@barnee
Thank you - looks like that did the trick!
Pbem test
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test of triplea play by forum
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Test summary from TripleA, engine version: 1.6.1.3, time: 20:18:44
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TripleA Turn Summary for game: Pact of Steel 2, version: 3.6
Game History
Round :1
Research Technology - Italians
Italians spend 6 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs; 1 techTokens;Politics - Italians
Italians takes Political Action: Political Action ItaliansProposeCeasefireRussians
Italians fails on action: Political Action ItaliansProposeCeasefireRussiansCombat Move - Italians
1 armour and 3 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 armour and 3 infantry moved from 15 Sea Zone to Anglo Egypt
1 artillery and 1 infantry moved from Libya to Anglo EgyptCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 transports
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 15 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 15 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Anglo Egypt
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 armour, 1 fighter and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Anglo Egypt, round 1 : 3/6 hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Anglo Egypt, round 1 : 0/4 hits
2 infantry owned by the British and 1 armour owned by the British lost in Anglo Egypt
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Anglo Egypt, round 2 : 2/6 hits
British roll dice for 1 fighter in Anglo Egypt, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Anglo Egypt
Italians win, taking Anglo Egypt from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 armour, 1 fighter and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Italy to West BalkansPlace Units - Italians
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs totalTerritory Summary for Italians :
Italy : 1 aaGun, 1 factory and 3 infantry
Sicily : 1 infantry
Sardinia : 1 infantry
West Balkans : 1 fighter and 1 infantry
Greece : 1 artillery
Anglo Egypt : 1 flag, 1 armour, 1 artillery and 3 infantry
15 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Italians : 18 / 19
Russians : 26 / 26
Germans : 42 / 40
British : 31 / 33
Japanese : 30 / 30
Americans : 37 / 37
Chinese : 5 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.524
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 5.000
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: Pact of Steel 2, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 27 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to ManchuriaNon Combat Move - Japanese
1 infantry moved from French Indochina to KwangtungPlace Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 57 PUs totalTerritory Summary for Japanese :
Manchuria : 3 infantry and 1 jp_fighter
Philipine Islands : 2 infantry
Kwangtung : 3 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 infantry and 1 jp_fighter
Solomon Islands : 1 infantry
Wake Island : 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 5 infantry and 1 jp_fighter
Caroline Islands : 1 infantry
50 Sea Zone : 1 carrier, 1 cruiser, 1 jp_fighter and 1 jp_transport
37 Sea Zone : 1 battleship, 1 carrier and 2 jp_fighters
61 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
60 Sea Zone : 1 battleship and 1 jp_transport -
TripleA Turn Summary for game: Pact of Steel 2, version: 3.6
Game History
Round :1
Research Technology - Americans
Americans spend 4 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsPurchase Units - Americans
Americans buy 2 infantry; Remaining resources: 27 PUs; 0 techTokens;Politics - Americans
Americans spend 3 PU on Political Action: Political Action AmericansAndBritishAllyWithRussians
Americans succeeds on action: Political Action AmericansAndBritishAllyWithRussians: Changing Relationship for Americans and Russians from Neutrality to Allied
Americans succeeds on action: Political Action AmericansAndBritishAllyWithRussians: Changing Relationship for British and Russians from Neutrality to AlliedCombat Move - Americans
1 carrier, 2 fighters and 1 submarine moved from 56 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 1 carrier, 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 jp_transport
Americans roll dice for 1 submarine in 60 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier and 2 fighters in 60 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the Americans lost in 60 Sea Zone
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 60 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 60 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 60 Sea Zone
Americans roll dice for 2 fighters in 60 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 60 Sea Zone
