@donutgold scramble to sz 97?
Kabloom (Axis) vs Odonis (Allies) G40L, No Tech, No Bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneCombat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 cruisers moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from Denmark to 112 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
6 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom -
do you scramble your planes on the boats or defend your capital
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Sneaky… ;)
Ill defend my Capital
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 cruisers moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from Denmark to 112 Sea Zone
2 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to 91 Sea Zone
6 fighters and 5 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 2 cruisers, 1 destroyer and 5 transports
British defend with 1 destroyer
Germans win with 1 carrier, 2 cruisers and 5 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 3 armour, 2 artilleries, 6 fighters, 5 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 fighters and 4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
3 aaGuns moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Poland to Slovakia Hungary
2 armour moved from Western Germany to Poland
1 armour moved from Poland to Romania
1 armour moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
6 armour and 1 mech_infantry placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2,5
Germans collect 48 PUs (4 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Russia to Bryansk
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Novgorod to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Buryatia to Amur
2 infantry moved from Siberia to AmurPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 6 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Hopei
1 tactical_bomber moved from Anhwe to Szechwan
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Szechwan
1 bomber, 2 fighters and 2 tactical_bombers moved from Siam to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 6 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 38 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hunan
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Hopei
1 tactical_bomber moved from Anhwe to Szechwan
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Szechwan
1 bomber, 2 fighters and 2 tactical_bombers moved from Siam to Shan StateCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 2 infantry; Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Siberia
Battle in Hunan
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in BurmaNon Combat Move - Japanese
1 fighter moved from Szechwan to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 bomber moved from Yunnan to Kweichow
1 fighter moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to Kweichow
1 bomber moved from Shan State to Kweichow
2 tactical_bombers moved from Shan State to KweichowPlace Units - Japanese
3 armour placed in Manchuria
3 armour placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 artillery moved from 33 Sea Zone to Caroline Islands
4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Hawaiian Islands to Guam
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Central United States to Western United States
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 armour moved from 123 Sea Zone to Iceland
1 artillery moved from 123 Sea Zone to Iceland
3 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
still your turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
3 artilleries moved from Tsinghai to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
3 artilleries moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
3 infantry moved from Egypt to Alexandria
1 fighter moved from 97 Sea Zone to Alexandria
1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Egypt to Italian Somaliland
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
3 infantry moved from Egypt to Alexandria
1 fighter moved from 97 Sea Zone to Alexandria
1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from Egypt to Italian Somaliland
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Italian Somaliland
British attack with 1 fighter
Italians defend with 1 bomber
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - British
1 fighter moved from Italian Somaliland to British Somaliland
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to IndiaTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British Somaliland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to British SomalilandCombat - Italians
Battle in British Somaliland
Italians attack with 1 artillery and 2 infantry
British defend with 1 fighter
Italians win, taking British Somaliland from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Northern Italy to Romania
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
2 artilleries moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs