@surfer Scramble? You have 6 planes!
13L-G40.2 UnknownSoldier (Axis) vs. Tyzoq (Allies+10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 bomber moved from French Indo China to India
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Celebes
Battle in 16 Sea Zone
Japanese attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 7 fighters in 16 Sea Zone, round 1 : 5/7 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win, taking Celebes from Dutch with 7 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangtung to Kiangsi
1 aaGun, 1 artillery and 4 infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
2 artilleries and 6 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 44 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 armour and 2 infantry placed in French Indo China
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kiangsu : 1 factory_minor
Kiangsi : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 3 artilleries, 14 infantry and 1 mech_infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 4 infantry and 5 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
37 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 57 / 62
Americans : 50 / 71
Chinese : 7 / 14
British : 30 / 39
UK_Pacific : 6 / 9
Italians : 20 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to United Kingdom
4 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 2/6 hits
2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom rolls: 7,4,8,5 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 infantry moved from Germany to Poland
4 armour moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
4 bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 113 Sea Zone to 114 Sea Zone
5 infantry moved from Western Germany to GermanyPlace Units - Germans
1 fighter placed in 114 Sea Zone
4 artilleries and 5 infantry placed in Germany
2 armour placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 aaGun, 1 artillery, 4 bombers, 1 fighter and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 5 infantry
Romania : 3 armour, 2 artilleries and 6 infantry
Poland : 3 aaGuns, 3 artilleries and 13 infantry
Germany : 4 armour, 4 artilleries, 1 factory_major and 10 infantry
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
114 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 53 / 53
Americans : 50 / 71
Chinese : 7 / 14
British : 30 / 39
UK_Pacific : 7 / 9
Italians : 20 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0FYI - tripleA does not handle the bombing raids correctly. it rolls all aa fire together which is NOT correct. AA fire must be rolled AFTER bombers are assigned to their targets, not before. once the bombers are assigned to targets, then aa fire gets rolled separately for each AB, NB, and IC. since only strat bombers can be assigned to IC’s, then only strat bombers can be shot down by the IC aa gun. the only time you can take a tac as a casualty to aa fire is when an aa shot hits from a NB or AB. so when you got 2 aa hits on your bombing run UnknownSoldier, you would have had a 2/3 chance of each of those aa shots hitting a tac instead of a strat bomber. make sense?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to United Kingdom
4 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 2/6 hits
2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom rolls: 7,4,8,5 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
2 infantry moved from Germany to Poland
4 armour moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
4 bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 113 Sea Zone to 114 Sea Zone
5 infantry moved from Western Germany to GermanyPlace Units - Germans
1 fighter placed in 114 Sea Zone
4 artilleries and 5 infantry placed in Germany
2 armour placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 aaGun, 1 artillery, 4 bombers, 1 fighter and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 5 infantry
Romania : 3 armour, 2 artilleries and 6 infantry
Poland : 3 aaGuns, 3 artilleries and 13 infantry
Germany : 4 armour, 4 artilleries, 1 factory_major and 10 infantry
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
114 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 53 / 53
Americans : 50 / 71
Chinese : 7 / 14
British : 30 / 39
UK_Pacific : 7 / 9
Italians : 20 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0FYI - tripleA does not handle the bombing raids correctly. it rolls all aa fire together which is NOT correct. AA fire must be rolled AFTER bombers are assigned to their targets, not before. once the bombers are assigned to targets, then aa fire gets rolled separately for each AB, NB, and IC. since only strat bombers can be assigned to IC’s, then only strat bombers can be shot down by the IC aa gun. the only time you can take a tac as a casualty to aa fire is when an aa shot hits from a NB or AB. so when you got 2 aa hits on your bombing run UnknownSoldier, you would have had a 2/3 chance of each of those aa shots hitting a
tac instead of a strat bomberstrat instead of a tac bomber. make sense?corrected
-
I was wondering how it was handling and allocating hits for bombing runs… I’ll have to do a bombing run at some point so I can see first hand :-)
I’ve still gotten more than my share of AA hits so far this game, so I’m content with them all being tactical bombers for now.
