 / 41
British : 32 / 37
Japanese : 35 / 36
Americans : 41 / 42





