13L G40.2 - Kabloom (Axis) vs. Fortress (Allies+11), game 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                2 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 carrier and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
                1 destroyer moved from 44 Sea Zone to 54 Sea Zone
                1 destroyer moved from 34 Sea Zone to 54 Sea Zone
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        British roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    British win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        British roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                    British win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Burma, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 4 infantry moved from Iraq to Persia
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 artillery moved from 80 Sea Zone to Eastern Persia
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
                1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to West India
                1 aaGun moved from India to West India
                1 infantry moved from India to West India
                1 aaGun, 1 armour and 2 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 armour, 2 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from 113 Sea Zone to Germany
                2 destroyers moved from 109 Sea Zone to 113 Sea Zone
                3 fighters and 1 tactical_bomber moved from Denmark to Germany
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - British
                2 transports placed in 80 Sea Zone
                1 armour placed in Iraq
                1 fighter placed in United Kingdom
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for British :

    Burma : 1 flag, 1 artillery and 2 infantry
        India : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 8 infantry and 1 mech_infantry
        42 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 flag, 1 carrier and 3 destroyers
        55 Sea Zone : 1 flag, 1 destroyer
        West India : 1 flag, 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 flag, 1 armour and 3 mech_infantrys
        Gibraltar : 1 flag, 1 armour and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun
        United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Germany : 1 flag, 1 aaGun, 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
        Tobruk : 1 flag
        Italian Somaliland : 1 flag, 1 infantry
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag, 3 transports
        113 Sea Zone : 1 flag, 2 destroyers and 2 transports
        96 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 2 infantry
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag, 1 artillery and 4 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 39 / 0
        Russians : 20 / 27
        Japanese : 56 / 59
        Americans : 60 / 140
        Chinese : 4 / 4
        British : 35 / 40
        UK_Pacific : 10 / 1
        Italians : 20 / 21
        ANZAC : 17 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 13 times
                3 was rolled 23 times
                4 was rolled 19 times
                5 was rolled 23 times
                6 was rolled 20 times
            Average roll : 3.484
            Median : 3.500
            Variance : 0.846
            Standard Deviation : 0.920
            Total rolls : 124

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.382
            Median : 4.000
            Variance : 1.030
            Standard Deviation : 1.015
            Total rolls : 34

    Germans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.550
            Median : 4.000
            Variance : 0.305
            Standard Deviation : 0.552
            Total rolls : 60


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 fighter

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 39 / 0
        Russians : 20 / 27
        Japanese : 56 / 59
        Americans : 60 / 140
        Chinese : 4 / 4
        British : 35 / 40
        UK_Pacific : 10 / 11
        Italians : 20 / 21
        ANZAC : 17 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 13 times
                3 was rolled 23 times
                4 was rolled 19 times
                5 was rolled 23 times
                6 was rolled 20 times
            Average roll : 3.484
            Median : 3.500
            Variance : 0.846
            Standard Deviation : 0.920
            Total rolls : 124

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.382
            Median : 4.000
            Variance : 1.030
            Standard Deviation : 1.015
            Total rolls : 34

    Germans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 10 times
            Average roll : 3.550
            Median : 4.000
            Variance : 0.305
            Standard Deviation : 0.552
            Total rolls : 60


  • Decided to leave the Japanese alone.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                2 mech_infantrys moved from Tambov to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to 96 Sea Zone

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Volgograd from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
                    British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 transport
                    Units damaged: 1 battleship owned by the British
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 cruiser, 1 fighter and 1 submarine
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3
                Italians collect 15 PUs (7 lost to blockades); end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • oh now your starting to tease me :-D


  • :lol: Not at all. If I charged in there with everything, you could take the hits on the scramblers and then have fresh scramblers ready for Anzac. I’ve got naval supremacy right now; there’s no need to clear out my inventory of ships just to kill 3 ships.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 artillery moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Celebes to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Celebes to Queensland
                1 fighter moved from Celebes to 54 Sea Zone
                1 bomber moved from Java to Queensland
                1 cruiser and 2 destroyers moved from 44 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 battleship and 1 tactical_bomber placed in 54 Sea Zone
                ANZAC undo move 1.
                1 battleship placed in 54 Sea Zone
                1 tactical_bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 2 aaGuns
        Celebes : 1 flag, 1 airfield and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 39 / 0
        Russians : 18 / 27
        Japanese : 52 / 59
        Americans : 60 / 140
        Chinese : 4 / 4
        British : 35 / 40
        UK_Pacific : 10 / 11
        Italians : 22 / 20
        ANZAC : 21 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.625
            Median : 5.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.833
            Median : 5.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Denmark to Germany

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 1 infantry
        Nigeria : 1 flag, 1 infantry
        United Kingdom : 1 flag, 2 infantry
        Morocco : 1 flag, 2 infantry
        Germany : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 39 / 0
        Russians : 18 / 27
        Japanese : 52 / 59
        Americans : 60 / 140
        Chinese : 4 / 4
        British : 35 / 40
        UK_Pacific : 10 / 11
        Italians : 22 / 20
        ANZAC : 21 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.625
            Median : 5.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.833
            Median : 5.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • no man i was kidding.


  • Would you please indulge me 2 British infantry on the US transport in z109? It wouldn’t let me edit them there on the British turn. It doesn’t like when you try to edit land units into a sea zone (transport or not).


  • I’m a little thick - I didn’t get that  :wink:


  • i have posted your win. i went in to my capital and lost. it said error on the post so i posted your win


  • Thanks for the game - I enjoy playing with you :-)

    Look me up if you’re interested in a game out of the league sometime.

    GG

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