13L G40 Boldfresh vs. Wheatbeer (Allies +15)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Syria
                Battle in Cyprus

    Non Combat Move - Italians
                1 mech_infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Poland to Slovakia Hungary
                1 infantry moved from Romania to Yugoslavia
                2 aaGuns moved from Yugoslavia to Slovakia Hungary
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                1 armour and 1 mech_infantry moved from Algeria to Libya

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 3 infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Cyprus : 1 flag, 1 artillery and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 3 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag
        Slovakia Hungary : 1 flag, 2 aaGuns, 2 armour and 1 mech_infantry
        Romania : 1 flag, 1 infantry
        Northern Italy : 1 flag, 1 factory_major and 2 infantry
        Libya : 1 flag, 1 armour and 1 mech_infantry
        Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        99 Sea Zone : 1 flag, 2 transports
        97 Sea Zone : 1 flag, 1 carrier
        Yugoslavia : 1 flag, 2 aaGuns and 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 36
        Japanese : 59 / 70
        Americans : 56 / 78
        Chinese : 4 / 5
        British : 28 / 31
        UK_Pacific : 6 / 3
        Italians : 18 / 28
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    ok wheat you are good to go.  disregard the first two iterations…  :roll:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from South Australia to Queensland
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 36
        Japanese : 59 / 70
        Americans : 56 / 78
        Chinese : 4 / 5
        British : 28 / 31
        UK_Pacific : 6 / 3
        Italians : 18 / 28
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Combat Move - French
                1 destroyer moved from 89 Sea Zone to 90 Sea Zone
                1 cruiser moved from 89 Sea Zone to 90 Sea Zone

    Combat - French
                Battle in 90 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 90 Sea Zone, round 1 :  0/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 90 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 90 Sea Zone
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - French
                1 fighter moved from United Kingdom to Morocco
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 34 / 36
        Japanese : 59 / 70
        Americans : 56 / 78
        Chinese : 4 / 5
        British : 28 / 31
        UK_Pacific : 6 / 3
        Italians : 18 / 28
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    emailed you the G4 map.

  • 17

    USSR4 sent via email

  • 12

    J4 sent via email

  • 17

    US through UK sent via email

    I forgot a couple US NCM … do you care if I adjust before Italy?

  • 17

    sent a map with 2 edits
    2 uk inf RHO >> CON
    1 us cru SZ70 >> SZ71

  • 12

    @wheatbeer:

    US through UK sent via email

    I forgot a couple US NCM … do you care if I adjust before Italy?

    not a problem

  • 12

    I4 sent by email

  • 17

    ANZ4/F4 sent

  • 12

    G5 sent by email

  • 12

    hang on, gonna send a quick edit

  • 17

    Already had started, but you can EDIT on Japan’s turn.

  • 17

    Unless you want me to reroll Poland  :-P

    Nasty luck.

  • 17

    I probably won’t be able to post US/China/UK tonight.

    Also, I am unlikely to post from the 24th through the 26th or 27th.

  • 12

    i just wanted to send a couple tacs to egy and the art back to n italy.  i will do it on this map.

    that was some bad luck for you in poland, but it was of course what i was hoping for.  i have started to invite attacks with small infantry stacks in general, seems to be working well lately but i’ve been getting lucky.

  • 17

    I was feeling behind since I wasn’t really slowing any of the Axis powers, so I took a risk and failed big time, so I am surrendering the match.

    I hope you don’t mind my calling this one earlier than normal, or think I’m crazy for attempting SZ37.

    If you’d like another game, and you get Axis again, expect a more difficult time getting Italy off the ground  :lol:

  • 12

    I do not think the attempt on z37 was crazy at all.  The allies were in big trouble and I think u had decent odds like around 25% right?

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