@surfer Scramble? You have 6 planes!
13L-G40.2 UnknownSoldier (Axis) vs. Tyzoq (Allies+10)
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Well, I think the battle in Manchuria took away any hope I had. I will try a couple of more rounds, but I am not sure it will matter. I have not been much competition for you since the beginning in miscalculating the battle in sea zone 110.
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these rolls haven’t gone your way all game, you may have been a little light in sz110 but the battle still when terribly in my favor, I’ve had more than my share of AA gun hits and that in Manchuria battle was ridiculous.
working on US/UK now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour, 1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 carriers, 5 destroyers, 3 fighters and 6 submarines moved from 25 Sea Zone to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
2 bombers moved from Midway to Wake Island
1 tactical_bomber moved from 25 Sea Zone to Wake Island
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
1 fighter moved from Western United States to Wake Island
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Scotland to Morocco
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 infantry placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield, 2 bombers, 1 fighter and 1 tactical_bomber
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 6 submarines and 2 transports
30 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Quebec : 2 aaGuns
Alberta Saskatchewan Manitoba : 3 mech_infantrys
Morocco : 1 flag, 3 artilleries, 1 fighter and 1 infantry
Algeria : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 39 / 46
Russians : 39 / 47
Japanese : 55 / 60
Americans : 52 / 72
Chinese : 9 / 18
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 18 / 29
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
9 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Shensi
1 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in Jehol
3 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,2,1,2,6,6
Chinese collect 11 PUs (4 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag, 3 infantry
Shensi : 1 fighter and 1 infantry
Yunnan : 3 infantry
Suiyuyan : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Anhwe : 13 infantryProduction/PUs Summary :
Germans : 39 / 46
Russians : 39 / 47
Japanese : 49 / 60
Americans : 52 / 72
Chinese : 15 / 17
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 18 / 29
ANZAC : 10 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You know, I have lost China and Africa. I really see no reason to continue. Well played! Congrats on the victory. Would you like to start another?
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I can play another. Would you like to restart the bidding?
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Sure….I will bid 12 for the Allies
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I’ll bid 11 or you can have them for 10
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Still new to this, so you can have them for 11…not sure which I like better yet…although the J1 attack was a bad idea :roll:
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I’ll try
1 Inf New Guinea
1 Mech West India
1 Artilery Sudan -
I’ll try
1 Inf New Guinea
1 Mech West India
1 Artilery SudanI will get the new one started now





