Odonis (Axis) vs. JWW (Allies +10) G40L 2nd No Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from 42 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Celebes, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from Celebes to 35 Sea Zone
                2 mech_infantrys moved from New South Wales to Western Australia
                2 aaGuns moved from Northern Territory to Western Australia
                1 bomber moved from New South Wales to Philippines
                1 fighter moved from India to Shan State

    Place Units - ANZAC
                1 armour placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Western Australia : 1 flag, 2 aaGuns and 2 mech_infantrys
        Philippines : 1 flag, 1 bomber
        Celebes : 1 flag, 1 artillery and 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 2 transports
        43 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        62 Sea Zone : 1 flag, 2 transports
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 50
        Russians : 24 / 39
        Japanese : 42 / 49
        Americans : 52 / 78
        Chinese : 4 / 3
        British : 35 / 40
        UK_Pacific : 21 / 21
        Italians : 17 / 17
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from Egypt to 94 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from Egypt to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 94 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 fighter in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the French lost in 94 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer
        Egypt : 1 flag, 2 infantry
        United Kingdom : 1 flag, 2 infantry
        Morocco : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 44 / 50
        Russians : 24 / 39
        Japanese : 42 / 49
        Americans : 52 / 78
        Chinese : 4 / 3
        British : 35 / 40
        UK_Pacific : 21 / 21
        Italians : 17 / 17
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                10 armour, 5 artilleries, 9 infantry and 10 mech_infantrys moved from Bryansk to Russia
                1 bomber, 1 fighter and 3 tactical_bombers moved from Belarus to Russia
                3 armour moved from Belarus to Russia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                10 armour, 5 artilleries, 9 infantry and 10 mech_infantrys moved from Bryansk to Russia
                1 bomber, 1 fighter and 3 tactical_bombers moved from Belarus to Russia
                3 armour moved from Belarus to Russia

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                    Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Russia
                    Germans attack with 13 armour, 5 artilleries, 1 bomber, 1 fighter, 9 infantry, 10 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 7 armour, 6 artilleries, 1 factory_major, 2 fighters, 24 infantry, 7 mech_infantrys and 1 tactical_bomber
                    1 armour owned by the Germans retreated to Bryansk
                    Russians win with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -45
                    Casualties for Germans: 12 armour, 5 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns, 2 armour, 6 artilleries, 24 infantry and 7 mech_infantrys

    Non Combat Move - Germans
                1 tactical_bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Bryansk
                3 armour moved from Slovakia Hungary to Western Ukraine
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk

    Place Units - Germans
                1 destroyer placed in 93 Sea Zone
                5 infantry placed in Western Germany
                3 infantry placed in France
                1 armour and 2 infantry placed in Novgorod
                1 armour placed in Slovakia Hungary

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • '20 '19 '18 '15 '13

    What is it with this battle calculator? Again I have 2-1 odds and again I get screwed…


  • @Odonis:

    What is it with this battle calculator? Again I have 2-1 odds and again I get screwed…

    what battle calculator? Is it something in the game? itself? I haven’t used it……


  • I didn’t think you had decent odds to take MOS. was I wrong?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 armour moved from Russia to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 armour moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 3 infantry
                        Russians roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 1 :  4/7 hits
                        Italians roll dice for 2 artilleries and 3 infantry in Rostov, round 1 :  2/5 hits
                        2 infantry owned by the Russians , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 artilleries and 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Russia

    Place Units - Russians
                1 aaGun, 1 artillery and 8 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Norway : 1 flag
        Rostov : 1 flag, 1 armour and 1 infantry
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Tambov : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
        Smolensk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 23 / 31
        Japanese : 42 / 49
        Americans : 52 / 78
        Chinese : 4 / 3
        British : 35 / 40
        UK_Pacific : 21 / 21
        Italians : 15 / 17
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • found the battle calculator… I wouldn’t trust it.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                2 mech_infantrys moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                1 armour moved from Kweichow to Yunnan
                2 armour moved from Kweichow to Sikang
                2 fighters moved from Hopei to Sikang
                2 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                2 mech_infantrys moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                1 armour moved from Kweichow to Yunnan
                2 armour moved from Kweichow to Sikang
                2 fighters moved from Hopei to Sikang
                2 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 armour and 2 fighters
                    Chinese defend with 2 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 fighter and 2 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from Amur to Manchuria
                2 fighters moved from Sikang to Shensi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 factory_minor placed in Manchuria
                1 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                Japanese collect 46 PUs; end with 46 PUs total

  • '20 '19 '18 '15 '13

    I’m quitting this one. Bad choice in MOS, led astray by the Battle Calculator… Oh well, I’ll never use that again!

    Good Game - I’ll post the loss.

    Should’ve trusted my eyeballs!


  • @Odonis:

    I’m quitting this one. Bad choice in MOS, led astray by the Battle Calculator… Oh well, I’ll never use that again!

    Good Game - I’ll post the loss.

    Should’ve trusted my eyeballs!

    thanks GG!

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