13L-G40.2 UnknownSoldier (Axis) vs. Tyzoq (Allies+10)

  • 13

    Well, I think the battle in Manchuria took away any hope I had. I will try a couple of more rounds, but I am not sure it will matter. I have not been much competition for you since the beginning in miscalculating the battle in sea zone 110.


  • these rolls haven’t gone your way all game, you may have been a little light in sz110 but the battle still when terribly in my favor, I’ve had more than my share of AA gun hits and that in Manchuria battle was ridiculous.

    working on US/UK now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 1 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 carriers, 5 destroyers, 3 fighters and 6 submarines moved from 25 Sea Zone to 33 Sea Zone
                3 fighters moved from Midway to 33 Sea Zone
                2 bombers moved from Midway to Wake Island
                1 tactical_bomber moved from 25 Sea Zone to Wake Island
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
                1 fighter moved from Western United States to Wake Island
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Scotland to Morocco
                1 artillery moved from United Kingdom to 109 Sea Zone
                1 artillery and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 fighter placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        British Columbia : 1 aaGun
        Guam : 1 airfield
        Wake Island : 1 airfield, 2 bombers, 1 fighter and 1 tactical_bomber
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 harbour
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 6 submarines and 2 transports
        30 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        10 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Quebec : 2 aaGuns
        Alberta Saskatchewan Manitoba : 3 mech_infantrys
        Morocco : 1 flag, 3 artilleries, 1 fighter and 1 infantry
        Algeria : 1 flag, 1 infantry
        112 Sea Zone : 1 cruiser
        101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 39 / 47
        Japanese : 55 / 60
        Americans : 52 / 72
        Chinese : 9 / 18
        British : 31 / 30
        UK_Pacific : 6 / 7
        Italians : 18 / 29
        ANZAC : 10 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                9 infantry moved from Kweichow to Anhwe
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Sikang to Shensi

    Place Units - Chinese
                3 infantry placed in Jehol
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,2,1,2,6,6
                Chinese collect 11 PUs (4 lost to blockades); end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Jehol : 1 flag, 4 infantry
        Manchuria : 1 flag, 3 infantry
        Shensi : 1 fighter and 1 infantry
        Yunnan : 3 infantry
        Suiyuyan : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Anhwe : 13 infantry

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 39 / 47
        Japanese : 49 / 60
        Americans : 52 / 72
        Chinese : 15 / 17
        British : 31 / 30
        UK_Pacific : 6 / 7
        Italians : 18 / 29
        ANZAC : 10 / 12
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    You know, I have lost China and Africa. I really see no reason to continue. Well played! Congrats on the victory. Would you like to start another?


  • I can play another.  Would you like to restart the bidding?

  • 13

    Sure….I will bid 12 for the Allies


  • I’ll bid 11 or you can have them for 10

  • 13

    Still new to this, so you can have them for 11…not sure which I like better yet…although the J1 attack was a bad idea  :roll:


  • I’ll try

    1 Inf New Guinea
    1 Mech West India
    1 Artilery Sudan

  • 13

    @Tyzoq:

    I’ll try

    1 Inf New Guinea
    1 Mech West India
    1 Artilery Sudan

    I will get the new one started now

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