I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
13L G40.2 - Kabloom (Axis) vs. Fortress (Allies+11), game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Tambov
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to UkrainePlace Units - Italians
2 fighters placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to Celebes
1 fighter moved from 46 Sea Zone to Celebes
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in Celebes
1 armour placed in Queensland
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 flag, 1 artillery
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 aaGuns
Celebes : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
35 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 2 transports
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 47 / 73
Russians : 18 / 28
Japanese : 48 / 49
Americans : 54 / 74
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 14 / 14
Italians : 21 / 21
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
1 fighter moved from United Kingdom to DenmarkCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
Nigeria : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
Morocco : 1 flag, 2 infantry
Denmark : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 47 / 73
Russians : 18 / 28
Japanese : 48 / 49
Americans : 54 / 74
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 14 / 14
Italians : 21 / 21
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Germans
Germans buy 1 artillery, 2 cruisers, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Belarus to Smolensk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
1 armour moved from Baltic States to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
2 armour, 3 artilleries and 9 infantry moved from Belarus to Bryansk
4 armour and 2 mech_infantrys moved from Baltic States to Bryansk
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour moved from Caucasus to Bryansk
1 armour moved from Volgograd to Bryansk
1 bomber, 2 fighters and 2 tactical_bombers moved from Rostov to Bryansk
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 armour moved from France to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Southern France to Normandy BordeauxCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 aaGuns moved from Belarus to BryanskPlace Units - Germans
2 cruisers, 3 destroyers and 3 submarines placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Finland to Norway
Russians take Norway from Germans
3 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsinghai, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Yenisey to Olgiy
1 infantry moved from Novosibirsk to Kansu
2 aaGuns, 5 artilleries and 11 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
2 aaGuns and 8 infantry moved from Novosibirsk to Samara
1 infantry moved from Vyborg to FinlandPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUsTerritory Summary for Russians :
Shensi : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag, 3 infantry
Yenisey : 1 flag, 1 infantry
Olgiy : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery
Russia : 1 flag, 4 aaGuns, 1 airfield, 16 artilleries, 1 factory_major, 1 fighter and 26 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Caucasus : 1 flag, 1 infantry
Samara : 1 flag, 2 aaGuns and 8 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 60
Russians : 21 / 27
Japanese : 47 / 49
Americans : 54 / 74
Chinese : 4 / 3
British : 35 / 40
UK_Pacific : 14 / 14
Italians : 21 / 21
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.846
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 4 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 armour moved from Yakut S.S.R. to Olgiy
1 artillery moved from Tsagaan Olom to Suiyuyan
1 armour moved from Tsagaan Olom to Suiyuyan
3 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 bombers moved from Kwangsi to India
1 armour moved from Kweichow to Yunnan
2 fighters moved from Kwangsi to Burma
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Hunan
3 armour moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hopei
3 armour moved from Shantung to Kweichow
1 armour moved from Manchuria to Central Mongolia
2 infantry moved from Manchuria to Buyant-Uhaa
3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
7 fighters moved from Yunnan to Burma
5 tactical_bombers moved from Yunnan to BurmaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 35 Sea Zone
Japanese attack with 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from ANZAC with 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in Olgiy
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Olgiy from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 3 artilleries and 1 infantry
Chinese defend with 4 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 4 infantry
Battle in Malaya
Battle in Yenisey
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Yenisey from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 9 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 9 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
9 fighters moved from Burma to Yunnan
5 tactical_bombers moved from Burma to Yunnan
2 bombers moved from India to YunnanPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in Shantung
1 bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total -
hey before i go any further, you cant load your boats in sz 112 with my fleet there can you?
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You’re correct. Transports cannot be loaded in a hostile seazone.
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Although you just gave me an idea. I was planning on slogging it out, using the bombers from malta to get the odds more in my favor. Running away past Denmark seems like the better idea so I get to keep my navy, now that I nuked the cruiser with the Russian sub.
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Bad news, because I killed the cruiser on R6, I can load the Denmark guys from z113, as it is no longer a contested seazone.
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whaaaa :-o
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If it’s any consolation, I’m 77% even if you scramble both planes in that battle. And if the Americans win there, The UK has 3 infantry, a tank, 3 fighters, and a tac in range of Berlin.
We’ll need scramble orders for z112 and kamikaze orders for z35.
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If it’s any consolation, I’m 77% even if you scramble both planes in that battle. And if the Americans win there, The UK has 3 infantry, a tank, 3 fighters, and a tac in range of Berlin.
We’ll need scramble orders for z112 and kamikaze orders for z35.
map
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yeah kamikaze 2 each carriers 2 on battleship
yeah scramble.
man i hate this f ‘n’ game.
why do i still want to play more.
because i love this f ‘n’ game -
Man, I know.
Boy, do I know.
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4/6 on the kamikazes. Gotta like that!
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yeah i like it. its the bitter sweet effect :cry:
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Need an OOL on the z35 - need to pick 4 casualties.
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3 tip carriers and a sub
i will do the rest rite away -
You hit 4. Then I hit 4 more. Need 4 losses.