8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Hank13 (axis) vs alexgreat (allies +6)
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I made a mistake in my purchases. So you know, you will see an edit changing 1 dd for 2 mi - I’m letting you know before I do any combat moves.
Also, I placed your UK pacific guys in India - I tried to put them in Australia, but triplea wouldn’t let me :-)
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I also bombed Egypt - I didn’t scramble (figured it was safer to not scramble, then if you want to we could redo it, opposed to scrambling and you losing a fighter and then definitely wanting to redo the turn!)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to RomaniaPlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Removing units owned by Italians from Kenya: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Changing PUs for Italians from 14 to 15
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Kenya : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 flag, 1 factory_major and 2 mech_infantrys
Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
95 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 3 transports
Greece : 1 flag, 1 artillery, 1 bomber and 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 48 / 48
Americans : 50 / 72
Chinese : 4 / 6
British : 30 / 31
UK_Pacific : 7 / 6
Italians : 15 / 15
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You are right, principally, was better this way. But if you mean intercept, actually I’d like to do that because its 1 vs 1, and you losing a bomber might be more hurtful than me losing a fighter n this situation. If the air battle is inconclusive, you can keep the 6 damage or reroll, as you wish.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :2
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 102 Sea Zone to 91 Sea ZoneNon Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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pls see my comment on Egypt above. Considering its a minor IC, you will want to keep the 6 damage, I guess :)
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No problem. On my German turn I will edit in a bombing raid and count the intercept towards the Italian turn.
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To simulate the Italian bombing run I am going to send 1 bomber against Novograd and scramble 1 fighter as an intercept. I will edit the planes and any damage back at the end of the turn and make any changes to the UK/Italy if needed.
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Unfortunately, your plane in Egypt has been killed. Or at least a simulated version of it in Novograd was killed and he has been edited out of the game.
The server isn’t letting me post the turn so I will e-mail it to your dice e-mail.
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worth a try
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did Russia, no combat, but actually I’d like to use my ships for something worthwhile….will assume you scramble.
I edit in the result, if you want a different hit allocation, edit it pls.
A
Rolls: 1@3 1@2; Total Hits: 21@3: (1)1@2: (2)D
Rolls: 3@4 1@3 1@2; Total Hits: 33@4: (3, 6, 2)1@3: (3)1@2: (5) -
so I take it one ship (sub) and another ship or a fighter (CR) are your casualties. I remove my ships and send you the file.
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What are you attacking?
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Th German ships, including three fighter scramblers
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I removed the 2 German boats. Damn Russian sub!
I have completed Japan’s turn and have sent you an e-mail with the file.
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Need scramble orders, pls. And pls also note the technical question
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No scramble.
I agree the UK fighters can land on the US aircraft carrier. Just edit them in after combat.
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Prob is I cant move them into the fight SZ….will try.
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pls see email
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Check your e-mail.





