@donutgold scramble to sz 97?
Kabloom (Axis) vs Odonis (Allies) G40L, No Tech, No Bid
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Up to you. Enjoy your Christmas and play again when you can…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
4 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to Burma
3 armour moved from Hunan to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 armour moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur -
i am bombing in india with i bomber i tacbomber and 2 fighters. do you want to scramble your fighters
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
4 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to Burma
3 armour moved from Hunan to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 armour moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to AmurCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 7 armour, 2 artilleries and 4 infantry
British defend with 1 artillery and 3 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 mech_infantrys
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
1 tactical_bomber killed by AA guns
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in India causes 5 damage total. Damaged units is as follows: factory_major = 3, harbour = 2
Cleaning up after air battlesNon Combat Move - Japanese
1 tactical_bomber moved from India to Yunnan
1 bomber and 1 fighter moved from India to YunnanPlace Units - Japanese
3 armour placed in Manchuria
2 destroyers and 6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,4,5,6,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3
Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 cruisers moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Kansu to 20 Sea Zone -
Kamikaze?
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yeah. 2 on each cruiser and 2 on the destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 cruisers moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Kansu to 20 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,4
Battle in Soviet Far East
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 78
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 submarinesNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
3 fighters moved from 20 Sea Zone to Philippines
1 bomber moved from 20 Sea Zone to Kwangtung
1 fighter moved from Western Australia to Java
2 transports moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 3 infantry, 1 submarine and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 bombers and 1 tactical_bomber placed in Eastern United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 2 infantry moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kiangsu to ShantungPlace Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
2 fighters, 14 infantry and 1 mech_infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
2 fighters, 14 infantry and 1 mech_infantry moved from India to BurmaCombat - British
Battle in Libya
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British win, taking Libya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 2 fighters, 14 infantry and 1 mech_infantry
Japanese defend with 7 armour, 2 artilleries and 2 infantry
Japanese win with 6 armour remaining. Battle score for attacker is -46
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 2 fighters, 14 infantry and 1 mech_infantryNon Combat Move - British
3 infantry moved from Eastern Persia to West India
1 aaGun moved from India to West India
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
All the luck I had during the American turn was reversed in the Brit turn. I actually had 2-1 odds on that attack in Burma! Nice dice! Oh well…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Northern Italy
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from ANZAC
1 artillery moved from British Somaliland to Ethiopia
2 infantry moved from Northern Italy to Southern Italy
1 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Northern Italy
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from ANZAC
1 artillery moved from British Somaliland to Ethiopia
2 infantry moved from Northern Italy to Southern Italy
1 infantry and 2 mech_infantrys moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,1,6,2,3
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Germans
Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
2 armour moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Northern Italy
4 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
6 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Germany to Poland
8 infantry moved from Germany to Poland
1 fighter and 2 tactical_bombers moved from United Kingdom to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
1 artillery moved from Scotland to United Kingdom
1 tactical_bomber moved from Northern Italy to Southern Italy