@axis-dominion For some reason the unescorted TP in 101 is still alive…I must have clicked “no” to attack transports because it shows I combat moved my bomber there, going to edit that if you don’t mind.
13L G40 Boldfresh vs. Wheatbeer (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 39
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 30 / 34
UK_Pacific : 14 / 15
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sub hit r1 of z97. hit cru or acc?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 1 : 1/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 2 : 3/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 3/5 hits
British roll dice for 2 fighters in 97 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the British , 1 submarine owned by the Italians , 1 fighter owned by the British , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
retreated to 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 carrier, 1 cruiser and 1 fighter
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
1 fighter owned by the British forced to land in GreeceNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
2 aaGuns moved from Northern Italy to Southern France
1 infantry moved from 97 Sea Zone to Albania
2 aaGuns moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Bulgaria
1 artillery and 3 infantry moved from Tobruk to LibyaPlace Units - Italians
1 mech_infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 infantry
Southern France : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Albania : 1 flag, 1 armour and 2 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 4 infantry
Libya : 1 flag, 1 artillery and 3 infantry
Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Ethiopia : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 39
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 14 / 15
Italians : 15 / 15
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.459
Median : 3.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37Null / Other
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7French Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.714
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.368
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19 -
I don’t mind if you want to change your OOL for the last round, but since Italy retreated from SZ97 the cruiser can’t end in SZ97.
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you are totally right. here is the edit - sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
2 fighters moved from New Zealand to South Australia
1 fighter moved from Queensland to South Australia
1 cruiser moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 39
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 14 / 15
Italians : 15 / 15
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 36 / 68
Russians : 37 / 39
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 29 / 34
UK_Pacific : 14 / 15
Italians : 15 / 15
ANZAC : 14 / 19
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
No worries about Italy.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Germans
Germans buy 7 artilleries and 3 infantry; Remaining resources: 31 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 armour moved from Bulgaria to Greece
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Albania
2 armour moved from Albania to Greece
3 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
3 armour moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone -
scramble in z110?
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no scramble
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what is it with you and the french - they killed you and now they are killing me when i’m playing you… :lol:
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G2 - the french were heros again.
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But my Brits under-hit … I’d much rather have them be lucky that France :lol:
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But my Brits under-hit … I’d much rather have them be lucky that France :lol:
yes that is true. I was afraid you would scramble 3 fighters into your z110 and kill all my Air Force.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 10 infantry moved from Novgorod to Baltic States
1 artillery and 5 infantry moved from Belarus to Baltic States
1 artillery and 8 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 armour and 1 mech_infantry moved from Bryansk to Baltic States
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Baltic States
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 43 / 84
Russians : 37 / 37
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 27 / 34
UK_Pacific : 14 / 15
Italians : 15 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
wheat, i have a problem with J2… i have attached the map. i had a ftr, tac going to z37 but when i offloaded infantry to malaya, i accidentally grabbed the ftr, tac without knowing it. tripleA should not have allowed it because all planes could not land but for whatever reason, it was allowed. how do you want to handle it? i do not mind re-doing the entire move since it may not be clear that i would have attacked malaya with only 2 inf, ftr, tac. in fact, i probably would have taken the bombers to malaya instead of to india…
let me know what you think.
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That is weird that tripleA allowed you to do that. You can redo the turn with the same CM and switch the strategic bombers from India to MAL (and not use 2 of the MAL planes) so long as:
A. The Allies have to do at least as well as they did the first time (so you might need to EDIT in one casualty in Yunnan and/or Java if they fail to hit during the redo).
and
B. The first time Axis aa fire hits an Allied plane, it will not count.If that doesn’t seem fair, you can just keep the map as is and restore those 2 planes on MAL without landing zones someplace else in Japan’s territory. Or propose something else.
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Per battle, I mean, with A.
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I like the idea of leaving all as is just say the ftr tac went to 37 and the bombers went to malaysia and u get a free pass on your first aa hit. Sound good?





