Nein danke, ich vertraue voll auf die gute alte 3.7-inch AA gun
Hyde_Park_Anti-aircraft_guns_H_993.jpg
You should yes, but only on defence. Why?
or amphibious assault. sz19 to kiangsu
You’re Japan, correct? I’m not understanding your question…
i would have used them in sz 19 try to take out your carriers
Ok, you’re referring to my previous American turn, quite a few turns ago. That’s where I was confused.
I’m not sure of the rule. I know I wasn’t given the option for kamikaze though.
Can you check to see if it should have been triggered?
Sorry in advance if it did - let me know.
i diddnt see it triggered. but i read the rule about them. not sure why it wasnt triggered. i cant do my move rite now. wont let me post
Ok, this must be a triplea thing. I haven’t been able to post either.
Once the triplea stuff is figured out, I suggest this. We can roll die as per your kamikaze wish, against the ships.
We can edit out what is hit.
fair?
i just asked about this. i guess you could do the amphibious assault with your transports and planes then bring your boats in afterwards avoiding the kamikazis. so we should be ok. sorry about questioning that. im still learning the rules. of corse it dont say all that in the rules. but its a good learning experience for me. again im sorry about that. i think we are haveing a great game!
True, and not to worry. In fact I think I did do it this way (transports first), but I guess I avoided the kamikaze out of luck!
No worries, I don’t mind questions over rules - in fact its why i liked the game so much so long ago.
Not sure if the posts are still working though…
i did move. i moved for 3 games. i have been waiting to post. i had all my games at the bottom of my computer for 2 days and during the night it decided to update and i lost all my games ive been saving. im going to be very busy for the next couple of days (honey do stuff for the wife). i hope i can get away and continue the battles. im not sure what to do about the games though. should i just redo them all? because if i have to go back and figure it all out i wont have time until after christmas.
Up to you. Enjoy your Christmas and play again when you can…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
4 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to Burma
3 armour moved from Hunan to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 armour moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
i am bombing in india with i bomber i tacbomber and 2 fighters. do you want to scramble your fighters
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
4 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry moved from Shan State to Burma
3 armour moved from Hunan to Burma
1 artillery moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 armour moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
1 infantry moved from Korea to Amur
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 7 armour, 2 artilleries and 4 infantry
British defend with 1 artillery and 3 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 mech_infantrys
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
1 tactical_bomber killed by AA guns
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in India causes 5 damage total. Damaged units is as follows: factory_major = 3, harbour = 2
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber moved from India to Yunnan
1 bomber and 1 fighter moved from India to Yunnan
Place Units - Japanese
3 armour placed in Manchuria
2 destroyers and 6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,4,2,4,5,6,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,3
Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 cruisers moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Kansu to 20 Sea Zone
Kamikaze?
yeah. 2 on each cruiser and 2 on the destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Philippines to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 cruisers moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Kansu to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,4
Battle in Soviet Far East
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 78
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
3 fighters moved from 20 Sea Zone to Philippines
1 bomber moved from 20 Sea Zone to Kwangtung
1 fighter moved from Western Australia to Java
2 transports moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 destroyer moved from 106 Sea Zone to 107 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 3 infantry, 1 submarine and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 bombers and 1 tactical_bomber placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 2 infantry moved from Tsinghai to Sikang