-
I need scramble orders for sz112. US has 1 Ftr, 1 CA. Italy can scramble 1 Ftr
-
I was wondering how it was handling and allocating hits for bombing runs… I’ll have to do a bombing run at some point so I can see first hand :-)
I’ve still gotten more than my share of AA hits so far this game, so I’m content with them all being tactical bombers for now.
I had no idea it was rolling improperly. :|
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in NorwayNon Combat Move - Americans
2 fighters moved from Iceland to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 24 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
British Columbia : 1 aaGun and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield and 1 bomber
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Quebec : 2 aaGuns
Alberta Saskatchewan Manitoba : 3 mech_infantrys
Ontario : 1 infantry
United Kingdom : 1 artillery and 3 fighters
Norway : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 2 destroyers
101 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 38 / 51
Russians : 37 / 37
Japanese : 57 / 62
Americans : 53 / 73
Chinese : 7 / 14
British : 30 / 39
UK_Pacific : 6 / 9
Italians : 20 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Shensi
1 fighter moved from Yunnan to Shensi
16 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Szechwan, round 1 : 2/16 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Manchuria : 1 flag
Kweichow : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Szechwan : 17 infantryProduction/PUs Summary :
Germans : 38 / 51
Russians : 37 / 37
Japanese : 55 / 62
Americans : 53 / 73
Chinese : 9 / 17
British : 30 / 39
UK_Pacific : 6 / 9
Italians : 20 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from 39 Sea Zone to Iraq
1 transport moved from 78 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea ZoneCombat - British
Battle in Denmark
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Italians win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 3 infantry
British roll dice for 2 cruisers in Iraq, round 1 : 2/2 hits
British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 4/7 hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 1 : 2/4 hits
2 infantry owned by the British , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 3 infantryNon Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 aaGuns, 1 artillery and 6 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 aaGun and 1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Iraq to Persia
1 fighter moved from Trans-Jordan to Persia
1 tactical_bomber moved from Iraq to Persia
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
2 destroyers placed in 109 Sea Zone
2 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,4
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Shan State : 1 infantry
Burma : 2 aaGuns, 2 artilleries and 11 infantry
India : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
39 Sea Zone : 1 carrier and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries and 2 infantry
Denmark : 1 flag, 1 infantry
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 1 transport
80 Sea Zone : 2 cruisers, 1 destroyer and 2 transports
109 Sea Zone : 2 destroyers and 1 transport
Iraq : 1 flag, 1 aaGun, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 36 / 51
Russians : 37 / 37
Japanese : 54 / 62
Americans : 53 / 73
Chinese : 9 / 17
British : 34 / 34
UK_Pacific : 7 / 0
Italians : 18 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 36 / 51
Russians : 37 / 37
Japanese : 54 / 62
Americans : 53 / 73
Chinese : 9 / 17
British : 34 / 34
UK_Pacific : 7 / 7
Italians : 18 / 26
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 3 artilleries and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 fighters moved from 97 Sea Zone to Egypt
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Algeria to Morocco
1 bomber moved from Greece to MoroccoCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 2 cruisers in Egypt, round 1 : 1/2 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 1 : 2/4 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Battle in Morocco
Italians attack with 1 armour and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Morocco, round 1 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Alexandria from British, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Algeria
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 artillery and 1 infantry
Egypt : 1 flag, 1 artillery and 1 harbour
Morocco : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 bomber
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 2 artilleries and 2 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
97 Sea Zone : 1 battleship and 2 transports
98 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 36 / 51
Russians : 37 / 37
Japanese : 54 / 62
Americans : 53 / 73
Chinese : 9 / 17
British : 32 / 34
UK_Pacific : 7 / 7
Italians : 21 / 36
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I was wondering how it was handling and allocating hits for bombing runs… I’ll have to do a bombing run at some point so I can see first hand :-)
I’ve still gotten more than my share of AA hits so far this game, so I’m content with them all being tactical bombers for now.