Americans roll dice for 1 fighter in 60 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 battleship and 1 jp_transport in 60 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 60 Sea Zone
Japanese win with 1 jp_transport remaining. Battle score for attacker is -20
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 carrier, 2 fighters and 1 submarineNon Combat Move - Americans
1 fighter moved from Western United States to Eastern United States
1 armour moved from Central United States to Eastern United StatesPlace Units - Americans
2 infantry placed in Western United StatesActivate Technology - Americans
Americans activating ShipyardsTurn Complete - Americans
Americans collect 37 PUs; end with 61 PUs totalPurchase Units - Chinese
Trigger Chinese2a BurmaRoadOpen: Chinese has their production frontier changed to: Chinese_BurmaRoad_productionCombat Move - Chinese
Trigger Chinese3 MilitiaRisingUp: Chinese has 1 infantry placed in Sinkiang
1 fighter and 2 infantry moved from China to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 : 1/3 hits
Japanese roll dice for 3 infantry in Kwangtung, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 2 infantry
1 artillery and 1 infantry moved from Central China to China
1 infantry moved from Sinkiang to Central ChinaPurchase Units - Chinese
Trigger Chinese2a BurmaRoadOpen: Chinese has their production frontier changed to: Chinese_BurmaRoad_production
Chinese builds 2 units.Place Units - Chinese
2 infantry placed in ChinaTurn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Objective Chinese2 BurmaRoad: Chinese met a national objective for an additional 4 PUs; end with 4 PUsTerritory Summary for Chinese, Americans :
Central China : 1 infantry
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 factory and 5 infantry
Hawaiian Islands : 1 aaGun and 2 infantry
Sinkiang : 1 infantry
Eastern United States : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 2 infantry
Central United States : 3 infantry
China : 1 artillery and 3 infantry
10 Sea Zone : 1 destroyer and 2 transports
55 Sea Zone : 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Italians : 18 / 19
Russians : 26 / 56
Germans : 42 / 84
British : 31 / 68
Japanese : 30 / 57
Americans : 37 / 61
Chinese : 5 / 4 -
TripleA Turn Summary for game: Pact of Steel 2, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Greece to West BalkansNon Combat Move - Italians
1 infantry moved from West Balkans to GreecePlace Units - Italians
5 infantry placed in ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs totalTerritory Summary for Italians :
Italy : 1 aaGun, 1 armour, 1 factory, 1 fighter and 8 infantry
Sicily : 1 infantry
Sardinia : 1 infantry
West Balkans : 1 artillery
Greece : 1 infantry
Libya : 1 artillery and 1 infantry
14 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Italians : 16 / 17
Russians : 26 / 26
Germans : 42 / 40
British : 33 / 33
Japanese : 30 / 30
Americans : 37 / 37
Chinese : 5 / 0 -
TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9
Game History
Round :1
Combat Move - France
1 Dragoons, 3 Fusilierss and 1 Horse_Artillery moved from Champagne to PicardyPurchase Units - France
France buy nothing; Remaining resources: 46 PUs;Non Combat Move - France
1 Fusiliers moved from Burgundy to ChampagneTurn Complete - France
France collect 52 PUs; end with 98 PUs total
Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 92 PUsTerritory Summary for France :
Normandy : 1 Chasseurs, 2 Dragoonss and 1 Hussars
SZ64 : 1 Barque, 1 Brigantine and 1 Grenadiers
SZ81 : 1 Brigantine and 1 Marines
Valais : 2 Fusilierss, 2 Grenadierss and 2 Horse_Artillerys
SZ35 : 1 Barque, 1 Battleship, 1 Brigantine and 1 Cutter
Poitou : 2 Hussarss
Corsica : 1 Chasseurs and 1 Marines
Anjou : 2 Dragoonss and 2 Fusilierss
Picardy : 1 Artillery, 2 Dragoonss, 6 Fusilierss and 1 Horse_Artillery
SZ86 : 1 Barque, 1 Marines and 1 Ney
Languedoc : 1 Artillery, 1 Fusiliers and 1 Marines
SZ63 : 1 Cutter
Auvergne : 1 Artillery and 2 Fusilierss
Orleanais : 1 Capital, 1 General, 1 Horse_Artillery, 1 Howitzer and 1 Mortella_Tower
Gascony : 1 Horse_Artillery and 1 Hussars
Brittany : 1 Chasseurs and 2 Mariness
Champagne : 1 Fortress and 1 FusiliersProduction/PUs Summary :
France : 52 / 92
UnitedKingdom : 49 / 46
Spain : 33 / 28
KingdomOfPrussia : 25 / 27
Sweden : 25 / 27
AustrianEmpire : 28 / 28
OttomanEmpire : 34 / 34
Russia : 28 / 28 -
Test summary from TripleA, engine version: 1.6.1.3, time: 19:26:54
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TripleA Turn Summary for game: Total World War: December 1941, version: 2.5.4
Game History
Round :1
Bid Purchase - Germany
Note to player Germany: Total World War The following options are available by purchasing and placing them under the logo within Greenland: - No Notifications Play ….
