Please use last map with DD from sz55 moving to sz43 instead of sz36.
13L G40.2 - Kabloom (Axis) vs. Fortress (Allies+11), game 2
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Decided to leave the Japanese alone.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
2 mech_infantrys moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Ukraine to 96 Sea ZoneCombat - Italians
Battle in Volgograd
Italians attack with 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Volgograd from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 transport
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser, 1 fighter and 1 submarine
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3
Italians collect 15 PUs (7 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
oh now your starting to tease me :-D
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:lol: Not at all. If I charged in there with everything, you could take the hits on the scramblers and then have fresh scramblers ready for Anzac. I’ve got naval supremacy right now; there’s no need to clear out my inventory of ships just to kill 3 ships.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Celebes to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Celebes to Queensland
1 fighter moved from Celebes to 54 Sea Zone
1 bomber moved from Java to Queensland
1 cruiser and 2 destroyers moved from 44 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 battleship and 1 tactical_bomber placed in 54 Sea Zone
ANZAC undo move 1.
1 battleship placed in 54 Sea Zone
1 tactical_bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 aaGuns
Celebes : 1 flag, 1 airfield and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 39 / 0
Russians : 18 / 27
Japanese : 52 / 59
Americans : 60 / 140
Chinese : 4 / 4
British : 35 / 40
UK_Pacific : 10 / 11
Italians : 22 / 20
ANZAC : 21 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.625
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 fighter moved from Denmark to GermanyTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
Nigeria : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 2 infantry
Germany : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 39 / 0
Russians : 18 / 27
Japanese : 52 / 59
Americans : 60 / 140
Chinese : 4 / 4
British : 35 / 40
UK_Pacific : 10 / 11
Italians : 22 / 20
ANZAC : 21 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.625
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
no man i was kidding.
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Would you please indulge me 2 British infantry on the US transport in z109? It wouldn’t let me edit them there on the British turn. It doesn’t like when you try to edit land units into a sea zone (transport or not).
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I’m a little thick - I didn’t get that :wink:
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i have posted your win. i went in to my capital and lost. it said error on the post so i posted your win
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Thanks for the game - I enjoy playing with you :-)
Look me up if you’re interested in a game out of the league sometime.
GG