I had no idea it was rolling improperly. :|
yeah, you gotta roll them separately using the dicey in aa.org.
-
or assign them a specific order in the tripleA roll. ie, the first 2 dice are the tacs on the NB, the last 4 dice are the strats on the IC.
-
I see what you’re saying, that makes sense.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser moved from 110 Sea Zone to 109 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
109 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 36 / 51
Russians : 37 / 37
Japanese : 54 / 62
Americans : 53 / 73
Chinese : 9 / 17
British : 32 / 34
UK_Pacific : 7 / 7
Italians : 21 / 36
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Norway
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 bomber moved from Normandy Bordeaux to Norway
2 bombers moved from Normandy Bordeaux to Denmark
5 infantry moved from Western Germany to Denmark
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to Norway
1 fighter moved from Normandy Bordeaux to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 2 bombers, 1 fighter and 5 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 5 infantry in Denmark, round 1 : 4/8 hits
British roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 2 bombers and 6 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 6 infantry in Norway, round 1 : 3/8 hits
Americans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 bombers and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 113 Sea Zone, round 1 : 2/5 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 bombers moved from Norway to Western Germany
2 bombers moved from Denmark to Western Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 armour moved from Western Germany to Poland
4 armour moved from Germany to Poland
4 artilleries moved from Germany to Poland
3 infantry moved from Bulgaria to Romania
1 fighter moved from Denmark to Western Germany
5 infantry moved from Germany to Western GermanyPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 aaGun, 1 artillery and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Romania : 3 armour, 2 artilleries and 8 infantry
Poland : 3 aaGuns, 6 armour, 7 artilleries and 12 infantry
Germany : 3 artilleries, 1 factory_major and 12 infantry
Norway : 6 infantry
Denmark : 5 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 46
Russians : 34 / 37
Japanese : 54 / 62
Americans : 50 / 73
Chinese : 9 / 17
British : 30 / 34
UK_Pacific : 7 / 7
Italians : 21 / 36
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 7 infantry moved from Novgorod to Karelia
1 fighter moved from Ukraine to Baltic States
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 7 infantry in Karelia, round 1 : 3/9 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
3 infantry moved from Samara to Russia
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Belarus to Novgorod
1 armour moved from Belarus to NovgorodPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Manchuria : 2 aaGuns and 17 infantry
Belarus : 1 aaGun, 9 artilleries and 13 infantry
Karelia : 1 aaGun, 2 artilleries and 7 infantry
Baltic States : 1 infantry
Bryansk : 3 armour, 1 infantry and 2 mech_infantrys
Eastern Poland : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor and 6 infantry
Western Ukraine : 1 aaGun, 7 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 46
Russians : 37 / 42
Japanese : 53 / 62
Americans : 50 / 73
Chinese : 10 / 17
British : 30 / 34
UK_Pacific : 7 / 7
Italians : 21 / 36
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I messed up and clicked done instead of post. Here is a copy of the map. Since I got the dice emails, I assume you did as well.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 harbour, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Midway to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 1 : 2/4 hits
Italians roll dice for 1 armour in Morocco, round 1 : 0/1 hits
1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 25 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers and 3 fighters moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Morocco to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Ontario to Eastern United States
1 mech_infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 fighter moved from United Kingdom to Scotland
1 transport moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour and 2 infantry
25 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Quebec : 2 aaGuns
Alberta Saskatchewan Manitoba : 4 mech_infantrys
Scotland : 1 fighter
United Kingdom : 1 artillery
Morocco : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 cruiser
109 Sea Zone : 1 transport
101 Sea Zone : 1 transport
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 46
Russians : 37 / 42
Japanese : 58 / 63
Americans : 51 / 71
Chinese : 6 / 17
British : 30 / 34
UK_Pacific : 6 / 7
Italians : 20 / 36
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