Germany buy 1 NoNotifications; 4 PU unused
Germany retains 4 PUS not spent in bid phaseBid Placement - Germany
1 NoNotifications placed in OptionslandDigging Trenches - Germany
Germany collect 0 PUs; end with 39 PUs total
Objective GermanBidsaver1: Germany met a national objective for an additional -39 PUs; end with 0 PUs
ResearchCenter in Berlin creates 3 techTokens; Germany end with 3 techTokens
Units Change Ownership
Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer
Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineerReconnaissance Missions - Finland
Finland collect 0 PUs; end with 8 PUs total
Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineerReinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 11 PUs totalCounter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 11 PUs total
Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineerResearch Technology - Germany
Trigger StartPUs: Germany met a national objective for an additional 35 PUs; end with 35 PUs
Trigger Starttechtokens: Germany met a national objective for an additional 2 techTokens; end with 5 techTokens
Germany spend 0 on tech rollsCombat Move - Germany
Trigger GermanProduction: Germany has their production frontier changed to: germanProduction
1 germanArtillery, 1 germanInfantry and 1 germanMech.Infantry moved from Cyrenaica to Tobruk
1 germanAntiTankGun, 2 germanInfantrys and 1 germanTank moved from Al Kufrah to Tobruk
1 germanFighter, 1 germanMech.Infantry and 1 germanTank moved from Tripolitania to TobrukCombat - Germany
Battle in Tobruk
Germany attack with 1 germanAntiTankGun, 1 germanArtillery, 1 germanFighter, 3 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks
Britain defend with 1 Flagpole, 1 britishAirfield, 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
Some non-combat units are destroyed:
Germany win, taking Tobruk from Britain with 1 germanArtillery, 1 germanFighter, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks remaining. Battle score for attacker is 5
Casualties for Britain: 1 britishAntiAirGun, 1 britishFortification, 1 britishInfantry and 1 britishParatrooper
Casualties for Germany: 1 germanAntiTankGun and 1 germanInfantryNon Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttatchment attached to germanMech.Infantry
Trigger GermanySpring1: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Germany
Trigger IncomeRegulation1: Setting switch to true for conditionAttachmentYesNo attached to VichyFrance
Trigger germanMecht2: Setting isLandTransport to false for unitAttatchment attached to germanMech.Infantry
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Ukraine
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lithuania
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pskov
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Western Karelia
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Belorussia
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Finland
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Eastern Finland
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Pinsk Marshes
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Northern Norway
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Smolensk
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Novgorod
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Lativa Estonia
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Kharkov
Trigger GermanySpring2: has removed 1 Winter owned by Germany in Orel Kursk
1 germanFighter could not land in Tobruk and was removedPurchase Units - Germany
Germany buy 1 germanTank; Remaining resources: 29 PUs; 5 techTokens;Place Units - Germany
1 germanTank placed in Eastern GermanyTurn Complete - Germany
Germany collect 71 PUs; end with 100 PUs total
ResearchCenter in Berlin creates 3 techTokens; Germany end with 8 techTokens
Units Change Ownership
Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer
Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineerPurchase Units - VichyFrance
VichyFrance buy 1 germanFighter; Remaining resources: 1 PUs;Place Units - VichyFrance
1 germanFighter placed in Vichy FranceTurn Complete - VichyFrance
VichyFrance collect 18 PUs; end with 19 PUs total
Objective Fics1: VichyFrance met a national objective for an additional -2 PUs; end with 17 PUs
Units Change Ownership
Some Units in Algeria change ownership: 1 Material and 1 germanCombatEngineer
Some Units in Vichy France change ownership: 1 germanFighterPurchase Units - DanubeAxis
DanubeAxis buy 1 germanAntiAirGun; Remaining resources: 7 PUs;Place Units - DanubeAxis
1 germanAntiAirGun placed in Hungary SlovakiaTurn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 19 PUs total
Some Units in Hungary Slovakia change ownership: 1 germanAntiAirGunPurchase Units - Finland
Finland buy 1 germanArtillery and 1 germanEntrenchment; Remaining resources: 3 PUs;Place Units - Finland
Units in Finland being upgraded or consumed: 1 Material
1 germanArtillery and 1 germanEntrenchment placed in FinlandTurn Complete - Finland
Finland collect 8 PUs; end with 11 PUs total
Some Units in Finland change ownership: 1 germanArtillery and 1 germanCombatEngineerProduction/PUs Summary :
Germany : 71 / 100
VichyFrance : 18 / 17
DanubeAxis : 12 / 19
Finland : 8 / 11
Russia : 64 / 43
Brazil : 7 / 1
Japan : 39 / 34
Manchuria : 7 / 11
Thailand : 5 / 8
China : 31 / 19
Spain : 8 / 1
Britain : 44 / 36
Canada : 15 / 14
ExiledAllies : 25 / 5
Egypt : 9 / 7
SouthAfrica : 7 / 6
India : 13 / 9
Australia : 17 / 15
Sweden : 7 / 1
Italy : 26 / 25
Usa : 71 / 38
Turkey : 7 / 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :1
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyResearch Technology - British
British spend 9 on tech rolls
UK_Pacific spend 1 on tech rolls
British roll 6,5 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Long Range AircraftActivate Technology - British
British activating Long Range Aircraft
British giving technology to UK_Pacific: Long Range AircraftPurchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to TobrukCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Tobruk
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 1 : 1/5 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 1 : 1/6 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits
1 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 1/3 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Tobruk
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in 95 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 95 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 95 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
British roll dice for 1 cruiser in 95 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 95 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 cruiser in 95 Sea Zone, round 5 : 1/1 hits
Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 95 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser and 1 destroyer
Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the British
1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 bomber in 97 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the British lost in 97 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -26
Casualties for British: 1 bomber, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 fighterNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
3 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 4 infantryTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 battleship
39 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Rhodesia : 2 infantry
France : 1 armour and 1 artillery
106 Sea Zone : 1 destroyer and 1 transport
109 Sea Zone : 1 destroyer and 1 transport
71 Sea Zone : 1 destroyer
98 Sea Zone : 1 transport
110 Sea Zone : 1 battleship and 1 cruiser
111 Sea Zone : 1 battleship, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 30 / 70
Russians : 37 / 74
Japanese : 26 / 62
Americans : 52 / 104
Chinese : 12 / 30
British : 28 / 33
UK_Pacific : 17 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 19 / 19
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 17 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.677
Median : 4.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 62Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.759
Median : 4.000
Variance : 1.536
Standard Deviation : 1.239
Total rolls : 29Italians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.688
Median : 4.000
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 32