Stalingradski (Axis) vs Fortress (Allies) 2nd Ed Global


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
                2 fighters and 2 tactical_bombers moved from Anhwe to Hunan
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 artillery moved from Jehol to Chahar
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 23 Sea Zone
                1 infantry and 1 transport moved from 23 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                4 infantry moved from Korea to Manchuria
                1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Korea to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs


  • Since I don’t need them, I guess I’ll send these conscripts back to Belfast with their weapons (that I don’t need anymore, either) so they can live peacefully and stay out of trouble, then.


  • AH-

    I just got a note from Winston. Something about your desire for more living space out east. Please clarify.

    -Joe


  • Oh no no no. Molotov got that message all wrong. As you can see, our forces on your border are just for show… our real concern is the United Kingdom.

    Hey, what do you say we split Poland…?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
                1 bomber moved from Central United States to Western United States
                1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                1 infantry moved from Western United States to Central United States
                1 fighter moved from Philippines to Guam

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 carrier and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield and 1 fighter
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
        Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        49 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
        10 Sea Zone : 1 flag, 1 carrier and 1 transport
        Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Southeast Mexico : 1 flag, 1 infantry and 1 mech_infantry
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        89 Sea Zone : 1 flag, 1 transport
        101 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 53
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • HAHAHAHAHAHAHAHAHAHAHAHAHA!!!  :lol: :lol: :lol: :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 1 :  3/3 hits
                        1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 6 infantry in Yunnan, round 1 :  1/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  3/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 flag, 7 infantry

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 53
        Chinese : 8 / 8
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.958
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 24

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 7 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.444
            Standard Deviation : 2.108
            Total rolls : 10

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.643
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14


  • 9/10 on 2’s! AWEsome!


  • I’m sorry about that - stuff like that can mean the game. I think a similar thing happened to me in our first game, when I attaked your Japanese position in Yunnan with 6 infantry and a fighter and failed to get a hit… it meant the loss of India for me.

    Moments like these are why I’m a big fan of modified low luck.


  • I never added you UK sub and infantry -


  • No worries - I had a game where my opponent did a pre-Sealion SBR and got shot out of the sky 5-5 on AA guns. 1 in 7776 chance.

    So I don’t get to cry about dice ever again  :-)


  • Need scramble orders, please. Yes, I’m going in light in an attempt to goad you into scrambling up the last 3 fighters in Europe on a coin-flip  :lol:

    scramble_uk1.tsvg


  • That’s a better attitude than I generally have about dice - you’re a good role model!  :-)

    Also, these things can very quickly shift back the other way.


  • Yes, I’ll scramble German Fighter & Tac, Italian Fighter.

    As I said, a bloody bloodfest!

  • '12

    I’m surprised Britain wasn’t tempted to go for the Gibraltar fleet combo recommended by Cow, it seems even more tempting when the Froggies are still there to support it.  Personally I’m not convinced it’s worth the trade-off of not giving Italy the round 1 pasting they so richly deserve.


  • Eqq, I didn’t for a couple reasons.

    No J1 DOW, so the US is on the sidelines. If he wants to, G2 can shut down Gibraltar and then I’m stuck in there (now without my Gibraltar Naval Base to move around) with the entire pissed-off Italian navy. Plus, I wanted him to burn some more German planes. From our last game, he knows what a premium I put on Cairo, so I figured he’d want to try to save Italian hardware at any cost.

    The initiative against Italy is the one and only thing that UK has going for it. I’d like to keep a little bit of it  :-)

    Of course, if I get routed doing Taranto without scratching that fleet, this is going to hurt. And I’m going to look dumb.


  • S-

    3 hits on the Taranto attack in first round. OOL? Tip, then…


  • Tip, cruiser, German tac -


  • You sank the carrier and splashed one plane. Round 2 I got 2 hits. You have a flaming battleship, ital fighter, ger fighter left. Who lives to see round 3?


  • I only ask because I only have 4 units. It’s entirely conceivable that you hit 3x, then I miss and you hit. And whatever you picked would survive along with the italian tranny. Italian tranny? That’s Sofia Coppola, right?  :-P

Suggested Topics

  • 8
  • 5
  • 13
  • 109
  • 48
  • 45
  • 55
  • 316
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.7k

Users

40.4k

Topics

1.8m

Posts