Odonis (Axis) vs. JWW (Allies +10) G40L 2nd No Tech


  • hey if you want the jpn airforce to do some kamakazzie against the usa fleet that took PHI, then just roll it here and if you get any hits just use edit to remove them….

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 4 infantry moved from Ukraine to Rostov

  • '20 '19 '18 '15 '13

    Forgot to post…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from 42 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from 42 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Celebes, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from Celebes to 35 Sea Zone
                2 mech_infantrys moved from New South Wales to Western Australia
                2 aaGuns moved from Northern Territory to Western Australia
                1 bomber moved from New South Wales to Philippines
                1 fighter moved from India to Shan State

    Place Units - ANZAC
                1 armour placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Western Australia : 1 flag, 2 aaGuns and 2 mech_infantrys
        Philippines : 1 flag, 1 bomber
        Celebes : 1 flag, 1 artillery and 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 2 transports
        43 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        62 Sea Zone : 1 flag, 2 transports
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 50
        Russians : 24 / 39
        Japanese : 42 / 49
        Americans : 52 / 78
        Chinese : 4 / 3
        British : 35 / 40
        UK_Pacific : 21 / 21
        Italians : 17 / 17
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from Egypt to 94 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :5

    Combat Move - French
                1 fighter moved from Egypt to 94 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer
                        French roll dice for 1 fighter in 94 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 fighter in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the French lost in 94 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter

    Non Combat Move - French
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer
        Egypt : 1 flag, 2 infantry
        United Kingdom : 1 flag, 2 infantry
        Morocco : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 44 / 50
        Russians : 24 / 39
        Japanese : 42 / 49
        Americans : 52 / 78
        Chinese : 4 / 3
        British : 35 / 40
        UK_Pacific : 21 / 21
        Italians : 17 / 17
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                10 armour, 5 artilleries, 9 infantry and 10 mech_infantrys moved from Bryansk to Russia
                1 bomber, 1 fighter and 3 tactical_bombers moved from Belarus to Russia
                3 armour moved from Belarus to Russia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                10 armour, 5 artilleries, 9 infantry and 10 mech_infantrys moved from Bryansk to Russia
                1 bomber, 1 fighter and 3 tactical_bombers moved from Belarus to Russia
                3 armour moved from Belarus to Russia

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 artillery
                    Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Russia
                    Germans attack with 13 armour, 5 artilleries, 1 bomber, 1 fighter, 9 infantry, 10 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 7 armour, 6 artilleries, 1 factory_major, 2 fighters, 24 infantry, 7 mech_infantrys and 1 tactical_bomber
                    1 armour owned by the Germans retreated to Bryansk
                    Russians win with 5 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -45
                    Casualties for Germans: 12 armour, 5 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns, 2 armour, 6 artilleries, 24 infantry and 7 mech_infantrys

    Non Combat Move - Germans
                1 tactical_bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Bryansk
                3 armour moved from Slovakia Hungary to Western Ukraine
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk

    Place Units - Germans
                1 destroyer placed in 93 Sea Zone
                5 infantry placed in Western Germany
                3 infantry placed in France
                1 armour and 2 infantry placed in Novgorod
                1 armour placed in Slovakia Hungary

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

  • '20 '19 '18 '15 '13

    What is it with this battle calculator? Again I have 2-1 odds and again I get screwed…


  • @Odonis:

    What is it with this battle calculator? Again I have 2-1 odds and again I get screwed…

    what battle calculator? Is it something in the game? itself? I haven’t used it……


  • I didn’t think you had decent odds to take MOS. was I wrong?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 armour moved from Russia to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 armour moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 3 infantry
                        Russians roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 1 :  4/7 hits
                        Italians roll dice for 2 artilleries and 3 infantry in Rostov, round 1 :  2/5 hits
                        2 infantry owned by the Russians , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Rostov
                        Russians roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 artilleries and 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Russia

    Place Units - Russians
                1 aaGun, 1 artillery and 8 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Norway : 1 flag
        Rostov : 1 flag, 1 armour and 1 infantry
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Tambov : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
        Smolensk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 23 / 31
        Japanese : 42 / 49
        Americans : 52 / 78
        Chinese : 4 / 3
        British : 35 / 40
        UK_Pacific : 21 / 21
        Italians : 15 / 17
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • found the battle calculator… I wouldn’t trust it.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                2 mech_infantrys moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                1 armour moved from Kweichow to Yunnan
                2 armour moved from Kweichow to Sikang
                2 fighters moved from Hopei to Sikang
                2 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kansu
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                2 mech_infantrys moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                1 armour moved from Kweichow to Yunnan
                2 armour moved from Kweichow to Sikang
                2 fighters moved from Hopei to Sikang
                2 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 armour and 2 fighters
                    Chinese defend with 2 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Chinese defend with 1 fighter and 2 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from Amur to Manchuria
                2 fighters moved from Sikang to Shensi
                1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 factory_minor placed in Manchuria
                1 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                Japanese collect 46 PUs; end with 46 PUs total

  • '20 '19 '18 '15 '13

    I’m quitting this one. Bad choice in MOS, led astray by the Battle Calculator… Oh well, I’ll never use that again!

    Good Game - I’ll post the loss.

    Should’ve trusted my eyeballs!


  • @Odonis:

    I’m quitting this one. Bad choice in MOS, led astray by the Battle Calculator… Oh well, I’ll never use that again!

    Good Game - I’ll post the loss.

    Should’ve trusted my eyeballs!

    thanks GG!

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