@Croesus:
The largest problem I see with this game is that the entrance of countries makes and breaks the war.
Italy’s historical swing could doom France or grant it salvation. The timing of revolution, bulgarians, and Ottomen can decide a war in a heartbeat.
However, Italy must be allowed to swing.
How might this be represented, without immediately deciding the war?
I’m okay with anachronisms, but I feel Italy’s swing is too important to be predetermined.
also, if this thread becomes the fourth duel between IL and extraneous users who want special rules, I will cry.
This Thread is about ITALY, not the russian revolution, Vorbeck, Flashman, IL, or anyone else.
My group did a simple system that worked quite well and did not unbalance the game.
At the end of each round each side rolls a set of dice. Allies get 6, CP get 3.
Modifiers: If CP controls at least 1 French AND 1 Russian Territory, add 5 to CP.
If Allies control at least 1 CP territory, add 5 to Allied.
There may have been others, it was many years ago.
Also, each power may spend up to 5 IPC per turn to bribe italy, essentially. Add 1 to your side’s total for each IPC you bribed with (for simplicity we only keep track of the margin of difference)
If one sides total is ever more than the other’s during those rolls by a certian margin (again can’t remember how many), italy joins that side at the start of the turn, and all IPC used to bribe are put in bank.
We toyed with the idea of giving the side that lost half their IPC’s back (since they made promises they no longer had to try to keep, but college happened)